ember/external/CEGUIOgreRenderer/WindowTarget.cpp
Erik Ogenvik 279974934d Provide our own CEGUI Renderer.
The currently released CEGUI version (0.8.7) doesn't support OGRE 1.11+,
so we need to supply our own slightly altered renderer.
2019-09-21 11:29:18 +02:00

92 lines
3.3 KiB
C++

/***********************************************************************
created: Tue Feb 17 2009
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "WindowTarget.h"
#include <OgreRenderTarget.h>
#include <OgreViewport.h>
// Start of CEGUI namespace section
namespace CEGUI
{
//----------------------------------------------------------------------------//
OgreWindowTarget::OgreWindowTarget(OgreRenderer& owner,
Ogre::RenderSystem& rs,
Ogre::RenderTarget& target) :
OgreRenderTarget<>(owner, rs)
{
initRenderTarget(target);
}
//----------------------------------------------------------------------------//
OgreWindowTarget::~OgreWindowTarget()
{
}
//----------------------------------------------------------------------------//
void OgreWindowTarget::setOgreRenderTarget(Ogre::RenderTarget& target)
{
#ifdef CEGUI_USE_OGRE_COMPOSITOR2
// Setting this should properly change everything
d_renderTargetUpdated = true;
#else
// cleanup viewport since it's RT dependent.
OGRE_DELETE d_viewport;
d_viewport = 0;
d_viewportValid = false;
#endif
initRenderTarget(target);
}
//----------------------------------------------------------------------------//
bool OgreWindowTarget::isImageryCache() const
{
return false;
}
//----------------------------------------------------------------------------//
void OgreWindowTarget::initRenderTarget(Ogre::RenderTarget& target)
{
d_renderTarget = &target;
Rectf init_area(
Vector2f(0, 0),
Sizef(d_renderTarget->getWidth(), d_renderTarget->getHeight())
);
setArea(init_area);
}
//----------------------------------------------------------------------------//
} // End of CEGUI namespace section
//----------------------------------------------------------------------------//
// Implementation of template base class
#include "./RenderTarget.inl"