mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
581 lines
24 KiB
Lua
581 lines
24 KiB
Lua
--[[
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4.0
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Transmogrification for Classic & TBC & WoTLK - Gossip Menu
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By Rochet2
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Eluna version
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TODO:
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Make DB saving even better (Deleting)? What about coding?
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Fix the cost formula
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TODO in the distant future:
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Are the qualities right? Blizzard might have changed the quality requirements.
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What can and cant be used as source or target..?
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Cant transmogrify:
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rediculus items -- Foereaper: would be fun to stab people with a fish
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-- Cant think of any good way to handle this easily
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Cataclysm:
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Test on cata : implement UI xD?
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Item link icon to Are You sure text
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]]
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local NPC_Entry = 60000
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local Q = WorldDBQuery(string.format("SELECT * FROM creature_template WHERE entry="..NPC_Entry..""))
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local createnpc = [[INSERT INTO creature_template
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(entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, `exp`, faction, npcflag, speed_walk, speed_run, `scale`, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, `type`, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName, VerifiedBuild)
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VALUES(]]..NPC_Entry..[[, 0, 0, 0, 0, 0, 25049, 0, 0, 0, 'Transmog', NULL, NULL, 0, 1, 1, 0, 35, 1, 1.0, 1.14286, 1.0, 0, 0, 0, 0, 1.0, 1.0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0, 0, 1, 0, 0, 0, '', 0);]]
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if not Q then
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WorldDBExecute(createnpc)
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end
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local deleteentry = WorldDBQuery(string.format("SELECT * FROM creature_template WHERE name='Transmog' AND NOT entry=%i" , NPC_Entry))
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if deleteentry then
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repeat
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local entry = deleteentry:GetUInt32(0)
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local deletethem = [[DELETE FROM creature_template WHERE entry=]]..entry..[[;]]
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WorldDBExecute(deletethem)
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until not deleteentry:NextRow()
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end
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local RequireGold = 1
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local GoldModifier = 1.0
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local GoldCost = 100000
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local RequireToken = false
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local TokenEntry = 49426
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local TokenAmount = 1
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local AllowMixedArmorTypes = false
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local AllowMixedWeaponTypes = false
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local Qualities =
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{
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[0] = false, -- AllowPoor
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[1] = false, -- AllowCommon
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[2] = true , -- AllowUncommon
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[3] = true , -- AllowRare
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[4] = true , -- AllowEpic
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[5] = false, -- AllowLegendary
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[6] = false, -- AllowArtifact
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[7] = true , -- AllowHeirloom
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}
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local EQUIPMENT_SLOT_START = 0
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local EQUIPMENT_SLOT_HEAD = 0
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local EQUIPMENT_SLOT_NECK = 1
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local EQUIPMENT_SLOT_SHOULDERS = 2
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local EQUIPMENT_SLOT_BODY = 3
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local EQUIPMENT_SLOT_CHEST = 4
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local EQUIPMENT_SLOT_WAIST = 5
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local EQUIPMENT_SLOT_LEGS = 6
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local EQUIPMENT_SLOT_FEET = 7
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local EQUIPMENT_SLOT_WRISTS = 8
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local EQUIPMENT_SLOT_HANDS = 9
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local EQUIPMENT_SLOT_FINGER1 = 10
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local EQUIPMENT_SLOT_FINGER2 = 11
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local EQUIPMENT_SLOT_TRINKET1 = 12
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local EQUIPMENT_SLOT_TRINKET2 = 13
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local EQUIPMENT_SLOT_BACK = 14
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local EQUIPMENT_SLOT_MAINHAND = 15
