mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
129 lines
No EOL
3.8 KiB
C++
129 lines
No EOL
3.8 KiB
C++
#include "ScriptPCH.h"
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class Trainer_Tailoring : public CreatureScript
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{
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public:
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Trainer_Tailoring()
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: CreatureScript("Trainer_Tailoring")
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{
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}
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struct Trainer_TailoringAI : public ScriptedAI
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{
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Trainer_TailoringAI(Creature *c) : ScriptedAI(c)
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{
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}
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void Reset()
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{
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me->RestoreFaction();
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}
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void EnterEvadeMode()
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{
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me->GetMotionMaster()->Clear();
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ScriptedAI::EnterEvadeMode();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new Trainer_TailoringAI(pCreature);
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}
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void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
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{
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if (value)
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pCreature->MonsterWhisper(text, pPlayer->GetGUID());
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}
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void MainMenu(Player *pPlayer, Creature *pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Tailoring", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if(pPlayer->HasSpell(51309) == true)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Darkglow Embroidery - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Lightweave Embroidery - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Swordguard Embroidery - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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}
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pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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MainMenu(pPlayer, pCreature);
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (pPlayer->isInCombat())
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{
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pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
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pPlayer->CLOSE_GOSSIP_MENU();
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return true;
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}
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: // Learn Tailoring
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pPlayer->CLOSE_GOSSIP_MENU();
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if(pPlayer->HasSpell(51309) == true)
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{
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pCreature->MonsterWhisper("You already know Tailoring!", pPlayer->GetGUID());
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}
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if(pPlayer->HasSpell(51309) == false)
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{
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if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pCreature->MonsterWhisper("You already know two Professions!", pPlayer->GetGUID());
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}
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if(pPlayer->GetFreePrimaryProfessionPoints() == 1)
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{
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pPlayer->learnSpellHighRank(51309); // Grand Master Skill
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pPlayer->learnSpellHighRank(55777); // Swordguard Embroidery
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pPlayer->learnSpellHighRank(55642); // Lightweave Embroidery
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pPlayer->learnSpellHighRank(55769); // Darkglow Embroidery
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pPlayer->MonsterWhisper("You have succesfully learned Tailoring!", pPlayer->GetGUID());
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}
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if(pPlayer->GetFreePrimaryProfessionPoints() == 2)
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{
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pPlayer->learnSpellHighRank(51309); // Grand Master Skill
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pPlayer->learnSpellHighRank(55777); // Swordguard Embroidery
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pPlayer->learnSpellHighRank(55642); // Lightweave Embroidery
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pPlayer->learnSpellHighRank(55769); // Darkglow Embroidery
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pPlayer->MonsterWhisper("You have succesfully learned Tailoring!", pPlayer->GetGUID());
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}
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2: // Darkglow Embroidery - Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(41593, 1);
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pPlayer->AddItem(38426, 1);
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break;
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case GOSSIP_ACTION_INFO_DEF + 3: // Lightweave Embroidery - Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(41594, 1);
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pPlayer->AddItem(38426, 1);
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break;
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case GOSSIP_ACTION_INFO_DEF + 4: // Swordguard Embroidery - Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(41595, 1);
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pPlayer->AddItem(38426, 1);
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}
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return true;
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}
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};
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void AddSC_Script_Tailoring()
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{
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new Trainer_Tailoring();
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} |