mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
915 lines
No EOL
26 KiB
C++
915 lines
No EOL
26 KiB
C++
#include "ScriptPCH.h"
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class Trainer_Alchemy : public CreatureScript
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{
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public:
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Trainer_Alchemy()
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: CreatureScript("Trainer_Alchemy")
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{
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}
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struct Trainer_AlchemyAI : public ScriptedAI
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{
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Trainer_AlchemyAI(Creature *c) : ScriptedAI(c)
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{
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}
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void Reset()
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{
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me->RestoreFaction();
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}
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void EnterEvadeMode()
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{
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me->GetMotionMaster()->Clear();
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ScriptedAI::EnterEvadeMode();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new Trainer_AlchemyAI(pCreature);
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}
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void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
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{
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if (value)
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pCreature->MonsterWhisper(text, pPlayer->GetGUID());
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}
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void MainMenu(Player *pPlayer, Creature *pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Alchemy", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if(pPlayer->HasSpell(51304) == true)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Flask of the North Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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}
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pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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MainMenu(pPlayer, pCreature);
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (pPlayer->isInCombat())
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{
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pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
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pPlayer->CLOSE_GOSSIP_MENU();
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return true;
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}
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: // Learn Alchemy
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pPlayer->CLOSE_GOSSIP_MENU();
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if(pPlayer->HasSpell(51304) == true)
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{
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pCreature->MonsterWhisper("You already know Alchemy!", pPlayer->GetGUID());
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}
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if(pPlayer->HasSpell(51304) == false)
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{
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if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pCreature->MonsterWhisper("You already know 6 Professions!", pPlayer->GetGUID());
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}
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if(!pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pPlayer->learnSpellHighRank(51304); // Grand Master Skill
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pPlayer->learnSpellHighRank(53042); // Mixology
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pPlayer->learnSpellHighRank(67025); // Flask of the North
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pPlayer->MonsterWhisper("You have succesfully learned Alchemy!", pPlayer->GetGUID());
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}
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2: // Flask of the North Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(36908, 4);
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pPlayer->AddItem(40411, 1);
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}
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return true;
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}
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};
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class Trainer_Tailoring : public CreatureScript
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{
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public:
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Trainer_Tailoring()
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: CreatureScript("Trainer_Tailoring")
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{
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}
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struct Trainer_TailoringAI : public ScriptedAI
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{
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Trainer_TailoringAI(Creature *c) : ScriptedAI(c)
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{
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}
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void Reset()
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{
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me->RestoreFaction();
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}
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void EnterEvadeMode()
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{
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me->GetMotionMaster()->Clear();
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ScriptedAI::EnterEvadeMode();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new Trainer_TailoringAI(pCreature);
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}
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void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
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{
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if (value)
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pCreature->MonsterWhisper(text, pPlayer->GetGUID());
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}
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void MainMenu(Player *pPlayer, Creature *pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Tailoring", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if(pPlayer->HasSpell(51309) == true)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Darkglow Embroidery - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Lightweave Embroidery - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Swordguard Embroidery - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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}