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local EQUIPMENT_SLOT_OFFHAND = 16
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local EQUIPMENT_SLOT_RANGED = 17
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local EQUIPMENT_SLOT_TABARD = 18
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local EQUIPMENT_SLOT_END = 19
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local INVENTORY_SLOT_BAG_START = 19
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local INVENTORY_SLOT_BAG_END = 23
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local INVENTORY_SLOT_ITEM_START = 23
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local INVENTORY_SLOT_ITEM_END = 39
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local INVTYPE_CHEST = 5
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local INVTYPE_WEAPON = 13
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local INVTYPE_ROBE = 20
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local INVTYPE_WEAPONMAINHAND = 21
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local INVTYPE_WEAPONOFFHAND = 22
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local ITEM_CLASS_WEAPON = 2
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local ITEM_CLASS_ARMOR = 4
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local ITEM_SUBCLASS_WEAPON_BOW = 2
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local ITEM_SUBCLASS_WEAPON_GUN = 3
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local ITEM_SUBCLASS_WEAPON_CROSSBOW = 18
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local ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
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local EXPANSION_WOTLK = 2
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local EXPANSION_TBC = 1
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local PLAYER_VISIBLE_ITEM_1_ENTRYID
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local ITEM_SLOT_MULTIPLIER
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if GetCoreExpansion() < EXPANSION_TBC then
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PLAYER_VISIBLE_ITEM_1_ENTRYID = 260
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ITEM_SLOT_MULTIPLIER = 12
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elseif GetCoreExpansion() < EXPANSION_WOTLK then
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PLAYER_VISIBLE_ITEM_1_ENTRYID = 346
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ITEM_SLOT_MULTIPLIER = 16
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else
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PLAYER_VISIBLE_ITEM_1_ENTRYID = 283
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ITEM_SLOT_MULTIPLIER = 2
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end
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local INVENTORY_SLOT_BAG_0 = 255
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local SlotNames = {
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[EQUIPMENT_SLOT_HEAD ] = {"Head", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_SHOULDERS ] = {"Shoulders", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_BODY ] = {"Shirt", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_CHEST ] = {"Chest", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_WAIST ] = {"Waist", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_LEGS ] = {"Legs", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_FEET ] = {"Feet", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_WRISTS ] = {"Wrists", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_HANDS ] = {"Hands", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_BACK ] = {"Back", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_MAINHAND ] = {"Main hand", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_OFFHAND ] = {"Off hand", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_RANGED ] = {"Ranged", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_TABARD ] = {"Tabard", nil, nil, nil, nil, nil, nil, nil, nil},
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}
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local Locales = {
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{"Update menu", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Remove all transmogrifications", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Remove transmogrifications from all equipped items?", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Using this item for transmogrify will bind it to you and make it non-refundable and non-tradeable.\nDo you wish to continue?", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Remove transmogrification from %s?", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Back..", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Remove transmogrification", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Transmogrifications removed from equipped items", nil, nil, nil, nil, nil, nil, nil, nil},
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{"You have no transmogrified items equipped", nil, nil, nil, nil, nil, nil, nil, nil},
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{"%s transmogrification removed", nil, nil, nil, nil, nil, nil, nil, nil},
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{"No transmogrification on %s slot", nil, nil, nil, nil, nil, nil, nil, nil},
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{"%s transmogrified", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Selected items are not suitable", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Selected item does not exist", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Equipment slot is empty", nil, nil, nil, nil, nil, nil, nil, nil},
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{"You don't have enough %ss", nil, nil, nil, nil, nil, nil, nil, nil},
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{"Not enough money", nil, nil, nil, nil, nil, nil, nil, nil},
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}
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local function LocText(id, p) -- "%s":format("test")
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if Locales[id] then
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local s = Locales[id][p:GetDbcLocale()+1] or Locales[id][1]
