mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
67 lines
3 KiB
Lua
67 lines
3 KiB
Lua
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local CreatureEntryID = 2324900
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local RegnarSpells = {34889,34824,34820,34802,34800,34899,34798,34752}
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local Strings = {
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phase0 = "I have no quarrels with you, yet you still wish to fight?",
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phase1 = "So be it.",
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phase2 = "So it is said, so it shall be.",
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phase3 = "All too easy..",
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phase4 = "This is impossible. Die!",
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phase5 = "So... Ruthless...",
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}
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local function RegnarPhaseLoop(eventId, delay, calls, creature) --looping phase
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local number = math.random(8)
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if(creature:GetHealthPct() > 80 and creature:GetHealthPct() < 95) then
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creature:SendUnitYell( Strings.phase1, 0 )
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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elseif (creature:GetHealthPct() > 60) then
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creature:SendUnitYell( Strings.phase2, 0 )
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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elseif (creature:GetHealthPct() > 40) then
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creature:SendUnitYell( Strings.phase3, 0 )
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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elseif (creature:GetHealthPct() > 20) then
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creature:SendUnitYell( Strings.phase4, 0 )
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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else
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creature:SendUnitYell( Strings.phase5, 0 )
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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creature:CastSpell( creature:GetVictim(), RegnarSpells[number], false)
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end
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creature:RegisterEvent(RegnarPhaseLoop, 5000, 1)
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end
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function RegnarPhase0(event, creature) -- PHASE 0: on enter combat
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creature:SendUnitYell( Strings.phase5, 0 )
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creature:RegisterEvent(RegnarPhaseLoop, 1000, 1)
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end
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local function OnEnterCombatRegnar(event, creature, target)
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RegnarPhase0(event, creature) -- here we call phase 0 on enter combat
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end
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RegisterCreatureEvent(CreatureEntryID, 1, OnEnterCombatRegnar)
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local function OnLeaveCombatRegnar(event, creature)
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creature:RemoveEvents()
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end
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RegisterCreatureEvent(CreatureEntryID, 2, OnLeaveCombatRegnar)
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local function OnDiedRegnar(event, creature, killer)
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if(killer:GetObjectType() == "Player") then
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killer:SendBroadcastMessage("Congratulations! You managed to kill |cff00ff00" ..creature:GetName().."|r!")
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end
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creature:RemoveEvents()
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end
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RegisterCreatureEvent(CreatureEntryID, 4, OnDiedRegnar)
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