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pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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MainMenu(pPlayer, pCreature);
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (pPlayer->isInCombat())
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{
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pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
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pPlayer->CLOSE_GOSSIP_MENU();
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return false;
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}
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: // Learn Tailoring
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pPlayer->CLOSE_GOSSIP_MENU();
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if(pPlayer->HasSpell(51309) == true)
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{
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pCreature->MonsterWhisper("You already know Tailoring!", pPlayer->GetGUID());
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}
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if(pPlayer->HasSpell(51309) == false)
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{
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if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pCreature->MonsterWhisper("You already know 6 Professions!", pPlayer->GetGUID());
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}
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if(!pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pPlayer->learnSpellHighRank(51309); // Grand Master Skill
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pPlayer->learnSpellHighRank(55777); // Swordguard Embroidery
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pPlayer->learnSpellHighRank(55642); // Lightweave Embroidery
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pPlayer->learnSpellHighRank(55769); // Darkglow Embroidery
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pPlayer->MonsterWhisper("You have succesfully learned Tailoring!", pPlayer->GetGUID());
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}
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2: // Darkglow Embroidery - Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(41593, 1);
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pPlayer->AddItem(38426, 1);
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break;
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case GOSSIP_ACTION_INFO_DEF + 3: // Lightweave Embroidery - Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(41594, 1);
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pPlayer->AddItem(38426, 1);
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break;
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case GOSSIP_ACTION_INFO_DEF + 4: // Swordguard Embroidery - Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(41595, 1);
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pPlayer->AddItem(38426, 1);
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}
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return true;
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}
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};
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class Trainer_Leatherworking : public CreatureScript
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{
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public:
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Trainer_Leatherworking()
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: CreatureScript("Trainer_Leatherworking")
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{
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}
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struct Trainer_LeatherworkingAI : public ScriptedAI
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{
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Trainer_LeatherworkingAI(Creature *c) : ScriptedAI(c)
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{
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}
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void Reset()
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{
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me->RestoreFaction();
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}
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void EnterEvadeMode()
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{
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me->GetMotionMaster()->Clear();
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ScriptedAI::EnterEvadeMode();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new Trainer_LeatherworkingAI(pCreature);
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}
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void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
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{
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if (value)
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pCreature->MonsterWhisper(text, pPlayer->GetGUID());
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}
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void MainMenu(Player *pPlayer, Creature *pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Leatherworking", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if(pPlayer->HasSpell(51302) == true)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Fur Lining - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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}
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pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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MainMenu(pPlayer, pCreature);
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (pPlayer->isInCombat())
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{
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pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
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pPlayer->CLOSE_GOSSIP_MENU();
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return true;
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}
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: // Learn Leatherworking
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pPlayer->CLOSE_GOSSIP_MENU();
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if(pPlayer->HasSpell(51302) == true)
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{
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pCreature->MonsterWhisper("You already know Leatherworking!", pPlayer->GetGUID());
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}
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if(pPlayer->HasSpell(51302) == false)
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{
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if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pCreature->MonsterWhisper("You already know 6 Professions!", pPlayer->GetGUID());
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}
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if(!pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pPlayer->learnSpellHighRank(51302); // Grand Master Skill
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pPlayer->learnSpellHighRank(57683); // Fur Lining - Attack Power
