ember/external/pagedgeometry/include/WindBatchedGeometry.h
Erik Ogenvik 271cf8024f More compiler warnings and use "external".
Put all external code under "external".
We can't use too many warnings though since there's a lot of code we
don't control.
2019-09-22 01:23:55 +02:00

50 lines
2.1 KiB
C++

/*-------------------------------------------------------------------------------------
Copyright (c) 2006 John Judnich
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-------------------------------------------------------------------------------------*/
//WindBatchedGeometry.h
//A variation of BatchedGeometry designed for WindBatchPage.
//-------------------------------------------------------------------------------------
#ifndef __WindBatchedGeometry_H__
#define __WindBatchedGeometry_H__
#include "BatchedGeometry.h"
#include <OgrePrerequisites.h>
#include <OgreMovableObject.h>
#include <OgreSceneNode.h>
#include <OgreMaterialManager.h>
namespace Forests {
class PagedGeometry;
class WindBatchedGeometry: public BatchedGeometry
{
public:
WindBatchedGeometry(Ogre::SceneManager *mgr, Ogre::SceneNode *rootSceneNode);
void addEntity(Ogre::Entity *ent, const Ogre::Vector3 &position, const Ogre::Quaternion &orientation = Ogre::Quaternion::IDENTITY, const Ogre::Vector3 &scale = Ogre::Vector3::UNIT_SCALE, const Ogre::ColourValue &color = Ogre::ColourValue::White);
inline void setGeom(const PagedGeometry * geom) { mGeom = geom; }
class WindSubBatch: public SubBatch
{
public:
WindSubBatch(WindBatchedGeometry *parent, Ogre::SubEntity *ent);
void build();
};
private:
const PagedGeometry * mGeom;
};
}
#endif