eluna-scripts-ornfelt/lua/WowEmulationScriptPack/C++/beastmaster.h
2024-09-23 07:59:23 +02:00

38 lines
1.4 KiB
C

enum ePets
{
PET_BAT = 16173,
PET_BIRD = 21042,
PET_BOAR = 26020,
PET_CAT = 20671,
PET_DRAGON_HAWK = 26024,
PET_GORILLA = 9622,
PET_OWL = 17129,
PET_RAPTOR = 20634,
PET_RAVAGER = 23326,
PET_SCORPID = 21864,
PET_SERPENT = 26032,
PET_TURTLE = 2408,
PET_WARP_CHASER = 23219,
PET_WIND_SERPENT = 21123,
PET_WOLF = 20058,
};
#define GOSSIP_TEXT_BAT "Tame a Bat"
#define GOSSIP_TEXT_BOAR "Tame a Boar"
#define GOSSIP_TEXT_BIRD "Tame a Carrion Bird"
#define GOSSIP_TEXT_CAT "Tame a Cat"
#define GOSSIP_TEXT_DRAGONHAWK "Tame a Dragonhawk"
#define GOSSIP_TEXT_GORILLA "Tame a Gorilla"
#define GOSSIP_TEXT_OWL "Tame an Owl"
#define GOSSIP_TEXT_RAPTOR "Tame a Raptor"
#define GOSSIP_TEXT_RAVAGER "Tame a Ravager"
#define GOSSIP_TEXT_SCORPID "Tame a Scorpid"
#define GOSSIP_TEXT_SERPENT "Tame a Serpent"
#define GOSSIP_TEXT_TURTLE "Tame a Turtle"
#define GOSSIP_TEXT_WARPCHASER "Tame a Warp Chaser"
#define GOSSIP_TEXT_W_SERPENT "Tame a Wind Serpent"
#define GOSSIP_TEXT_WOLF "Tame a Wolf"
// 15 total
void CreatePet(Player* player, Creature* creature, uint32 entry);
bool GossipSelect_beastmaster(Player* player, Creature* creature, uint32 sender, uint32 action);