//
// C++ Implementation: EmberEntityModelAction
//
// Description:
//
//
// Author: Erik Ogenvik <erik@ogenvik.org>, (C) 2007
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.//
//
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "EmberEntityModelAction.h"

#include <utility>
#include "Scene.h"

#include "components/ogre/model/Model.h"
#include "components/ogre/model/ModelRepresentation.h"
#include "components/ogre/model/ModelDefinitionManager.h"
#include "components/entitymapping/ChangeContext.h"
#include "components/entitymapping/EntityMapping.h"

namespace Ember {
namespace OgreView {

EmberEntityModelAction::EmberEntityModelAction(EmberEntity& entity,
											   std::string modelName,
											   Scene& scene,
											   EntityMapping::EntityMapping& modelMapping,
											   AttachmentFunction attachmentFunction) :
		ModelActionBase(entity, scene, modelMapping, std::move(attachmentFunction)),
		mModelName(std::move(modelName)) {
}

void EmberEntityModelAction::activate(EntityMapping::ChangeContext& context) {
	showModel(mModelName);
}


}
}
