* src/framework/IResourceProvider.h: include <memory>
* ember.nsi, ember.sln, ember.vcproj: update win32 project files
* ember.conf: also load the direct3d plugin on windows (on linux it will just fail and carry on)
* src/services/sound/SoundService.cpp|h: comment out buggy placeholder code since this isn't used anyway
* src/services/config/ConfigService.cpp: adapt paths so they will work better on win32
* ember.conf: fixed the name of "logginglevel" (not "loggingmode")
* ember.vcproj: updated to work with cvs, though some paths still need to be fixed
* EmberOgre.cpp:
* better exception reporting and handling
* since there was some problems with building the SoundManager on windows, disable calls to it for now on that platform
* src/components/ogre/widgets/EntityCEGUITexture.cpp: added more verbose logging
* src/components/ogre/widgets/GUIManager.cpp: reactivate the quit widget
* src/components/ogre/model/NodelDefinition.h: removed unneeded reference to hash_map
* src/components/ogre/SceneManagers/EmberPagingSceneManager/src/OgrePagingLandScapeIntersectionSceneQuery.cpp: removed code that won't compile and isn't used anyway
* ember.bat: batch file for getting the latest media and starting ember
* src/components/ogre/WorldEmberEntity.cpp: reverted back to previous behaviour since it's more correct: the adjustement of the entity should be in reference to the ogre scene node, since the eris representation might lag behind the client side motion prediction mechanism
* src/components/ogre/environment/meshtree/TStem.cpp: fixes for MSVC
* ember.vcproj, ember.sln: updated the project files