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if s then
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return s
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end
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end
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return "Text not found: "..(id or 0)
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end
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--[[
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typedef UNORDERED_MAP<uint32, uint32> transmogData
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typedef UNORDERED_MAP<uint32, transmogData> transmogMap
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static transmogMap entryMap -- entryMap[pGUID][iGUID] = entry
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static transmogData dataMap -- dataMap[iGUID] = pGUID
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]]
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local entryMap = {}
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local dataMap = {}
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local function GetSlotName(slot, locale)
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if not SlotNames[slot] then return end
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return locale and SlotNames[slot][locale+1] or SlotNames[slot][1]
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end
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local function GetFakePrice(item)
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local sellPrice = item:GetSellPrice()
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local minPrice = 10000
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if sellPrice < minPrice then
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sellPrice = minPrice
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end
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return sellPrice
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end
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local function GetFakeEntry(item)
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local guid = item and item:GetGUIDLow()
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if guid and dataMap[guid] then
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if entryMap[dataMap[guid]] then
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return entryMap[dataMap[guid]][guid]
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end
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end
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end
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local function DeleteFakeFromDB(itemGUID)
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if dataMap[itemGUID] then
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if entryMap[dataMap[itemGUID]] then
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entryMap[dataMap[itemGUID]][itemGUID] = nil
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end
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dataMap[itemGUID] = nil
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end
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CharDBExecute("DELETE FROM custom_transmogrification WHERE GUID = "..itemGUID)
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end
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local function DeleteFakeEntry(item)
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if not GetFakeEntry(item) then
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return false
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end
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item:GetOwner():UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), item:GetEntry())
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DeleteFakeFromDB(item:GetGUIDLow())
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return true
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end
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local function SetFakeEntry(item, entry)
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local player = item:GetOwner()
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if player then
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local pGUID = player:GetGUIDLow()
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local iGUID = item:GetGUIDLow()
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player:UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), entry)
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if not entryMap[pGUID] then
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entryMap[pGUID] = {}
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end
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entryMap[pGUID][iGUID] = entry
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dataMap[iGUID] = pGUID
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CharDBExecute("REPLACE INTO custom_transmogrification (GUID, FakeEntry, Owner) VALUES ("..iGUID..", "..entry..", "..pGUID..")")
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end
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end
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local function IsRangedWeapon(Class, SubClass)
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return Class == ITEM_CLASS_WEAPON and (
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SubClass == ITEM_SUBCLASS_WEAPON_BOW or
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SubClass == ITEM_SUBCLASS_WEAPON_GUN or
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SubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW)
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end
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local function SuitableForTransmogrification(player, transmogrified, transmogrifier)
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if not transmogrified or not transmogrifier then
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return false
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end
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if not Qualities[transmogrifier:GetQuality()] then
