eluna-scripts-ornfelt/lua/WowEmulationScriptPack/C++/custom_gossip_codebox.cpp
2024-09-23 07:59:23 +02:00

86 lines
3.1 KiB
C++

/*
* Copyright (C) 2010-2012 Project SkyFire <http://www.projectskyfire.org/>
* Copyright (C) 2010-2012 Oregon <http://www.oregoncore.com/>
* Copyright (C) 2006-2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Custom_Gossip_Codebox
SD%Complete: 100
SDComment: Show a codebox in gossip option
SDCategory: Script Examples
EndScriptData */
#include "ScriptPCH.h"
#include <cstring>
//This function is called when the player opens the gossip menubool
bool GossipHello_custom_gossip_codebox(Player* player, Creature* creature)
{
player->ADD_GOSSIP_ITEM_EXTENDED(0, "A quiz: what's your name?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
player->ADD_GOSSIP_ITEM(0, "I'm not interested", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
return true;
}
//This function is called when the player clicks an option on the gossip menubool
bool GossipSelect_custom_gossip_codebox(Player* player, Creature* creature, uint32 sender, uint32 action)
{
if (action == GOSSIP_ACTION_INFO_DEF+2)
{
creature->Say("Normal select, guess you're not interested.", LANG_UNIVERSAL, 0);
player->CLOSE_GOSSIP_MENU();
}
return true;
}
bool GossipSelectWithCode_custom_gossip_codebox(Player* player, Creature* creature, uint32 sender, uint32 action, const char* sCode)
{
if (sender == GOSSIP_SENDER_MAIN)
{
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
if (std::strcmp(sCode, player->GetName()) != 0)
{
creature->Say("Wrong!", LANG_UNIVERSAL, 0);
creature->CastSpell(player, 12826, true);
}
else
{
creature->Say("You're right, you are allowed to see my inner secrets.", LANG_UNIVERSAL, 0);
creature->CastSpell(player, 26990, true);
}
player->CLOSE_GOSSIP_MENU();
return true;
}
}
return false;
}
void AddSC_custom_gossip_codebox()
{
Script *newscript;
newscript = new Script;
newscript->Name = "custom_gossip_codebox";
newscript->pGossipHello = &GossipHello_custom_gossip_codebox;
newscript->pGossipSelect = &GossipSelect_custom_gossip_codebox;
newscript->pGossipSelectWithCode = &GossipSelectWithCode_custom_gossip_codebox;
newscript->RegisterSelf();
}