eluna-scripts-ornfelt/lua/WowEmulationScriptPack/patch/1v1arena.diff
2024-09-23 07:59:23 +02:00

467 lines
19 KiB
Diff

/* 1v1 Rated Arena by: Teiby
Share [SymbolixDEV]
*/
diff --git a/sql/custom/world/1v1 arena.sql b/sql/custom/world/1v1 arena.sql
new file mode 100644
index 0000000..5b240eb
--- /dev/null
+++ b/sql/custom/world/1v1 arena.sql
@@ -0,0 +1 @@
+REPLACE INTO `creature_template` VALUES (190016, 0, 0, 0, 0, 0, 29348, 0, 0, 0, '1v1 Rated Arena', 'Arena-Gaming', 'Speak', 50001, 71, 71, 2, 35, 35, 3, 1, 1.14286, 1.25, 1, 124, 256, 0, 783, 1, 2000, 0, 1, 2, 2048, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 138936390, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168000, 190000, '', 0, 3, 1, 1.56, 1.56, 1.56, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 'npc_1v1arena', 12340);
\ No newline at end of file
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 9430989..e546cbb 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -571,9 +571,10 @@ uint8 ArenaTeam::GetSlotByType(uint32 type)
{
switch (type)
{
- case ARENA_TEAM_2v2: return 0;
+ case ARENA_TEAM_2v2: return 0;
case ARENA_TEAM_3v3: return 1;
case ARENA_TEAM_5v5: return 2;
+ case ARENA_TEAM_1v1: return 3; // Custom 1v1 Arena Rated
default:
break;
}
@@ -610,6 +611,8 @@ uint32 ArenaTeam::GetPoints(uint32 memberRating)
points *= 0.75f;
else if (Type == ARENA_TEAM_3v3)
points *= 0.90f;
+ else if (Type == ARENA_TEAM_1v1) //Custom 1v1 Arena Rated
+ points *= 0.70f;
return (uint32) points;
diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h
index 0d37351..dc68409 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.h
+++ b/src/server/game/Battlegrounds/ArenaTeam.h
@@ -80,6 +80,7 @@ enum ArenaTeamEvents
enum ArenaTeamTypes
{
+ ARENA_TEAM_1v1 = 1, //Custom 1v1 Rated Arena
ARENA_TEAM_2v2 = 2,
ARENA_TEAM_3v3 = 3,
ARENA_TEAM_5v5 = 5
@@ -111,7 +112,7 @@ struct ArenaTeamStats
uint32 Rank;
};
-#define MAX_ARENA_SLOT 3 // 0..2 slots
+#define MAX_ARENA_SLOT 4 // 0..3 slots
class ArenaTeam
{
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index eac382c..740fd37 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -491,6 +491,9 @@ inline void Battleground::_ProcessJoin(uint32 diff)
// First start warning - 2 or 1 minute
SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
+ // 1v1 Arena - Start arena after 15s, when all players are in arena
+ if(GetArenaType() == ARENA_TYPE_1v1 && GetStartDelayTime() > StartDelayTimes[BG_STARTING_EVENT_THIRD] && (m_PlayersCount[0] + m_PlayersCount[1]) == 2)
+ SetStartDelayTime(StartDelayTimes[BG_STARTING_EVENT_THIRD]);
// After 1 minute or 30 seconds, warning is signaled
else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2))
{
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 1074d06..985e90e 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -201,6 +201,7 @@ enum ScoreType
enum ArenaType
{
+ ARENA_TYPE_1v1 = 1,
ARENA_TYPE_2v2 = 2,
ARENA_TYPE_3v3 = 3,
ARENA_TYPE_5v5 = 5
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 4d53d51..ea086d6 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -134,7 +134,7 @@ void BattlegroundMgr::Update(uint32 diff)
{
// forced update for rated arenas (scan all, but skipped non rated)
TC_LOG_TRACE(LOG_FILTER_ARENAS, "BattlegroundMgr: UPDATING ARENA QUEUES");
- for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
+ for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_1v1; ++qtype)
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff,
BATTLEGROUND_AA, BattlegroundBracketId(bracket),
@@ -608,6 +608,9 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
case ARENA_TYPE_5v5:
maxPlayersPerTeam = 5;
break;
+ case ARENA_TYPE_1v1:
+ maxPlayersPerTeam = 1;
+ break;
}
bg->SetMaxPlayersPerTeam(maxPlayersPerTeam);
@@ -991,6 +994,8 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
return BATTLEGROUND_QUEUE_3v3;
case ARENA_TYPE_5v5:
return BATTLEGROUND_QUEUE_5v5;
+ case ARENA_TYPE_1v1:
+ return BATTLEGROUND_QUEUE_1v1;
default:
return BATTLEGROUND_QUEUE_NONE;
}
@@ -1020,6 +1025,7 @@ BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueue
case BATTLEGROUND_QUEUE_2v2:
case BATTLEGROUND_QUEUE_3v3:
case BATTLEGROUND_QUEUE_5v5:
+ case BATTLEGROUND_QUEUE_1v1:
return BATTLEGROUND_AA;
default:
return BattlegroundTypeId(0); // used for unknown template (it existed and do nothing)
@@ -1036,6 +1042,8 @@ uint8 BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId bgQueueTypeId)
return ARENA_TYPE_3v3;
case BATTLEGROUND_QUEUE_5v5:
return ARENA_TYPE_5v5;
+ case BATTLEGROUND_QUEUE_1v1:
+ return ARENA_TYPE_1v1;
default:
return 0;
}
diff --git a/src/server/game/Entities/Object/Updates/UpdateFields.h b/src/server/game/Entities/Object/Updates/UpdateFields.h
index 9e659c0..3ffcf0f 100644
--- a/src/server/game/Entities/Object/Updates/UpdateFields.h
+++ b/src/server/game/Entities/Object/Updates/UpdateFields.h
@@ -379,18 +379,18 @@ enum EUnitFields
PLAYER_FIELD_BYTES2 = UNIT_END + 0x0439, // Size: 1, Type: 6, Flags: PRIVATE
PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x043A, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x043B, // Size: 25, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0454, // Size: 21, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x0469, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x046A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x046B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x046C, // Size: 25, Type: INT, Flags: PRIVATE
- PLAYER_RUNE_REGEN_1 = UNIT_END + 0x0485, // Size: 4, Type: FLOAT, Flags: PRIVATE
- PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x0489, // Size: 3, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x048C, // Size: 6, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x0492, // Size: 6, Type: INT, Flags: PRIVATE
- PLAYER_GLYPHS_ENABLED = UNIT_END + 0x0498, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_PET_SPELL_POWER = UNIT_END + 0x0499, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_END = UNIT_END + 0x049A
+ PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = PLAYER_FIELD_COMBAT_RATING_1 + 25, // Size: 28, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_HONOR_CURRENCY = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 28, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_ARENA_CURRENCY = PLAYER_FIELD_HONOR_CURRENCY + 1, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MAX_LEVEL = PLAYER_FIELD_ARENA_CURRENCY + 1, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_DAILY_QUESTS_1 = PLAYER_FIELD_MAX_LEVEL + 1, // Size: 25, Type: INT, Flags: PRIVATE
+ PLAYER_RUNE_REGEN_1 = PLAYER_FIELD_DAILY_QUESTS_1 + 25, // Size: 4, Type: FLOAT, Flags: PRIVATE
+ PLAYER_NO_REAGENT_COST_1 = PLAYER_RUNE_REGEN_1 + 4, // Size: 3, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_GLYPH_SLOTS_1 = PLAYER_NO_REAGENT_COST_1 + 3, // Size: 6, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_GLYPHS_1 = PLAYER_FIELD_GLYPH_SLOTS_1 + 6, // Size: 6, Type: INT, Flags: PRIVATE
+ PLAYER_GLYPHS_ENABLED = PLAYER_FIELD_GLYPHS_1 + 6, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_PET_SPELL_POWER = PLAYER_GLYPHS_ENABLED + 1, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_END = PLAYER_PET_SPELL_POWER + 1
};
enum EGameObjectFields
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index caf5049..8655253 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3451,6 +3451,7 @@ enum BattlegroundQueueTypeId
BATTLEGROUND_QUEUE_2v2 = 8,
BATTLEGROUND_QUEUE_3v3 = 9,
BATTLEGROUND_QUEUE_5v5 = 10,
+ BATTLEGROUND_QUEUE_1v1 = 11,
MAX_BATTLEGROUND_QUEUE_TYPES
};
diff --git a/src/server/scripts/Custom/1v1.cpp b/src/server/scripts/Custom/1v1.cpp
new file mode 100644
index 0000000..2ec4ca0
--- /dev/null
+++ b/src/server/scripts/Custom/1v1.cpp
@@ -0,0 +1,268 @@
+#include "ScriptMgr.h"
+#include "ArenaTeamMgr.h"
+#include "Common.h"
