mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
40 lines
No EOL
1.2 KiB
C++
40 lines
No EOL
1.2 KiB
C++
#include "ScriptPCH.h"
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class New_Dawning_Recruiter : public CreatureScript
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{
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public:
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New_Dawning_Recruiter() : CreatureScript("New_Dawning_Recruiter") { }
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bool OnGossipHello(Player * player, Creature * creature)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Yes, I would like to help your company.", GOSSIP_SENDER_MAIN, 1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "No, I don't want to help your company.", GOSSIP_SENDER_MAIN, 2);
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player->PlayerTalkClass->SendGossipMenu(13333339, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case 1: // Yes, I would like to help your company.
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player->TeleportTo(1, -2101.669434f, -3604.848633f, 60.047607f, 4.870027f);
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player->PlayerTalkClass->SendCloseGossip();
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break;
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case 2: // No, I don't want to help your company.
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creature->MonsterWhisper("Okay, feel free to come back if you change your mind.", player->GetGUID());
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player->PlayerTalkClass->SendCloseGossip();
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break;
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}
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return true;
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}
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};
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void AddSC_New_Dawning_Recruiter()
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{
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new New_Dawning_Recruiter;
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} |