* ember.conf: esc doesn't quit; it's too useful to reserve for cancelling game operations
* TODO: updates
* src/components/ogre/widgets/InspectWidget.cpp, src/components/ogre/widgets/InspectWidget.h: added ability to move entities
* src/components/ogre/EmberOgre.*:
* use the LoadingBar to show startup progress
* moved resource loading to OgreResourceLoader
* src/components/ogre/GUIManager.cpp: use the Gui resource group for the gui
* src/components/ogre/OgreResourceLoader.*: class used for loading resources and setting up reource paths
* src/components/ogre/resources.cfg: divided the resources into more efficient groups, most notably the bootstrap
* TODO: updated
* src/components/ogre/cegui/datafiles/imagesets/TaharezLook.imageset, src/components/ogre/cegui/datafiles/imagesets/TaharezLookMouse.imageset, src/components/ogre/cegui/datafiles/imagesets/WindowsLook.imageset,
src/components/ogre/cegui/datafiles/imagesets/iconset_mason.imageset, src/components/ogre/cegui/datafiles/imagesets/iconset_standard.imageset: updated paths
* TODO: added more items
* src/components/ogre/SceneManagers/EmberPagingSceneManager/src/OgrePagingLandScaperenderable.cpp:
* don't count delta values beyond 7 meters when determining LOD, since such values must either be counted as spurious, or part of a larger cliff face, which would bring many GPUs to their knees even when seen from afar. In the future we might perhaps need to implement a better LOD mechanism, although the consensus these days seems to solve the LOD issue with brute force, i.e. counting no modern GPUs being so much tailored to handling large amounts of vertices that they have no problems handling low LOD levels. We would however want a better path for old cards too.
* also don't count heights of 0 when doing LOD, since these are probably from uninitialized Mercator segments
* updated INSTALL, TODO and README texts
* added support to the config file for fog distance and camera movement
* added some more error checking code. If some media is missing it should only report the error and continue.