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return false
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end
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if not Qualities[transmogrified:GetQuality()] then
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return false
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end
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if transmogrified:GetDisplayId() == transmogrifier:GetDisplayId() then
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return false
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end
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local fentry = GetFakeEntry(transmogrified)
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if fentry and fentry == transmogrifier:GetEntry() then
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return false
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end
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if not player:CanUseItem(transmogrifier) then
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return false
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end
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local fierClass = transmogrifier:GetClass()
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local fiedClass = transmogrified:GetClass()
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local fierSubClass = transmogrifier:GetSubClass()
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local fiedSubClass = transmogrified:GetSubClass()
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local fierInventorytype = transmogrifier:GetInventoryType()
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local fiedInventorytype = transmogrified:GetInventoryType()
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if fiedInventorytype == INVTYPE_BAG or
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fiedInventorytype == INVTYPE_RELIC or
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-- fiedInventorytype == INVTYPE_BODY or
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fiedInventorytype == INVTYPE_FINGER or
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fiedInventorytype == INVTYPE_TRINKET or
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fiedInventorytype == INVTYPE_AMMO or
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fiedInventorytype == INVTYPE_QUIVER then
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return false
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end
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if fierInventorytype == INVTYPE_BAG or
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fierInventorytype == INVTYPE_RELIC or
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-- fierInventorytype == INVTYPE_BODY or
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fierInventorytype == INVTYPE_FINGER or
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fierInventorytype == INVTYPE_TRINKET or
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fierInventorytype == INVTYPE_AMMO or
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fierInventorytype == INVTYPE_QUIVER then
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return false
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end
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if fierClass ~= fiedClass then
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return false
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end
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if IsRangedWeapon(fiedClass, fiedSubClass) ~= IsRangedWeapon(fierClass, fierSubClass) then
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return false
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end
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if fierSubClass ~= fiedSubClass and not IsRangedWeapon(fiedClass, fiedSubClass) then
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if fierClass == ITEM_CLASS_ARMOR and not AllowMixedArmorTypes then
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return false
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end
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if fierClass == ITEM_CLASS_WEAPON and not AllowMixedWeaponTypes then
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return false
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end
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end
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if (fierInventorytype ~= fiedInventorytype) then
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if (fierClass == ITEM_CLASS_WEAPON and not ((IsRangedWeapon(fiedClass, fiedSubClass) or
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((fiedInventorytype == INVTYPE_WEAPON or fiedInventorytype == INVTYPE_2HWEAPON) and
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(fierInventorytype == INVTYPE_WEAPON or fierInventorytype == INVTYPE_2HWEAPON)) or
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((fiedInventorytype == INVTYPE_WEAPONMAINHAND or fiedInventorytype == INVTYPE_WEAPONOFFHAND) and
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(fierInventorytype == INVTYPE_WEAPON or fierInventorytype == INVTYPE_2HWEAPON))))) then
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return false
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end
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if (fierClass == ITEM_CLASS_ARMOR and
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not ((fierInventorytype == INVTYPE_CHEST or fierInventorytype == INVTYPE_ROBE) and
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(fiedInventorytype == INVTYPE_CHEST or fiedInventorytype == INVTYPE_ROBE))) then
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return false
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end
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end
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return true
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end
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local menu_id = math.random(1000)
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local function OnGossipHello(event, player, creature)
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player:GossipClearMenu()
