mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
#include "Chat.h"
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#include "Player.h"
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#include "Creature.h"
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#include "ObjectGuid.h"
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#include "Group.h"
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#include "GossipDef.h"
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#include "ScriptedGossip.h"
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#include "ScriptMgr.h"
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#include "Util.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "Configuration/Config.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GameEventMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Unit.h"
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#include "GameObject.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "InstanceScript.h"
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#include "CombatAI.h"
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#include "PassiveAI.h"
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#include "Chat.h"
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#include "Item.h"
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#include "DBCStructure.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "ScriptPCH.h"
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enum PlayerNotSpeak_Locale
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{
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RECEIVER_NOT_SPEAK = 13000
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};
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class KargatumSC_PlayerNotSpeak : public PlayerScript
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{
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public:
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KargatumSC_PlayerNotSpeak() : PlayerScript("KargatumSC_PlayerNotSpeak") {}
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void OnChat(Player* player, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Player* receiver) override
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{
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if (!sConfigMgr->GetBoolDefault("PlayerNotSpeak.Enable", false))
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return;
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if (receiver->GetSession()->CanSpeak())
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return;
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uint64 MuteTime = receiver->GetSession()->m_muteTime;
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if (MuteTime == 0)
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return;
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std::string MuteTimeStr = secsToTimeString(MuteTime - time(NULL));
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std::string NameLink = ChatHandler(receiver->GetSession()).playerLink(receiver->GetName());
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ChatHandler(player->GetSession()).PSendSysMessage(RECEIVER_NOT_SPEAK, NameLink.c_str(), MuteTimeStr.c_str());
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}
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};
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void AddSC_AddPlayerNotSpeakScripts()
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{
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new KargatumSC_PlayerNotSpeak();
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}
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