mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
154 lines
No EOL
4.8 KiB
C++
154 lines
No EOL
4.8 KiB
C++
#include "ScriptPCH.h"
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#include "Language.h"
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class Proffessions_NPC : public CreatureScript
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{
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public:
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Proffessions_NPC () : CreatureScript("Proffessions_NPC") {}
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bool OnGossipHello(Player *pPlayer, Creature* _creature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Alchemy", GOSSIP_SENDER_MAIN, SKILL_ALCHEMY);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Blacksmithing", GOSSIP_SENDER_MAIN, SKILL_BLACKSMITHING);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Leatherworking", GOSSIP_SENDER_MAIN, SKILL_LEATHERWORKING);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Tailoring", GOSSIP_SENDER_MAIN, SKILL_TAILORING);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Engineering", GOSSIP_SENDER_MAIN, SKILL_ENGINEERING);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enchanting", GOSSIP_SENDER_MAIN, SKILL_ENCHANTING);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Jewelcrafting", GOSSIP_SENDER_MAIN, SKILL_JEWELCRAFTING);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Inscription", GOSSIP_SENDER_MAIN, SKILL_INSCRIPTION);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Cooking", GOSSIP_SENDER_MAIN, SKILL_COOKING);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "First Aid", GOSSIP_SENDER_MAIN, SKILL_FIRST_AID);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Herbalism", GOSSIP_SENDER_MAIN, SKILL_HERBALISM);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Skinning", GOSSIP_SENDER_MAIN, SKILL_SKINNING);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Mining", GOSSIP_SENDER_MAIN, SKILL_MINING);
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pPlayer->PlayerTalkClass->SendGossipMenu(907, _creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* _creature, uint32 uiSender, uint32 SKILL)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiSender == GOSSIP_SENDER_MAIN)
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{
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if(pPlayer->HasSkill(SKILL))
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pPlayer->GetSession()->SendNotification("You already have that skill");
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else
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CompleteLearnProfession(pPlayer, (SkillType)SKILL);
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}
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OnGossipHello(pPlayer, _creature);
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return true;
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}
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bool IsSecondarySkill(SkillType skill) const
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{
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return skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
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}
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void CompleteLearnProfession(Player *pPlayer, SkillType skill)
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{
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if (PlayerAlreadyHasTwoProfessions(pPlayer) && !IsSecondarySkill(skill))
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pPlayer->GetSession()->SendNotification("You already know two professions!");
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else
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{
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if (!LearnAllRecipesInProfession(pPlayer, skill))
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pPlayer->GetSession()->SendNotification("Internal error occured!");
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}
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}
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bool LearnAllRecipesInProfession(Player* pPlayer, SkillType skill)
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{
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const char* skill_name;
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SkillLineEntry const *SkillInfo = sSkillLineStore.LookupEntry(skill);
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skill_name = SkillInfo->name[ChatHandler(pPlayer->GetSession()).GetSessionDbcLocale()];
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if (!SkillInfo)
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{
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sLog->outError(LOG_FILTER_PLAYER_SKILLS, "Profession NPC: received non-valid skill ID (LearnAllRecipesInProfession)");
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return false;
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}
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LearnSkillRecipesHelper(pPlayer, SkillInfo->id);
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pPlayer->SetSkill(SkillInfo->id, pPlayer->GetSkillStep(SkillInfo->id), 450, 450);
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ChatHandler(pPlayer->GetSession()).PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, skill_name);
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return true;
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}
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bool PlayerAlreadyHasTwoProfessions(Player *pPlayer)
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{
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uint32 skillCount = 0;
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if (pPlayer->HasSkill(SKILL_MINING))
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skillCount++;
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if (pPlayer->HasSkill(SKILL_SKINNING))
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skillCount++;
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if (pPlayer->HasSkill(SKILL_HERBALISM))
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skillCount++;
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if (skillCount >= 2)
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return true;
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for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
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{
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SkillLineEntry const *SkillInfo = sSkillLineStore.LookupEntry(i);
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if (!SkillInfo)
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continue;
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if (SkillInfo->categoryId == SKILL_CATEGORY_SECONDARY)
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continue;
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if ((SkillInfo->categoryId != SKILL_CATEGORY_PROFESSION) || !SkillInfo->canLink)
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continue;
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const uint32 skillID = SkillInfo->id;
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if (pPlayer->HasSkill(skillID))
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skillCount++;
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if (skillCount >= 2)
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return true;
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}
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return false;
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}
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void LearnSkillRecipesHelper(Player *player, uint32 skill_id)
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{
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uint32 classmask = player->getClassMask();
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for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
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{
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SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
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if (!skillLine)
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continue;
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// wrong skill
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if (skillLine->skillId != skill_id)
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continue;
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// not high rank
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if (skillLine->forward_spellid)
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continue;
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// skip racial skills
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if (skillLine->racemask != 0)
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continue;
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// skip wrong class skills
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if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
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continue;
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SpellInfo const * spellInfo = sSpellMgr->GetSpellInfo(skillLine->spellId);
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if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, player, false))
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continue;
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player->learnSpell(skillLine->spellId, false);
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}
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}
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};
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void AddSC_Proffessions_NPC()
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{
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new Proffessions_NPC();
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} |