mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
47 lines
No EOL
1.2 KiB
Lua
47 lines
No EOL
1.2 KiB
Lua
local dungeonStartPoints = {--mapID,x,y,z,o
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{570,1,2,3,0},
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{571,1,2,3,0}
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}
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----------
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playerCurFloor = {}
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local curMapIds = {}
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for i,v in pairs(dungeonStartPoints)do
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curMapIds[i] = v[1]
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end
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function isCorrectMap(player)
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local curPlayerMap = player:GetMapId()
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for i,v in pairs(curMapIds)do
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if(curPlayerMap == v)then
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return true
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end
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end
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return false
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end
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local function movePlayerToMap(player)
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curMobs[player:GetGUIDLow()] = {}
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if(playerCurFloor[player:GetGUIDLow()] ~= nil)then
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playerCurFloor[player:GetGUIDLow()] = playerCurFloor[player:GetGUIDLow()] + 1
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else
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playerCurFloor[player:GetGUIDLow()] = 1
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end
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local choiceMap = dungeonStartPoints[math.random(#dungeonStartPoints)]
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player:Teleport( choiceMap[1], choiceMap[2], choiceMap[3], choiceMap[4], choiceMap[5])
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end
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function resetDungeon(player)
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despawnCreatures(player)
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movePlayerToMap(player)
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spawnCreatures(player)
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end
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function exitDungeon(player)
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despawnCreatures(player)
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curMobs[player:GetGUIDLow()] = nil
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playerCurFloor[player:GetGUIDLow()] = nil
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playerToSpellEffectCacheRandDung[player:GetGUIDLow()] = nil
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player:Teleport( 570, 1, 1, 1, 1)--dungeon Exit, prolly on some GoB click like a door
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end |