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pPlayer->learnSpellHighRank(57690); // Fur Lining - Stamina
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pPlayer->learnSpellHighRank(57691); // Fur Lining - Spell Power
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pPlayer->MonsterWhisper("You have succesfully learned Leatherworking!", pPlayer->GetGUID());
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}
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2: // Fur Lining - Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(44128, 1);
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}
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return true;
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}
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};
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class Trainer_Jewelcrafting: public CreatureScript
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{
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public:
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Trainer_Jewelcrafting()
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: CreatureScript("Trainer_Jewelcrafting")
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{
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}
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struct Trainer_JewelcraftingAI : public ScriptedAI
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{
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Trainer_JewelcraftingAI(Creature *c) : ScriptedAI(c)
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{
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}
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void Reset()
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{
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me->RestoreFaction();
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}
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void EnterEvadeMode()
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{
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me->GetMotionMaster()->Clear();
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ScriptedAI::EnterEvadeMode();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new Trainer_JewelcraftingAI(pCreature);
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}
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void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
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{
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if (value)
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pCreature->MonsterWhisper(text, pPlayer->GetGUID());
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}
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void MainMenu(Player *pPlayer, Creature *pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Jewelcrafting", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if(pPlayer->HasSpell(51311) == true)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Dragon's Eye - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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}
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pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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MainMenu(pPlayer, pCreature);
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (pPlayer->isInCombat())
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{
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pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
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pPlayer->CLOSE_GOSSIP_MENU();
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return true;
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}
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: // Learn Jewelcrafting
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pPlayer->CLOSE_GOSSIP_MENU();
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if(pPlayer->HasSpell(51311) == true)
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{
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pCreature->MonsterWhisper("You already know Jewelcrafting!", pPlayer->GetGUID());
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}
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if(pPlayer->HasSpell(51311) == false)
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{
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if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pCreature->MonsterWhisper("You already know 6 Professions!", pPlayer->GetGUID());
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}
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if(!pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pPlayer->learnSpellHighRank(51311); // Grand Master Skill
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pPlayer->learnSpellHighRank(56049); // Bold Dragon's Eye
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pPlayer->learnSpellHighRank(56052); // Delicate Dragon's Eye
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pPlayer->learnSpellHighRank(56053); // Runed Dragon's Eye
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pPlayer->learnSpellHighRank(56054); // Bright Dragon's Eye
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pPlayer->learnSpellHighRank(56055); // Subtle Dragon's Eye
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pPlayer->learnSpellHighRank(56056); // Flashing Dragon's Eye
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pPlayer->learnSpellHighRank(56074); // Brilliant Dragon's Eye
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pPlayer->learnSpellHighRank(56076); // Fractured Dragon's Eye
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pPlayer->learnSpellHighRank(56077); // Lustrous Dragon's Eye
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pPlayer->learnSpellHighRank(56079); // Mystic Dragon's Eye
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pPlayer->learnSpellHighRank(56081); // Precise Dragon's Eye
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pPlayer->learnSpellHighRank(56083); // Quick Dragon's Eye
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pPlayer->learnSpellHighRank(56084); // Rigid Dragon's Eye
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pPlayer->learnSpellHighRank(56085); // Smooth Dragon's Eye
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pPlayer->learnSpellHighRank(56086); // Solid Dragon's Eye
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pPlayer->learnSpellHighRank(56087); // Sparkling Dragon's Eye
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pPlayer->learnSpellHighRank(56088); // Stormy Dragon's Eye
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pPlayer->learnSpellHighRank(56089); // Thick Dragon's Eye
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pPlayer->MonsterWhisper("You have succesfully learned Jewelcrafting!", pPlayer->GetGUID());
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}
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2: // Dragon's Eye - Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(42225, 3);
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}
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return true;
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}
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};
