local npcId = 123 local function GossipHello(event, plr, unit) plr:GossipMenuAddItem(0, "I would like to place a bounty", 0, 1, true, "Who would you like to place a bounty on?", 10000) -- icon, text, sender, intid, use code (true/false), prompt text, how much gold (amount) plr:GossipMenuAddItem(0, "Nevermind..", 0, 2) plr:GossipSendMenu(1, unit) end local function GossipSelect(event, player, creature, sender, intid, code) if (intid == 1) then -- Deal with code / bounty stuff local victim = GetPlayerByName(code) if (victim ~= nil) then player:SendBroadcastMessage("NAME:" ..victim:GetName().."!") player:ModifyMoney(-10000) -- Remove the gold amount end end end RegisterCreatureGossipEvent(npcId, 1, GossipHello) RegisterCreatureGossipEvent(npcId, 2, GossipSelect)