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for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
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local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
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if transmogrified then
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if Qualities[transmogrified:GetQuality()] then
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local slotName = GetSlotName(slot, player:GetDbcLocale())
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if slotName then
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player:GossipMenuAddItem(3, slotName, EQUIPMENT_SLOT_END, slot)
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end
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end
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end
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end
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player:GossipMenuAddItem(4, LocText(2, player), EQUIPMENT_SLOT_END+2, 0, false, LocText(3, player), 0)
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player:GossipMenuAddItem(7, LocText(1, player), EQUIPMENT_SLOT_END+1, 0)
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player:GossipSendMenu(100, creature, menu_id)
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end
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local _items = {}
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local function OnGossipSelect(event, player, creature, slotid, uiAction)
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if slotid == EQUIPMENT_SLOT_END then -- Show items you can use
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local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
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if transmogrified then
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local lowGUID = player:GetGUIDLow()
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_items[lowGUID] = {} -- Remove this with logix
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local limit = 0
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local price = 0
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if RequireGold == 1 then
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price = GetFakePrice(transmogrified)*GoldModifier
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elseif RequireGold == 2 then
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price = GoldCost
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end
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for i = INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END-1 do
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if limit > 30 then
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break
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end
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local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
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if transmogrifier then
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local display = transmogrifier:GetDisplayId()
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if SuitableForTransmogrification(player, transmogrified, transmogrifier) then
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if not _items[lowGUID][display] then
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limit = limit + 1
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_items[lowGUID][display] = {transmogrifier:GetBagSlot(), transmogrifier:GetSlot()}
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local popup = LocText(4, player).."\n\n"..transmogrifier:GetItemLink(player:GetDbcLocale()).."\n"
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if RequireToken then
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popup = popup.."\n"..TokenAmount.." x "..GetItemLink(TokenEntry, player:GetDbcLocale())
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end
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player:GossipMenuAddItem(4, transmogrifier:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
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end
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end
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end
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end
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for i = INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_BAG_END-1 do
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local bag = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
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if bag then
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for j = 0, bag:GetBagSize()-1 do
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if limit > 30 then
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break
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end
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local transmogrifier = player:GetItemByPos(i, j)
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if transmogrifier then
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local display = transmogrifier:GetDisplayId()
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if SuitableForTransmogrification(player, transmogrified, transmogrifier) then
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if not _items[lowGUID][display] then
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limit = limit + 1
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_items[lowGUID][display] = {transmogrifier:GetBagSlot(), transmogrifier:GetSlot()}
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player:GossipMenuAddItem(4, transmogrifier:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
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end
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end
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end
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end
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end
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end
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player:GossipMenuAddItem(4, LocText(7, player), EQUIPMENT_SLOT_END+3, uiAction, false, LocText(5, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
