eluna-scripts-ornfelt/lua/WowEmulationScriptPack/Lua/DungeonRandomizer/Dungeon_Main.lua
2024-09-23 07:59:23 +02:00

47 lines
No EOL
1.2 KiB
Lua

local dungeonStartPoints = {--mapID,x,y,z,o
{570,1,2,3,0},
{571,1,2,3,0}
}
----------
playerCurFloor = {}
local curMapIds = {}
for i,v in pairs(dungeonStartPoints)do
curMapIds[i] = v[1]
end
function isCorrectMap(player)
local curPlayerMap = player:GetMapId()
for i,v in pairs(curMapIds)do
if(curPlayerMap == v)then
return true
end
end
return false
end
local function movePlayerToMap(player)
curMobs[player:GetGUIDLow()] = {}
if(playerCurFloor[player:GetGUIDLow()] ~= nil)then
playerCurFloor[player:GetGUIDLow()] = playerCurFloor[player:GetGUIDLow()] + 1
else
playerCurFloor[player:GetGUIDLow()] = 1
end
local choiceMap = dungeonStartPoints[math.random(#dungeonStartPoints)]
player:Teleport( choiceMap[1], choiceMap[2], choiceMap[3], choiceMap[4], choiceMap[5])
end
function resetDungeon(player)
despawnCreatures(player)
movePlayerToMap(player)
spawnCreatures(player)
end
function exitDungeon(player)
despawnCreatures(player)
curMobs[player:GetGUIDLow()] = nil
playerCurFloor[player:GetGUIDLow()] = nil
playerToSpellEffectCacheRandDung[player:GetGUIDLow()] = nil
player:Teleport( 570, 1, 1, 1, 1)--dungeon Exit, prolly on some GoB click like a door
end