eluna-scripts/Example Scripts/GameObjectHooks.lua
2013-08-26 18:45:38 +02:00

17 lines
1.2 KiB
Lua

local GO_ENTRIES =
{
68,
}
for _, GO_ENTRY in ipairs(GO_ENTRIES) do
--RegisterGameObjectEvent(GO_ENTRY, 1, function(...) print("GAMEOBJECT_EVENT_ON_AIUPDATE", 1, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 2, function(...) print("GAMEOBJECT_EVENT_ON_RESET", 2, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 3, function(...) print("GAMEOBJECT_EVENT_ON_DUMMY_EFFECT", 3, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 4, function(...) print("GAMEOBJECT_EVENT_ON_QUEST_ACCEPT", 4, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 5, function(...) print("GAMEOBJECT_EVENT_ON_QUEST_REWARD", 5, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 6, function(...) print("GAMEOBJECT_EVENT_ON_DIALOG_STATUS", 6, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 7, function(...) print("GAMEOBJECT_EVENT_ON_DESTROYED", 7, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 8, function(...) print("GAMEOBJECT_EVENT_ON_DAMAGED", 8, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 9, function(...) print("GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE", 9, ...) end )
RegisterGameObjectEvent(GO_ENTRY, 10, function(...) print("GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED", 10, ...) end )
end