mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
/*
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* Copyright (C) 2010-2012 Project SkyFire <http://www.projectskyfire.org/>
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* Copyright (C) 2010-2012 Oregon <http://www.oregoncore.com/>
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* Copyright (C) 2006-2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Custom_Gossip_Codebox
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SD%Complete: 100
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SDComment: Show a codebox in gossip option
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SDCategory: Script Examples
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EndScriptData */
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#include "ScriptPCH.h"
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#include <cstring>
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//This function is called when the player opens the gossip menubool
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bool GossipHello_custom_gossip_codebox(Player* player, Creature* creature)
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{
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player->ADD_GOSSIP_ITEM_EXTENDED(0, "A quiz: what's your name?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
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player->ADD_GOSSIP_ITEM(0, "I'm not interested", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
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return true;
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}
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//This function is called when the player clicks an option on the gossip menubool
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bool GossipSelect_custom_gossip_codebox(Player* player, Creature* creature, uint32 sender, uint32 action)
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{
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if (action == GOSSIP_ACTION_INFO_DEF+2)
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{
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creature->Say("Normal select, guess you're not interested.", LANG_UNIVERSAL, 0);
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player->CLOSE_GOSSIP_MENU();
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}
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return true;
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}
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bool GossipSelectWithCode_custom_gossip_codebox(Player* player, Creature* creature, uint32 sender, uint32 action, const char* sCode)
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{
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if (sender == GOSSIP_SENDER_MAIN)
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{
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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if (std::strcmp(sCode, player->GetName()) != 0)
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{
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creature->Say("Wrong!", LANG_UNIVERSAL, 0);
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creature->CastSpell(player, 12826, true);
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}
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else
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{
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creature->Say("You're right, you are allowed to see my inner secrets.", LANG_UNIVERSAL, 0);
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creature->CastSpell(player, 26990, true);
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}
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player->CLOSE_GOSSIP_MENU();
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return true;
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}
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}
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return false;
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}
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void AddSC_custom_gossip_codebox()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "custom_gossip_codebox";
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newscript->pGossipHello = &GossipHello_custom_gossip_codebox;
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newscript->pGossipSelect = &GossipSelect_custom_gossip_codebox;
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newscript->pGossipSelectWithCode = &GossipSelectWithCode_custom_gossip_codebox;
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newscript->RegisterSelf();
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}
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