mirror of
https://github.com/ElunaLuaEngine/Scripts
synced 2026-08-22 00:32:05 -04:00
17 lines
1.2 KiB
Lua
17 lines
1.2 KiB
Lua
local GO_ENTRIES =
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{
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68,
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}
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for _, GO_ENTRY in ipairs(GO_ENTRIES) do
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--RegisterGameObjectEvent(GO_ENTRY, 1, function(...) print("GAMEOBJECT_EVENT_ON_AIUPDATE", 1, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 2, function(...) print("GAMEOBJECT_EVENT_ON_RESET", 2, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 3, function(...) print("GAMEOBJECT_EVENT_ON_DUMMY_EFFECT", 3, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 4, function(...) print("GAMEOBJECT_EVENT_ON_QUEST_ACCEPT", 4, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 5, function(...) print("GAMEOBJECT_EVENT_ON_QUEST_REWARD", 5, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 6, function(...) print("GAMEOBJECT_EVENT_ON_DIALOG_STATUS", 6, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 7, function(...) print("GAMEOBJECT_EVENT_ON_DESTROYED", 7, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 8, function(...) print("GAMEOBJECT_EVENT_ON_DAMAGED", 8, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 9, function(...) print("GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE", 9, ...) end )
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RegisterGameObjectEvent(GO_ENTRY, 10, function(...) print("GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED", 10, ...) end )
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end
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