+#include "DisableMgr.h"
+#include "BattlegroundMgr.h"
+#include "Battleground.h"
+#include "ArenaTeam.h"
+#include "Language.h"
+
+#define ARENA_1V1_MIN_LEVEL 80 // min level to create an arenateam
+#define ARENA_1V1_COST 40 * 10000 // costs for create a team: 40 gold
+
+class npc_1v1arena : public CreatureScript
+{
+public:
+ npc_1v1arena() : CreatureScript("npc_1v1arena")
+ {
+ }
+
+
+ bool JoinQueueArena(Player* player, Creature* me)
+ {
+ if(ARENA_1V1_MIN_LEVEL > player->getLevel())
+ return false;
+
+ uint64 guid = player->GetGUID();
+ uint8 arenaslot = ArenaTeam::GetSlotByType(ARENA_TEAM_1v1);
+ uint8 arenatype = ARENA_TYPE_1v1;
+ uint32 arenaRating = 0;
+ uint32 matchmakerRating = 0;
+ bool isRated = true;
+
+ // ignore if we already in BG or BG queue
+ if (player->InBattleground())
+ return false;
+
+ //check existance
+ Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
+ if (!bg)
+ {
+ //TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Battleground: template bg (all arenas) not found");
+ return false;
+ }
+
+ if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, NULL))
+ {
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_ARENA_DISABLED);
+ return false;
+ }
+
+ BattlegroundTypeId bgTypeId = bg->GetTypeID();
+ BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), player->getLevel());
+ if (!bracketEntry)
+ return false;
+
+ GroupJoinBattlegroundResult err = ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
+
+ // check if already in queue
+ if (player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
+ //player is already in this queue
+ return false;
+ // check if has free queue slots
+ if (!player->HasFreeBattlegroundQueueId())
+ return false;
+
+ uint32 ateamId = 0;
+
+ ateamId = player->GetArenaTeamId(arenaslot);
+ ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
+ if (!at)
+ {
+ player->GetSession()->SendNotInArenaTeamPacket(arenatype);
+ return false;
+ }
+ // get the team rating for queueing
+ arenaRating = at->GetRating();
+ matchmakerRating = arenaRating;
+ // the arenateam id must match for everyone in the group
+
+ if (arenaRating <= 0)
+ arenaRating = 1;
+
+ BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
+ bg->SetRated(isRated);
+
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
+ uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
+ uint32 queueSlot = player->AddBattlegroundQueueId(bgQueueTypeId);
+
+ WorldPacket data;
+ // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0);
+ player->GetSession()->SendPacket(&data);
+
+ sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
+
+ return true;
+ }
+
+
+ bool CreateArenateam(Player* player, Creature* me)
+ {
+ uint8 slot = ArenaTeam::GetSlotByType(ARENA_TEAM_1v1);
+ if (slot >= MAX_ARENA_SLOT)
+ return false;
+
+ // Check if player is already in an arena team
+ if (player->GetArenaTeamId(slot))
+ {
+ player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM);
+ return false;
+ }
+
+
+ // Teamname = playername
+ // if teamname exist, we have to choose another name (playername number)
+ int i = 1;
+ std::stringstream teamName;
+ teamName << player->GetName();
+ do
+ {
+ if(sArenaTeamMgr->GetArenaTeamByName(teamName.str()) != NULL) // teamname exist, so choose another name
+ {
+ teamName.str(std::string());
+ teamName << player->GetName() << i;
+ }
+ else
+ break;
+ } while (i < 100); // should never happen
+
+ // Create arena team
+ ArenaTeam* arenaTeam = new ArenaTeam();
+
+ if (!arenaTeam->Create(player->GetGUID(), ARENA_TEAM_1v1, teamName.str(), 0, 0, 0, 0, 0))
+ {
+ delete arenaTeam;
+ return false;
+ }
+
+ // Register arena team
+ sArenaTeamMgr->AddArenaTeam(arenaTeam);
+ arenaTeam->AddMember(player->GetGUID());
+
+ ChatHandler(player->GetSession()).SendSysMessage("1v1 Arenateam successful created!");
+
+ return true;
+ }
+
+
+ bool OnGossipHello(Player* player, Creature* me)
+ {
+ if(player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1v1)) == NULL)
