mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
67 lines
2.9 KiB
Lua
67 lines
2.9 KiB
Lua
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local CreatureEntryID = 2324700
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local AxisSpells = {70823,600031,71553,42917,44644,31589,55360,42950}
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local Strings = {
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phase0 = "The world heaves with my torment!",
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phase1 = "You have entered MY domain now!",
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phase2 = "Feast upon the your own demise!",
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phase3 = "Disorienting... isn't it?",
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phase4 = "Worthless little rat!",
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phase5 = "Oh my... how the turns.. have... tabeled..",
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}
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local function AxisPhaseLoop(eventId, delay, calls, creature) --looping phase
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local number = math.random(8)
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if(creature:GetHealthPct() > 80 and creature:GetHealthPct() < 95) then
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creature:SendUnitYell( Strings.phase1, 0 )
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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elseif (creature:GetHealthPct() > 60) then
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creature:SendUnitYell( Strings.phase2, 0 )
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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elseif (creature:GetHealthPct() > 40) then
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creature:SendUnitYell( Strings.phase3, 0 )
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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elseif (creature:GetHealthPct() > 20) then
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creature:SendUnitYell( Strings.phase4, 0 )
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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else
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creature:SendUnitYell( Strings.phase5, 0 )
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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creature:CastSpell( creature:GetVictim(), AxisSpells[number], false)
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end
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creature:RegisterEvent(AxisPhaseLoop, 5000, 1)
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end
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function AxisPhase0(event, creature) -- PHASE 0: on enter combat
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creature:SendUnitYell( Strings.phase5, 0 )
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creature:RegisterEvent(AxisPhaseLoop, 1000, 1)
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end
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local function OnEnterCombatAxis(event, creature, target)
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AxisPhase0(event, creature) -- here we call phase 0 on enter combat
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end
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RegisterCreatureEvent(CreatureEntryID, 1, OnEnterCombatAxis)
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local function OnLeaveCombatAxis(event, creature)
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creature:RemoveEvents()
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end
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RegisterCreatureEvent(CreatureEntryID, 2, OnLeaveCombatAxis)
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local function OnDiedAxis(event, creature, killer)
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if(killer:GetObjectType() == "Player") then
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killer:SendBroadcastMessage("Congratulations! You managed to kill |cff00ff00" ..creature:GetName().."|r!")
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end
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creature:RemoveEvents()
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end
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RegisterCreatureEvent(CreatureEntryID, 4, OnDiedAxis)
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