mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
144 lines
3.9 KiB
C++
144 lines
3.9 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#define START 1
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enum eEnums
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{
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NPC_PATCHWERK = 31099,
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SAY_AGGRO = 0,
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SAY_DEATH
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};
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class Loskutik : public CreatureScript
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{
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public:
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Loskutik()
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: CreatureScript("Loskutik")
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{
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}
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struct LoskutikAI : public ScriptedAI
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{
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LoskutikAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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void EnterCombat(Unit* /*pWho*/) override
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{
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Talk(SAY_AGGRO);
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if(me->getVictim())
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me->AttackerStateUpdate(me->getVictim());
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}
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void EnterEvadeMode() override
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{
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me->DespawnOrUnsummon();
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}
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void JustDied(Unit* pKiller) override
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{
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Talk(SAY_DEATH);
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me->DespawnOrUnsummon();
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if (pKiller->IsPlayer())
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pKiller->ToPlayer()->KilledMonsterCredit(31099);
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}
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void UpdateAI(uint32 uiDiff) override
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{
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new LoskutikAI(creature);
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}
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};
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class Loskutik_Start : public CreatureScript
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{
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public:
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Loskutik_Start() : CreatureScript("Loskutik_Start") {}
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struct Loskutik_StartAI : public ScriptedAI
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{
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// CreatureAI functions
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Loskutik_StartAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset() override {}
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void JustDied(Unit* /*who*/) override {}
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void UpdateAI(uint32 uiDiff) override {}
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};
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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player->PrepareGossipMenu(creature, 0);
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if (Creature* e = creature->FindNearestCreature(31099, 60.0f))
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return true;
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if ( player->getClass() == CLASS_DEATH_KNIGHT)
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player->ADD_GOSSIP_ITEM(0, "Start event Patchwerk!", GOSSIP_SENDER_MAIN, START);
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player->SendPreparedGossip(creature);
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
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{
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if(sender != GOSSIP_SENDER_MAIN)
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{
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player->CLOSE_GOSSIP_MENU();
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return true;
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}
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switch(action)
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{
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case START:
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player->CLOSE_GOSSIP_MENU();
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creature->SummonCreature(31099, 2460.29f, -5593.26f, 414.122f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
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break;
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default:
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return false; // nothing defined -> trinity core handling
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new Loskutik_StartAI(creature);
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}
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};
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void AddSC_Loskutik()
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{
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new Loskutik();
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new Loskutik_Start();
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}
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