+ player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Create 1v1 Rated Arena Team", GOSSIP_SENDER_MAIN, 1, "Create 1v1 arena team?", ARENA_1V1_COST, false);
+ else
+ {
+ if(player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_1v1))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Leave 1v1 Arena", GOSSIP_SENDER_MAIN, 3);
+ else
+ {
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_3v3_5:30|t Join 1v1 Rated Arena", GOSSIP_SENDER_MAIN, 2);
+ player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Disband Arena team", GOSSIP_SENDER_MAIN, 5, "Are you sure?", 0, false);
+ }
+
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/INV_Misc_Coin_01:30|t Show statistics", GOSSIP_SENDER_MAIN, 4);
+ }
+
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/INV_Misc_Coin_03:30|t How to Use NPC?", GOSSIP_SENDER_MAIN, 8);
+ player->SEND_GOSSIP_MENU(68, me->GetGUID());
+ return true;
+ }
+
+
+
+ bool OnGossipSelect(Player* player, Creature* me, uint32 /*uiSender*/, uint32 uiAction)
+ {
+ player->PlayerTalkClass->ClearMenus();
+
+ switch (uiAction)
+ {
+ case 1: // Create new Arenateam
+ {
+ if(ARENA_1V1_MIN_LEVEL <= player->getLevel())
+ {
+ if(player->GetMoney() >= ARENA_1V1_COST && CreateArenateam(player, me))
+ player->ModifyMoney(-(int32)ARENA_1V1_COST);
+ }
+ else
+ {
+ ChatHandler(player->GetSession()).PSendSysMessage("You need level %u+ to create an 1v1 Arena Team.", ARENA_1V1_MIN_LEVEL);
+ player->CLOSE_GOSSIP_MENU();
+ return true;
+ }
+ }
+ break;
+
+ case 2: // Join Queue Arena
+ {
+ if(JoinQueueArena(player, me) == false)
+ ChatHandler(player->GetSession()).SendSysMessage("Something went wrong while join queue.");
+ player->CLOSE_GOSSIP_MENU();
+ return true;
+ }
+ break;
+
+ case 3: // Leave Queue
+ {
+ WorldPacket Data;
+ Data << (uint8)0x1 << (uint8)0x0 << (uint32)BATTLEGROUND_AA << (uint16)0x0 << (uint8)0x0;
+ player->GetSession()->HandleBattleFieldPortOpcode(Data);
+ player->CLOSE_GOSSIP_MENU();
+ return true;
+ }
+ break;
+
+ case 4: // get statistics
+ {
+ ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1v1)));
+ if(at)
+ {
+ std::stringstream s;
+ s << "Rating: " << at->GetStats().Rating;
+ s << "\nRank: " << at->GetStats().Rank;
+ s << "\nSeason Games: " << at->GetStats().SeasonGames;
+ s << "\nSeason Wins: " << at->GetStats().SeasonWins;
+ s << "\nWeek Games: " << at->GetStats().WeekGames;
+ s << "\nWeek Wins: " << at->GetStats().WeekWins;
+
+ ChatHandler(player->GetSession()).PSendSysMessage(s.str().c_str());
+ }
+ }
+ break;
+
+
+ case 5: // Disband arenateam
+ {
+ WorldPacket Data;
+ Data << (uint32)player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1v1));
+ player->GetSession()->HandleArenaTeamLeaveOpcode(Data);
+ ChatHandler(player->GetSession()).PSendSysMessage("Arena team deleted!");
+ player->CLOSE_GOSSIP_MENU();
+ return true;
+ }
+ break;
+
+ case 8: // Script Info
+ {
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Click on Create new 1v1 Arena team", GOSSIP_SENDER_MAIN, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Join 1v1 Arena and ready!", GOSSIP_SENDER_MAIN, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enjoy!", GOSSIP_SENDER_MAIN, uiAction);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "<- Back", GOSSIP_SENDER_MAIN, 7);
+ player->SEND_GOSSIP_MENU(68, me->GetGUID());
+ return true;
+ }
+ break;
+
+ }
+
+ OnGossipHello(player, me);
+ return true;
+ }
+};
+
+
+void AddSC_npc_1v1arena()
+{
+ new npc_1v1arena();
+}
\ No newline at end of file
diff --git a/src/server/scripts/Custom/CMakeLists.txt b/src/server/scripts/Custom/CMakeLists.txt
index 29b5136..81e03c2 100644
--- a/src/server/scripts/Custom/CMakeLists.txt
+++ b/src/server/scripts/Custom/CMakeLists.txt
@@ -31,6 +31,7 @@ set(scripts_STAT_SRCS
Custom/npc_arena_team_top.cpp
Custom/class.cpp
Custom/hunterpet_vendor.cpp
+ Custom/1v1.cpp
)
message(" -> Prepared: Custom")