eluna-scripts-ornfelt/lua/WowEmulationScriptPack/patch/3.3.5-base_patch...3.3.5-aoe-loot-mail-excess.diff
2024-09-23 07:59:23 +02:00

253 lines
11 KiB
Diff

diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index eec1ce7170..7ea89d21eb 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -396,6 +396,12 @@ inline void GetCreatureListWithEntryInGrid(Container& container, WorldObject* so
source->GetCreatureListWithEntryInGrid(container, entry, maxSearchRange);
}
+template <typename Container>
+inline void GetDeadCreatureListInGrid(Container& container, WorldObject* source, float maxSearchRange, bool alive = false)
+{
+ source->GetDeadCreatureListInGrid(container, maxSearchRange, alive);
+}
+
template <typename Container>
inline void GetGameObjectListWithEntryInGrid(Container& container, WorldObject* source, uint32 entry, float maxSearchRange)
{
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index acdb91b4a7..311cdde5fd 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3147,6 +3147,14 @@ void WorldObject::GetCreatureListWithEntryInGrid(Container& creatureContainer, u
Cell::VisitGridObjects(this, searcher, maxSearchRange);
}
+template <typename Container>
+void WorldObject::GetDeadCreatureListInGrid(Container& creaturedeadContainer, float maxSearchRange, bool alive /*= false*/) const
+{
+ Trinity::AllDeadCreaturesInRange check(this, maxSearchRange, alive);
+ Trinity::CreatureListSearcher<Trinity::AllDeadCreaturesInRange> searcher(this, creaturedeadContainer, check);
+ Cell::VisitGridObjects(this, searcher, maxSearchRange);
+}
+
template <typename Container>
void WorldObject::GetPlayerListInGrid(Container& playerContainer, float maxSearchRange, bool alive /*= true*/) const
{
@@ -3598,6 +3606,10 @@ template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetDeadCreatureListInGrid(std::list<Creature*>&, float, bool) const;
+template TC_GAME_API void WorldObject::GetDeadCreatureListInGrid(std::deque<Creature*>&, float, bool) const;
+template TC_GAME_API void WorldObject::GetDeadCreatureListInGrid(std::vector<Creature*>&, float, bool) const;
+
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float, bool) const;
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float, bool) const;
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float, bool) const;
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 907e7b47f3..85e4194afd 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -460,6 +460,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
template <typename Container>
void GetCreatureListWithEntryInGrid(Container& creatureContainer, uint32 entry, float maxSearchRange = 250.0f) const;
+ template <typename Container>
+ void GetDeadCreatureListInGrid(Container& creaturedeadContainer, float maxSearchRange, bool alive = false) const;
+
template <typename Container>
void GetPlayerListInGrid(Container& playerContainer, float maxSearchRange, bool alive = true) const;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index bffd5163ae..de9a27e57c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24840,8 +24840,16 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
if (!item || item->is_looted)
{
- SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
- return;
+ if (sConfigMgr->GetBoolDefault("AOE.LOOT.enable", true))
+ {
+ //SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr); prevents error already loot from spamming
+ return;
+ }
+ else
+ {
+ SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
+ return;
+ }
}
if (!item->AllowedForPlayer(this))
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 65fb265c9d..8f0bf1c8ac 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1522,6 +1522,28 @@ namespace Trinity
float m_fRange;
};
+ class AllDeadCreaturesInRange
+ {
+ public:
+ AllDeadCreaturesInRange(WorldObject const* obj, float range, bool reqAlive = true) : _obj(obj), _range(range), _reqAlive(reqAlive) { }
+
+ bool operator()(Unit* unit) const
+ {
+ if (_reqAlive && unit->IsAlive())
+ return false;
+
+ if (!_obj->IsWithinDistInMap(unit, _range))
+ return false;
+
+ return true;
+ }
+
+ private:
+ WorldObject const* _obj;
+ float _range;
+ bool _reqAlive;
+ };
+
class PlayerAtMinimumRangeAway
{
public:
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index b711826f51..1499492939 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -17,6 +17,7 @@
#include "WorldSession.h"
#include "Common.h"
+#include "Config.h"
#include "Corpse.h"
#include "Creature.h"
#include "GameObject.h"
@@ -80,15 +81,63 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
else
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
-
- bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
- if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
+ if (!player->GetGroup() && creature && sConfigMgr->GetBoolDefault("AOE.LOOT.enable", true))
{
- player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
- return;
+ int i = 0;
+ float range = 30.0f;
+ Creature* c = nullptr;
+ std::vector<Creature*> creaturedie;
+ player->GetDeadCreatureListInGrid(creaturedie, range);
+ for (std::vector<Creature*>::iterator itr = creaturedie.begin(); itr != creaturedie.end(); ++itr)
+ {
+ c = *itr;
+ loot = &c->loot;
+
+ uint8 maxSlot = loot->GetMaxSlotInLootFor(player);
+ for (i = 0; i < maxSlot; ++i)
+ {
+ if (LootItem* item = loot->LootItemInSlot(i, player))
+ {
+ if (player->AddItem(item->itemid, item->count))
+ {
+ player->SendNotifyLootItemRemoved(lootSlot);
+ player->SendLootRelease(player->GetLootGUID());
+ }
+ else
+ {
+ player->SendItemRetrievalMail(item->itemid, item->count);
+ player->GetSession()->SendAreaTriggerMessage("Your items has been mailed to you.");
+ }
+ }
+ }
+
+ // This if covers a issue with skinning being infinite by Aokromes
+ if (!creature->IsAlive())
+ {
+ creature->AllLootRemovedFromCorpse();
+ }
+
+ loot->clear();
+
+ if (loot->isLooted() && loot->empty())
+ {
+ c->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ c->AllLootRemovedFromCorpse();
+ }
+ }
+ }
+ else
+ {
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
+ {
+ player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
+ return;
+ }
+
+ loot = &creature->loot;
}
- loot = &creature->loot;
}
player->StoreLootItem(lootSlot, loot);
@@ -195,6 +244,27 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
}
else
{
+ ObjectGuid lguid = player->GetLootGUID();
+ Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
+ if (creature && sConfigMgr->GetBoolDefault("AOE.LOOT.enable", true))
+ {
+ if (!player->GetGroup())
+ {
+ float range = 30.0f;
+ uint32 gold = 0;
+ Creature* c = nullptr;
+ std::vector<Creature*> creaturedie;
+ player->GetDeadCreatureListInGrid(creaturedie, range);
+ for (std::vector<Creature*>::iterator itr = creaturedie.begin(); itr != creaturedie.end(); ++itr)
+ {
+ c = *itr;
+ loot = &c->loot;
+ gold += loot->gold;
+ loot->gold = 0;
+ }
+ loot->gold = gold;
+ }
+ }
player->ModifyMoney(loot->gold);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index f475d0248e..169f19bfee 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -4125,3 +4125,21 @@ Metric.OverallStatusInterval = 1
#
###################################################################################################
+
+###################################################################################################
+#AOE Looting and Mail Excess to Player#
+#######################################
+#
+# AOE Looting and Mail Excess
+# Enable this if you want to enable Area of effect with looting (MOP Feature)
+# Excess items that is looted in will be mailed to the player
+#
+# AOE.LOOT.enable
+# Description: Enables Module
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AOE.LOOT.enable = 1
+
+#
+###################################################################################################