mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
133 lines
No EOL
3.7 KiB
C++
133 lines
No EOL
3.7 KiB
C++
#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "MapManager.h"
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#include "Common.h"
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#include "Language.h"
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class vipcommands : public CommandScript
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{
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public:
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vipcommands() : CommandScript("vipcommands") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand vipCommandTable[] =
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{
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{ "summon", SEC_PLAYER, false, &HandleSummon, "", NULL },
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{ "appear", SEC_PLAYER, false, &HandleAppear, "", NULL },
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{ "mall", SEC_PLAYER, false, &HandleVipMallCommand, "", NULL },
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{ "changerace", SEC_PLAYER, false, &HandleChangeRaceCommand, "", NULL },
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{ "changefaction", SEC_PLAYER, false, &HandleChangeFactionCommand, "", NULL },
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{ "maxskills", SEC_PLAYER, false, &HandleMaxSkillsCommand, "", NULL },
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{ "customize", SEC_PLAYER, false, &HandleCustomizeCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "vip", SEC_PLAYER, true, NULL, "", vipCommandTable},
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleSummon(ChatHandler * handler, const char* args)
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{
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return true;
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}
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static bool HandleAppear(ChatHandler * handler, const char* args)
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{
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return true;
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}
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static bool HandlevipCommand(ChatHandler* handler, const char* args)
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{
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Player* me = handler->GetSession()->GetPlayer();
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me->Say("vip command?", LANG_UNIVERSAL);
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return true;
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}
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/* The commands */
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static bool HandleChangeRaceCommand(ChatHandler* handler, const char* args)
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{
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Player* me = handler->GetSession()->GetPlayer();
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me->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
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handler->PSendSysMessage("Relog to change race of your character.");
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return true;
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}
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static bool HandleChangeFactionCommand(ChatHandler* handler, const char* args)
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{
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Player* me = handler->GetSession()->GetPlayer();
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me->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
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handler->PSendSysMessage("Relog to change faction of your character.");
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return true;
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}
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static bool HandleMaxSkillsCommand(ChatHandler* handler, const char* args)
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{
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Player* me = handler->GetSession()->GetPlayer();
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me->UpdateSkillsForLevel();
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handler->PSendSysMessage("Your weapon skills are now maximized.");
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return true;
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}
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static bool HandleCustomizeCommand(ChatHandler* handler, const char* args)
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{
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Player* me = handler->GetSession()->GetPlayer();
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me->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
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handler->PSendSysMessage("Relog to customize your character.");
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return true;
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}
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static bool HandleVipMallCommand(ChatHandler* handler, const char* args)
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{
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Player* me = handler->GetSession()->GetPlayer();
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if (me->isInCombat())
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{
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handler->SendSysMessage(LANG_YOU_IN_COMBAT);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (me->isInFlight())
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{
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me->GetMotionMaster()->MovementExpired();
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me->CleanupAfterTaxiFlight();
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}
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// stop flight if need
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if (me->isInFlight())
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{
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me->GetMotionMaster()->MovementExpired();
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me->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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me->SaveRecallPosition();
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me->TeleportTo(571, 6224.2753f, 5757.725098f, -6.372915f, 0.75708f); // MapId, X, Y, Z, O
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handler->PSendSysMessage("You Have Been Teleported!");
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return true;
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}
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};
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void AddSC_vipcommands()
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{
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new vipcommands();
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} |