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class Trainer_Inscription : public CreatureScript
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{
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public:
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Trainer_Inscription()
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: CreatureScript("Trainer_Inscription")
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{
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}
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struct Trainer_InscriptionAI : public ScriptedAI
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{
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Trainer_InscriptionAI(Creature *c) : ScriptedAI(c)
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{
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}
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void Reset()
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{
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me->RestoreFaction();
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}
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void EnterEvadeMode()
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{
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me->GetMotionMaster()->Clear();
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ScriptedAI::EnterEvadeMode();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new Trainer_InscriptionAI(pCreature);
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}
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void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
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{
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if (value)
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pCreature->MonsterWhisper(text, pPlayer->GetGUID());
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}
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void MainMenu(Player *pPlayer, Creature *pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Inscription", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if(pPlayer->HasSpell(45363) == true)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Master's Inscription - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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}
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pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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MainMenu(pPlayer, pCreature);
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (pPlayer->isInCombat())
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{
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pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
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pPlayer->CLOSE_GOSSIP_MENU();
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return true;
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}
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: // Learn Inscription
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pPlayer->CLOSE_GOSSIP_MENU();
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if(pPlayer->HasSpell(45363) == true)
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{
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pCreature->MonsterWhisper("You already know Inscription!", pPlayer->GetGUID());
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}
|
|
if(pPlayer->HasSpell(45363) == false)
|
|
{
|
|
if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
|
|
{
|
|
pCreature->MonsterWhisper("You already know 6 Professions!", pPlayer->GetGUID());
|
|
}
|
|
if(!pPlayer->GetFreePrimaryProfessionPoints() == 0)
|
|
{
|
|
pPlayer->learnSpellHighRank(45363); // Grand Master Skill
|
|
pPlayer->learnSpellHighRank(61117); // Inscription of the Axe
|
|
pPlayer->learnSpellHighRank(61118); // Inscription of the Crag
|
|
pPlayer->learnSpellHighRank(61119); // Inscription of the Pinnacle
|
|
pPlayer->learnSpellHighRank(61120); // Inscription of the Storm
|
|
pPlayer->MonsterWhisper("You have succesfully learned Inscription!", pPlayer->GetGUID());
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 2: // Master's Inscription - Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(43127, 1);
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class Trainer_Engineering : public CreatureScript
|
|
{
|
|
public:
|
|
Trainer_Engineering()
|
|
: CreatureScript("Trainer_Engineering")
|
|
{
|
|
}
|
|
|
|
struct Trainer_EngineeringAI : public ScriptedAI
|
|
{
|
|
Trainer_EngineeringAI(Creature *c) : ScriptedAI(c)
|
|
{
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
me->RestoreFaction();
|
|
}
|
|
|
|
void EnterEvadeMode()
|
|
{
|
|
me->GetMotionMaster()->Clear();
|
|
ScriptedAI::EnterEvadeMode();
|
|
}
|
|
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* pCreature) const
|
|
{
|
|
return new Trainer_EngineeringAI(pCreature);
|
|
}
|
|
|
|
void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
|
|
{
|
|
if (value)
|
|
pCreature->MonsterWhisper(text, pPlayer->GetGUID());
|
|
}
|
|
|
|
void MainMenu(Player *pPlayer, Creature *pCreature)
|
|
{
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Engineering", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
if(pPlayer->HasSpell(51306) == true)
|
|
{
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Mind Amplification Dish Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Nitro Boosts Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Hand-Mounted Pyro Rocket Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Hyperspeed Accelerators Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Reticulated Armor Webbing Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Flexweave Underlay Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Springy Arachnoweave Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Frag Belt", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
|
|
}
|
|
pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
|
|
}
|
|
|
|
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
MainMenu(pPlayer, pCreature);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
|
{
|
|
if (pPlayer->isInCombat())
|
|
{
|
|
pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
|
|
return true;
|
|
}
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
switch (uiAction)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF + 1: // Learn Engineering
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
if(pPlayer->HasSpell(51306) == true)
|
|
{
|
|
pCreature->MonsterWhisper("You already know Engineering!", pPlayer->GetGUID());
|
|
}
|
|
if(pPlayer->HasSpell(51306) == false)
|
|
{
|
|
if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
|
|
{
|
|
pCreature->MonsterWhisper("You already know 6 Professions!", pPlayer->GetGUID());
|
|
}
|
|
if(!pPlayer->GetFreePrimaryProfessionPoints() == 0)
|
|
{
|
|
pPlayer->learnSpellHighRank(51306); // Grand Master Skill
|
|
pPlayer->learnSpellHighRank(54998); // Hand-Mounted Pyro Rocket
|
|
pPlayer->learnSpellHighRank(54999); // Hyperspeed Accelerators
|
|
pPlayer->learnSpellHighRank(55016); // Nitro Boosts
|
|
pPlayer->learnSpellHighRank(67839); // Mind Amplification Dish
|
|
pPlayer->learnSpellHighRank(63765); // Springy Arachnoweave
|
|
pPlayer->learnSpellHighRank(55002); // Flexweave Underlay
|
|
pPlayer->learnSpellHighRank(63770); // Reticulated Armor Webbing
|
|
pPlayer->learnSpellHighRank(54793); // Frag Belt
