mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
144 lines
No EOL
4.5 KiB
C++
144 lines
No EOL
4.5 KiB
C++
//uw
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#include "ScriptPCH.h"
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#include <cstring>
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#include "CharacterDatabaseCleaner.h"
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#include "DatabaseEnv.h"
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#include "ObjectMgr.h"
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class npc_gmvendor : public CreatureScript
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{
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public:
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npc_gmvendor() : CreatureScript("npc_gmvendor")
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{
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetSession()->GetSecurity() > SEC_PLAYER)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Buy the Token.", GOSSIP_SENDER_MAIN, 3000);
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pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
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} else {
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char str[200];
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sprintf(str,"Your not a VIP, I cant sell to you!");
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pPlayer->PlayerTalkClass->SendCloseGossip();
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pCreature->MonsterWhisper("Your not a VIP, i cant sell to you $N!", pPlayer->GetGUID());
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}
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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char str[200];
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switch (uiAction)
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{
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case 3000:
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pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
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break;
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case 9999:
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pPlayer->PlayerTalkClass->ClearMenus();
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OnGossipHello(pPlayer, pCreature);
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break;
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}
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return true;
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}
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};
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class viptitle : public CreatureScript
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{
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public:
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viptitle() : CreatureScript("viptitle")
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{
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}
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void GiveTitle(Player* pPlayer, Creature* pCreature)
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{
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char str[200];
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if (pPlayer->HasItemCount(82, 1))
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{
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CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(1000);
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pPlayer->DestroyItemCount(82, 1, true);
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pPlayer->SetTitle(titleInfo);
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sprintf(str,"You have been given the title <VIP>!");
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pPlayer->MonsterWhisper(str,pPlayer->GetGUID(),true);
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}
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else
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{
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sprintf(str,"You need the VIP Title Token!");
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pPlayer->MonsterWhisper(str,pPlayer->GetGUID(),true);
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}
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pPlayer->PlayerTalkClass->ClearMenus();
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OnGossipHello(pPlayer, pCreature);
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetSession()->GetSecurity() > SEC_PLAYER)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Information about this system:", GOSSIP_SENDER_MAIN, 2000);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Give me the title", GOSSIP_SENDER_MAIN, 1000);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Buy the Token.", GOSSIP_SENDER_MAIN, 3000);
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pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
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} else {
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char str[200];
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sprintf(str,"Your not a VIP, I cant sell to you!");
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pPlayer->PlayerTalkClass->SendCloseGossip();
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pCreature->MonsterWhisper("Your not a VIP, i cant sell to you $N!", pPlayer->GetGUID());
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}
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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char str[200];
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switch (uiAction)
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{
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case 1000:
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pPlayer->PlayerTalkClass->ClearMenus();
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Convert 1 Title Token", GOSSIP_SENDER_MAIN, 1001);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Return.", GOSSIP_SENDER_MAIN, 9999);
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pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
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return true;
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break;
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case 1001:
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GiveTitle(pPlayer, pCreature);
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break;
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case 2000:
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sprintf(str,"Buy the: <VIP> Token - And I will grant you a new title only for VIPs!");
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pPlayer->MonsterWhisper(str,pPlayer->GetGUID(),true);
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pPlayer->PlayerTalkClass->ClearMenus();
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OnGossipHello(pPlayer, pCreature);
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break;
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case 3000:
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pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
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break;
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case 9999:
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pPlayer->PlayerTalkClass->ClearMenus();
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OnGossipHello(pPlayer, pCreature);
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break;
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}
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return true;
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}
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};
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void AddSC_viptitle()
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{
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new viptitle();
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new npc_gmvendor();
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} |