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player:GossipMenuAddItem(7, LocText(6, player), EQUIPMENT_SLOT_END+1, 0)
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player:GossipSendMenu(100, creature, menu_id)
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else
|
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OnGossipHello(event, player, creature)
|
|
end
|
|
elseif slotid == EQUIPMENT_SLOT_END+1 then -- Back
|
|
OnGossipHello(event, player, creature)
|
|
elseif slotid == EQUIPMENT_SLOT_END+2 then -- Remove Transmogrifications
|
|
local removed = false
|
|
for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
|
|
local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
|
|
if transmogrifier then
|
|
if DeleteFakeEntry(transmogrifier) and not removed then
|
|
removed = true
|
|
end
|
|
end
|
|
end
|
|
if removed then
|
|
player:SendAreaTriggerMessage(LocText(8, player))
|
|
-- player:PlayDirectSound(3337)
|
|
else
|
|
player:SendNotification(LocText(9, player))
|
|
end
|
|
OnGossipHello(event, player, creature)
|
|
elseif slotid == EQUIPMENT_SLOT_END+3 then -- Remove Transmogrification from single item
|
|
local transmogrifier = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
|
|
if transmogrifier then
|
|
if DeleteFakeEntry(transmogrifier) then
|
|
player:SendAreaTriggerMessage(LocText(10, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
|
|
-- player:PlayDirectSound(3337)
|
|
else
|
|
player:SendNotification(LocText(11, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
|
|
end
|
|
end
|
|
OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, uiAction)
|
|
else -- Transmogrify
|
|
local lowGUID = player:GetGUIDLow()
|
|
if not RequireToken or player:GetItemCount(TokenEntry) >= TokenAmount then
|
|
local transmogrified = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slotid)
|
|
if transmogrified then
|
|
if _items[lowGUID] and _items[lowGUID][uiAction] and _items[lowGUID][uiAction] then
|
|
local transmogrifier = player:GetItemByPos(_items[lowGUID][uiAction][1], _items[lowGUID][uiAction][2])
|
|
if transmogrifier:GetOwnerGUID() == player:GetGUID() and (transmogrifier:IsInBag() or transmogrifier:GetBagSlot() == INVENTORY_SLOT_BAG_0) and SuitableForTransmogrification(player, transmogrified, transmogrifier) then
|
|
local price
|
|
if RequireGold == 1 then
|
|
price = GetFakePrice(transmogrified)*GoldModifier
|
|
elseif RequireGold == 2 then
|
|
price = GoldCost
|
|
end
|
|
if not price or player:GetCoinage() >= price then
|
|
if price then
|
|
player:ModifyMoney(-price)
|
|
end
|
|
if RequireToken then
|
|
player:RemoveItem(TokenEntry, TokenAmount)
|
|
end
|
|
SetFakeEntry(transmogrified, transmogrifier:GetEntry())
|
|
-- transmogrifier:SetNotRefundable(player)
|
|
transmogrifier:SetBinding(true)
|
|
-- player:PlayDirectSound(3337)
|
|
player:SendAreaTriggerMessage(LocText(12, player):format(GetSlotName(slotid, player:GetDbcLocale())))
|
|
else
|
|
player:SendNotification(LocText(17, player))
|
|
end
|
|
else
|
|
player:SendNotification(LocText(13, player))
|
|
end
|
|
else
|
|
player:SendNotification(LocText(14, player))
|
|
end
|
|
else
|
|
player:SendNotification(LocText(15, player))
|
|
end
|
|
else
|
|
player:SendNotification(LocText(16, player):format(GetItemLink(TokenEntry, player:GetDbcLocale())))
|
|
end
|
|
_items[lowGUID] = {}
|
|
OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, slotid)
|
|
end
|
|
end
|
|
|
|
local function OnLogin(event, player)
|
|
local playerGUID = player:GetGUIDLow()
|
|
entryMap[playerGUID] = {}
|
|
local result = CharDBQuery("SELECT GUID, FakeEntry FROM custom_transmogrification WHERE Owner = "..playerGUID)
|
|
if result then
|
|
repeat
|
|
local itemGUID = result:GetUInt32(0)
|
|
local fakeEntry = result:GetUInt32(1)
|
|
-- if sObjectMgr:GetItemTemplate(fakeEntry) then
|
|
-- {
|
|
dataMap[itemGUID] = playerGUID
|
|
entryMap[playerGUID][itemGUID] = fakeEntry
|
|
-- }
|
|
-- else
|
|
-- sLog:outError(LOG_FILTER_SQL, "Item entry (Entry: %u, itemGUID: %u, playerGUID: %u) does not exist, deleting.", fakeEntry, itemGUID, playerGUID)
|
|
-- Transmogrification::DeleteFakeFromDB(itemGUID)
|
|
-- end
|
|
until not result:NextRow()
|
|
|
|
for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
|
|
local item = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
|
|
if item then
|
|
if entryMap[playerGUID] then
|
|
if entryMap[playerGUID][item:GetGUIDLow()] then
|
|
player:UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), entryMap[playerGUID][item:GetGUIDLow()])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function OnLogout(event, player)
|
|
local pGUID = player:GetGUIDLow()
|
|
entryMap[pGUID] = nil
|
|
end
|
|
|
|
local function OnEquip(event, player, item, bag, slot)
|
|
local fentry = GetFakeEntry(item)
|
|
if fentry then
|
|
if item:GetOwnerGUID() ~= player:GetGUID() then
|
|
DeleteFakeFromDB(item:GetGUIDLow())
|
|
return
|
|
end
|
|
player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * ITEM_SLOT_MULTIPLIER), fentry)
|
|
end
|
|
end
|
|
|
|
-- Note, Query is instant when Execute is delayed
|
|
CharDBQuery([[
|
|
CREATE TABLE IF NOT EXISTS `custom_transmogrification` (
|
|
`GUID` INT(10) UNSIGNED NOT NULL COMMENT 'Item guidLow',
|
|
`FakeEntry` INT(10) UNSIGNED NOT NULL COMMENT 'Item entry',
|
|
`Owner` INT(10) UNSIGNED NOT NULL COMMENT 'Player guidLow',
|
|
PRIMARY KEY (`GUID`)
|
|
)
|
|
COMMENT='version 4.0'
|
|
COLLATE='latin1_swedish_ci'
|
|
ENGINE=InnoDB;
|
|
]])
|
|
|
|
print("Deleting non-existing transmogrification entries...")
|
|
CharDBQuery("DELETE FROM custom_transmogrification WHERE NOT EXISTS (SELECT 1 FROM item_instance WHERE item_instance.guid = custom_transmogrification.GUID)")
|
|
|
|
RegisterPlayerEvent(3, OnLogin)
|
|
RegisterPlayerEvent(4, OnLogout)
|
|
RegisterPlayerEvent(29, OnEquip)
|
|
|
|
-- Test code
|
|
--RegisterPlayerEvent(18, function(e,p,m,t,l) if m == "test" then OnGossipHello(e,p,p) end end)
|
|
--RegisterPlayerGossipEvent(menu_id, 2, OnGossipSelect)
|
|
|
|
RegisterCreatureGossipEvent(NPC_Entry, 1, OnGossipHello)
|
|
RegisterCreatureGossipEvent(NPC_Entry, 2, OnGossipSelect)
|
|
|
|
local plrs = GetPlayersInWorld()
|
|
if plrs then
|
|
for k, player in ipairs(plrs) do
|
|
OnLogin(k, player)
|
|
end
|
|
end
|