|
|
pPlayer->MonsterWhisper("You have succesfully learned Engineering!", pPlayer->GetGUID());
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 2: // Mind Amplification Dish Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(36913, 8);
|
|
pPlayer->AddItem(39683, 1);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 3: // Nitro Boosts Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(39690, 6);
|
|
pPlayer->AddItem(39681, 6);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 4: // Hand-Mounted Pyro Rocket Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(36913, 6);
|
|
pPlayer->AddItem(37702, 4);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 5: // Hyperspeed Accelerators Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(36913, 6);
|
|
pPlayer->AddItem(37700, 4);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 6: // Reticulated Armor Webbing Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(36913, 4);
|
|
pPlayer->AddItem(35624, 2);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 7: // Flexweave Underlay Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(33470, 12);
|
|
pPlayer->AddItem(39682, 1);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 8: // Springy Arachnoweave Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(33470, 12);
|
|
pPlayer->AddItem(39682, 1);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 9: // Frag Belt
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(36916, 8);
|
|
pPlayer->AddItem(39690, 8);
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class Trainer_Enchanting : public CreatureScript
|
|
{
|
|
public:
|
|
Trainer_Enchanting()
|
|
: CreatureScript("Trainer_Enchanting")
|
|
{
|
|
}
|
|
|
|
struct Trainer_EnchantingAI : public ScriptedAI
|
|
{
|
|
Trainer_EnchantingAI(Creature *c) : ScriptedAI(c)
|
|
{
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
me->RestoreFaction();
|
|
}
|
|
|
|
void EnterEvadeMode()
|
|
{
|
|
me->GetMotionMaster()->Clear();
|
|
ScriptedAI::EnterEvadeMode();
|
|
}
|
|
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* pCreature) const
|
|
{
|
|
return new Trainer_EnchantingAI(pCreature);
|
|
}
|
|
|
|
void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
|
|
{
|
|
if (value)
|
|
pCreature->MonsterWhisper(text, pPlayer->GetGUID());
|
|
}
|
|
|
|
void MainMenu(Player *pPlayer, Creature *pCreature)
|
|
{
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Enchanting", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
if(pPlayer->HasSpell(51313) == true)
|
|
{
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enchant Ring - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
}
|
|
pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
|
|
}
|
|
|
|
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
MainMenu(pPlayer, pCreature);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
|
{
|
|
if (pPlayer->isInCombat())
|
|
{
|
|
pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
|
|
return true;
|
|
}
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
switch (uiAction)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF + 1: // Learn Enchanting
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
if(pPlayer->HasSpell(51313) == true)
|
|
{
|
|
pCreature->MonsterWhisper("You already know Enchanting!", pPlayer->GetGUID());
|
|
}
|
|
if(pPlayer->HasSpell(51313) == false)
|
|
{
|
|
if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
|
|
{
|
|
pCreature->MonsterWhisper("You already know 6 Professions!", pPlayer->GetGUID());
|
|
}
|
|
if(!pPlayer->GetFreePrimaryProfessionPoints() == 0)
|
|
{
|
|
pPlayer->learnSpellHighRank(51313); // Grand Master Skill
|
|
pPlayer->learnSpellHighRank(44635); // Ring - Assault
|
|
pPlayer->learnSpellHighRank(44636); // Ring - Spellpower
|
|
pPlayer->learnSpellHighRank(59636); // Ring - Stamina
|
|
pPlayer->MonsterWhisper("You have succesfully learned Enchanting!", pPlayer->GetGUID());
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 2: // Ring Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(34054, 8);
|
|
pPlayer->AddItem(34055, 1);
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class Trainer_Blacksmithing : public CreatureScript
|
|
{
|
|
public:
|
|
Trainer_Blacksmithing()
|
|
: CreatureScript("Trainer_Blacksmithing")
|
|
{
|
|
}
|
|
|
|
struct Trainer_BlacksmithingAI : public ScriptedAI
|
|
{
|
|
Trainer_BlacksmithingAI(Creature *c) : ScriptedAI(c)
|
|
{
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
me->RestoreFaction();
|
|
}
|
|
|
|
void EnterEvadeMode()
|
|
{
|
|
me->GetMotionMaster()->Clear();
|
|
ScriptedAI::EnterEvadeMode();
|
|
}
|
|
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* pCreature) const
|
|
{
|
|
return new Trainer_BlacksmithingAI(pCreature);
|
|
}
|
|
|
|
void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
|
|
{
|
|
if (value)
|
|
pCreature->MonsterWhisper(text, pPlayer->GetGUID());
|
|
}
|
|
|
|
void MainMenu(Player *pPlayer, Creature *pCreature)
|
|
{
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Blacksmithing", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
if(pPlayer->HasSpell(51300) == true)
|
|
{
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Socket Bracer Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Socket Gloves Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
//pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Skill up to 450!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
|
}
|
|
pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
|
|
}
|
|
|
|
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
MainMenu(pPlayer, pCreature);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
|
{
|
|
if (pPlayer->isInCombat())
|
|
{
|
|
pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
|
|
return true;
|
|
}
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
switch (uiAction)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF + 1: // Learn Blacksmithing
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
if(pPlayer->HasSpell(51300) == true)
|
|
{
|
|
pCreature->MonsterWhisper("You already know Blacksmithing!", pPlayer->GetGUID());
|
|
}
|
|
if(pPlayer->HasSpell(51300) == false)
|
|
{
|
|
if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
|
|
{
|
|
pCreature->MonsterWhisper("You already know 6 Professions!", pPlayer->GetGUID());
|
|
}
|
|
if(!pPlayer->GetFreePrimaryProfessionPoints() == 0)
|
|
{
|
|
pPlayer->learnSpellHighRank(51300); // Grand Master Skill
|
|
pPlayer->learnSpellHighRank(55628); // Socket Bracers
|
|
pPlayer->learnSpellHighRank(55641); // Socket Gloves
|
|
pPlayer->MonsterWhisper("You have succesfully learned Blacksmithing!", pPlayer->GetGUID());
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 2: // Socket Bracer Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(36913, 4);
|
|
pPlayer->AddItem(35624, 1);
|
|
pPlayer->AddItem(2835, 1);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 3: // Socket Gloves Materials
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(36913, 4);
|
|
pPlayer->AddItem(35627, 1);
|
|
break;
|
|
|
|
case GOSSIP_ACTION_INFO_DEF + 4: // Skill Up!
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AddItem(2835, 1);
|
|
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_All_Trainers()
|
|
{
|
|
new Trainer_Alchemy();
|
|
new Trainer_Tailoring();
|
|
new Trainer_Leatherworking();
|
|
new Trainer_Jewelcrafting();
|
|
new Trainer_Inscription();
|
|
new Trainer_Engineering();
|
|
new Trainer_Enchanting();
|
|
new Trainer_Blacksmithing();
|
|
} |