mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
92 lines
2 KiB
C++
92 lines
2 KiB
C++
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#include <Custom/Logic/CustomWorldSystem.h>
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//Return a specific itemid if the id exist. IF NO ITEM EXIST VALUE = 0, VALUE != 0 ITEM EXIST
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//RETURN VALUE INT32
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int CustomWorldSystem::getItemID(int itemid) {
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PreparedStatement * stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_NR);
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stmt->setUInt32(0, itemid);
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PreparedQueryResult ergebnis = WorldDatabase.Query(stmt);
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if (!ergebnis) {
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return 0;
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}
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Field* itemnrfield = ergebnis->Fetch();
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int32 itemID = itemnrfield[0].GetInt32();
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return itemID;
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}
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//Return questid. If no quest found return value = 0
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int CustomWorldSystem::getQuestIDbyName(std::string questname)
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{
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PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_QUESTID_BY_NAME);
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stmt->setString(0, questname);
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PreparedQueryResult result = WorldDatabase.Query(stmt);
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if (!result) {
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return 0;
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}
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Field* questnr = result->Fetch();
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uint32 questid = questnr[0].GetInt32();
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return questid;
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}
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bool CustomWorldSystem::doesItemExistinDB(int itemid)
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{
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PreparedStatement * stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_NR);
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stmt->setUInt32(0, itemid);
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PreparedQueryResult ergebnis = WorldDatabase.Query(stmt);
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if (!ergebnis) {
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return false;
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}
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return true;
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}
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std::string CustomWorldSystem::getItemNamebyItemId(int itemid)
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{
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PreparedStatement * stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEMNAME_BY_ID);
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stmt->setInt32(0, itemid);
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PreparedQueryResult result = WorldDatabase.Query(stmt);
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if (!result) {
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return "0";
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}
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Field* ergebnis = result->Fetch();
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std::string itemname = "";
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itemname = ergebnis[0].GetCString();
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return itemname;
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}
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//Return QuestName. If Error then return 0
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std::string CustomWorldSystem::getQuestNamebyID(int questid)
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{
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PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_QUESTNAME_BY_ID);
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stmt->setInt32(0, questid);
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PreparedQueryResult result = WorldDatabase.Query(stmt);
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if (!result) {
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return "0";
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}
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Field* questnamefield = result->Fetch();
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std::string questname = questnamefield[0].GetCString();
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return questname;
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}
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