METASOURCES = AUTO
noinst_HEADERS = OPC_AABBTree.h OPC_BoxPruning.h OPC_Common.h OPC_MeshInterface.h OPC_Picking.h OPC_SphereAABBOverlap.h OPC_AABBCollider.h OPC_BaseModel.h OPC_Collider.h OPC_HybridModel.h OPC_IceHook.h OPC_LSSCollider.h OPC_Model.h OPC_OBBCollider.h Opcode.h OPC_PlanesCollider.h OPC_RayCollider.h OPC_SphereCollider.h OPC_SweepAndPrune.h OPC_TreeBuilders.h OPC_TreeCollider.h OPC_VolumeCollider.h OPC_BoxBoxOverlap.h OPC_LSSAABBOverlap.h OPC_LSSTriOverlap.h OPC_OptimizedTree.h OPC_PlanesAABBOverlap.h OPC_PlanesTriOverlap.h OPC_RayAABBOverlap.h OPC_RayTriOverlap.h OPC_Settings.h OPC_SphereTriOverlap.h OPC_TriBoxOverlap.h OPC_TriTriOverlapGilvan.h OPC_TriTriOverlap.h Stdafx.h Ice/IceBoundingSphere.h Ice/IceFPU.h Ice/IceIndexedTriangle.h Ice/IceMemoryMacros.h Ice/IcePlane.h Ice/IceRevisitedRadix.h Ice/IceTypes.h Ice/IceUtils.h Ice/IceAABB.h Ice/IceHPoint.h Ice/IceLSS.h Ice/IceMatrix3x3.h Ice/IceMatrix4x4.h Ice/IceOBB.h Ice/IcePairs.h Ice/IcePoint.h Ice/IcePreprocessor.h Ice/IceTriangle.h Ice/IceTriList.h Ice/IceAxes.h Ice/IceRandom.h Ice/IceContainer.h Ice/IceRay.h Ice/IceSegment.h
