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Erik Hjortsberg 5804fffa96 2007-10-02 Erik Hjortsberg <erik.hjortsberg@iteam.se>
* src/components/ogre/OgreSetup.cpp: shut down SDL properly when the app exits though an SIGABRT or SIGSEGV to avoid messing up the desktop
2007-10-02 21:11:51 +00:00
autopackage 2007-02-05 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-02-04 23:04:28 +00:00
doc -Updated documentation 2002-10-09 13:41:22 +00:00
media 2007-09-21 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-09-20 22:02:22 +00:00
scratchpad 2007-04-14 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-04-14 15:21:06 +00:00
src 2007-10-02 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-10-02 21:11:51 +00:00
test Fixed this one too 2003-10-23 10:34:09 +00:00
.cvsignore 2006-08-01 Erik Hjortsberg <erik@katastrof.nu> 2006-08-01 18:32:25 +00:00
acinclude.m4 2006-12-17 Erik Hjortsberg <erik@katastrof.nu> 2006-12-17 09:30:06 +00:00
AUTHORS 2004-11-01 Erik Hjortsberg <erik@hysteriskt.nu> 2004-11-01 00:04:27 +00:00
autogen.sh 2002-10-10 M Pollard <circlemaster@blueyonder.co.uk> 2002-10-12 11:33:13 +00:00
ChangeLog 2007-10-02 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-10-02 21:11:51 +00:00
configure.ac 2007-09-21 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-09-20 22:07:43 +00:00
COPYING Weird stuff like a list of people and a fancy license, try it, it rocks 2002-01-26 02:55:52 +00:00
ember-media.spec.in 2005-02-04 Erik Hjortsberg <erik@katastrof.nu> 2005-02-04 21:49:26 +00:00
ember.bat 2007-03-12 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-03-12 21:31:07 +00:00
ember.conf 2007-09-26 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-09-26 07:08:02 +00:00
ember.desktop 2006-08-08 Erik Hjortsberg <erik@katastrof.nu> 2006-08-07 22:23:54 +00:00
ember.dox.in 2006-08-01 Erik Hjortsberg <erik@katastrof.nu> 2006-08-01 18:32:25 +00:00
ember.in 2007-06-25 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-06-25 21:26:10 +00:00
Ember.kdevelop 2007-07-23 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-07-23 16:13:25 +00:00
Ember.nsi 2007-07-18 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-07-18 16:15:46 +00:00
ember.png 2005-09-24 Erik Hjortsberg <erik@katastrof.nu> 2005-09-24 16:41:36 +00:00
ember.sln 2007-07-18 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-07-18 16:15:46 +00:00
ember.spec.in 2006-07-10 Erik Hjortsberg <erik@katastrof.nu> 2006-07-10 16:08:15 +00:00
ember.vcproj 2007-07-18 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-07-18 16:15:46 +00:00
INSTALL 2005-09-26 Erik Hjortsberg <erik@katastrof.nu> 2005-09-26 20:30:57 +00:00
INSTALL.lyx 2006-02-28 Erik Hjortsberg <erik@katastrof.nu> 2006-02-28 21:57:27 +00:00
make_dist_media.sh.in 2007-09-27 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-09-26 22:40:06 +00:00
make_docs.bat *** empty log message *** 2002-07-21 14:31:02 +00:00
Makefile.am 2007-03-25 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-03-25 20:23:32 +00:00
NEWS 2007-07-23 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-07-24 08:54:45 +00:00
README 2005-09-26 Erik Hjortsberg <erik@katastrof.nu> 2005-09-26 20:30:57 +00:00
README.lyx 2005-09-26 Erik Hjortsberg <erik@katastrof.nu> 2005-09-26 20:30:57 +00:00
TODO 2006-09-24 Erik Hjortsberg <erik@katastrof.nu> 2006-09-24 12:59:32 +00:00
WFUT.jar 2007-02-06 Erik Hjortsberg <erik.hjortsberg@iteam.se> 2007-02-08 00:07:08 +00:00

Ember

 Introduction

This is the Ember client for the Worldforge project.

Ember is a fully functional 3d client for both Cyphesis 
and Indri servers. It's goal is to be used with all 
worlds created withing the Worldforge project.

 Quickstart

In the upper part of the window is the console. It has 
two modes, full or small. In small mode, which is the 
default, only the input strip is shown. I full mode the 
console occupies half of the screen. Use F12 to switch 
console modes. The console is used for both talking in 
the world and executing commands. If you've used IRC 
before you'll find it quite similiar. All commands are 
prefixed by "/". Use the command "/list_commands" to get a 
list of all available commands. If you just enter text 
normally in the console, your character will say what 
you've entered in the world.

Use the server browser to connect to a server. Once 
connected, you'll have to create a new account. Enter 
an account name and a password and press "create". After 
you're logged in with an account, you'll have to create 
an avatar in the world. An account can have many 
avatars. Choose a name, a type, a sex and optionally a 
description.

 Moving around in the world

Once in the world you'll be presented to a third person 
view of your avatar. The default mode is GUI mode. In 
GUI mode you can interact with the different GUI 
widgets and moving your mouse will move the cursor. 
Press the right mouse button to switch to movement 
mode. When in movement mode, the mouse is used to pan 
around the world. The avatar will change direction to 
face the camera. Use the keys w,a,s,d to move around 
the world. Pressing shift will make the avatar run.

When in gui mode, the gui behaves pretty much like a 
standard gui. Double click on window headers to make 
them roll up and down. 

Click on an entity in the world (a tree, a NPC) to show 
the mouse picker menu. Most options here are pretty 
self explanatory. If you have something wielded, like 
an axe or a shovel, you also get an option to use the 
wielded object with the picked entity.

 Talking to people

Use the console to talk to people in the world, just 
enter some text and press enter. (Note that all console 
commands are prefixed by "/", such as "/quit".) When 
someone else in the world says something, it will be 
shown through the use of a "talk bubble" to the left of 
the person. Some NPC have a series of suggested 
responses. These will be shown to the left of the NPC. 
You can let your avatar say one of these by clicking on them.

 Developing

The main design philosophy behind Ember is to as much 
as possible use 3d party libraries. We strive to remove 
as much uneccessary code from Ember as possible, if 
there's equivalent functionality to be found in an 
existing library. This prevents us from a 
Not-Invented-Here mindset and makes it easier to kill 
our darlings.

* It uses Ogre (http://www.ogre3d.org) to present the 
  world in full 3d. Ogre is very much hardwired into 
  the core of Ember. 

* SDL is used for input handling. This is not that hard 
  wired as Ogre, but since the goal of SDL is to 
  provide a platform agnostic library there's perhaps 
  no big reason to provide support for a different 
  input library. We will hade to do some research into 
  DirectInput though. 

* SigC++ is used for signals and events. This is also 
  very much hardwired into Ember.

Other notable libraries used: 

* CEGUI (http://www.cegui.org.uk) is used for the gui. 
  This can be removed from Ember, and another library 
  can be used. Note however that all current widgets 
  are made for CEGUI only, ie. we don't try to provide 
  a generic widget abstraction. It seems unlikely that 
  such a construct would work. For reference, see any 
  discussion on Java's AWT, Swing and SWT. 

* OpenAL (http://www.openal.org/) is used for the 
  sound. This should be loosely decoupled from Ember, 
  but much like SDL OpenAL is geared towards providing 
  platform agnostic sound support. Then again, FMOD 
  might be interesting. 

See the doc directory and 
http://www.worldforge.org/dev/eng/clients/ember/ for 
more information.