mirror of
https://github.com/worldforge/ember
synced 2026-08-13 16:23:06 -04:00
Put all external code under "external". We can't use too many warnings though since there's a lot of code we don't control.
50 lines
2.1 KiB
C++
50 lines
2.1 KiB
C++
/*-------------------------------------------------------------------------------------
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Copyright (c) 2006 John Judnich
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This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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-------------------------------------------------------------------------------------*/
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//WindBatchedGeometry.h
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//A variation of BatchedGeometry designed for WindBatchPage.
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//-------------------------------------------------------------------------------------
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#ifndef __WindBatchedGeometry_H__
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#define __WindBatchedGeometry_H__
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#include "BatchedGeometry.h"
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#include <OgrePrerequisites.h>
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#include <OgreMovableObject.h>
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#include <OgreSceneNode.h>
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#include <OgreMaterialManager.h>
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namespace Forests {
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class PagedGeometry;
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class WindBatchedGeometry: public BatchedGeometry
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{
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public:
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WindBatchedGeometry(Ogre::SceneManager *mgr, Ogre::SceneNode *rootSceneNode);
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void addEntity(Ogre::Entity *ent, const Ogre::Vector3 &position, const Ogre::Quaternion &orientation = Ogre::Quaternion::IDENTITY, const Ogre::Vector3 &scale = Ogre::Vector3::UNIT_SCALE, const Ogre::ColourValue &color = Ogre::ColourValue::White);
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inline void setGeom(const PagedGeometry * geom) { mGeom = geom; }
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class WindSubBatch: public SubBatch
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{
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public:
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WindSubBatch(WindBatchedGeometry *parent, Ogre::SubEntity *ent);
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void build();
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};
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private:
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const PagedGeometry * mGeom;
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};
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}
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#endif
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