PlayFlavor(NPC,"","I need the extra fish if I am going to make more chowder. Were you still going to fetch that for me?","",1689589577,4560189,Spawn)
elseifchoice==2then
PlayFlavor(NPC,"","That poor soul, is he still staggering around? Aroof is such a large one, you'd think he could hold his liquor better then most.","",1689589577,4560189,Spawn)
elseifchoice==3then
PlayFlavor(NPC,"","Did you take that letter to Jacque yet?","",1689589577,4560189,Spawn)
elseifchoice==4then
PlayFlavor(NPC,"","I need that pepper as soon as possible...oh my water is boiling.","",1689589577,4560189,Spawn)
elseifchoice==5then
PlayFlavor(NPC,"","Please give Blarton the cookies and my best wishes. Sweets to sweeten a sour disposition I always say.","",1689589577,4560189,Spawn)
elseifchoice==6then
PlayFlavor(NPC,"","As soon as you can gather those ingredients for me, we will make something new and scrumptious!","",1689589577,4560189,Spawn)
elseifchoice==7then
PlayFlavor(NPC,"","I need that pepper as soon as possible...oh, my water is boiling.","",1689589577,4560189,Spawn)
PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_1_1039.mp3","I need that pepper as soon as possible...oh my water is boiling.","tapfoot",1689589577,4560189,Spawn)
elseifGetQuestStep(Spawn,Achoo)==2then
AddConversationOption(conversation,"Thanks a lot. I'm starving!")
StartConversation(conversation,NPC,Spawn,"Oh my! Pepper! That is exactly what I needed! Here, eat something. You look flush. Have you seen my ladle?")
SetStepComplete(Spawn,Achoo,2)
elseifGetQuestStep(Spawn,Blub)==1then
PlayFlavor(NPC,"","I need the extra fish if I am going to make more chowder. Were you still going to fetch that for me?","happy",1689589577,4560189,Spawn)
elseifGetQuestStep(Spawn,Blub)==2then
SetStepComplete(Spawn,Blub,2)
elseifGetQuestStep(Spawn,Killing)==1then
PlayFlavor(NPC,"","That poor soul, is he still staggering around? Aroof is such a large one, you'd think he could hold his liquor better then most.","sigh",1689589577,4560189,Spawn)
elseifGetQuestStep(Spawn,Killing)==2then
SetStepComplete(Spawn,Killing,2)
elseifGetQuestStep(Spawn,Care)==1then
PlayFlavor(NPC,"","Please give Blarton the cookies and my best wishes. Sweets to sweeten a sour disposition I always say.","nod",1689589577,4560189,Spawn)
AddConversationOption(conversation,"I have time. What did you need?","dlg_1_2")
AddConversationOption(conversation,"Sorry, I'm kind of busy.")
StartConversation(conversation,NPC,Spawn,"I'm making a lovely, warm chowder to share with those in need. However, I seem to have forgotten an ingredient. Could you be a doll and run an errand for me?")
AddConversationOption(conversation,"Sure, I will go get that now.","dlg_0_2")
AddConversationOption(conversation,"I don't have time for that today.")
StartConversation(conversation,NPC,Spawn,"So many hungry folks. I am afraid I haven't made enough for everyone! If you want to eat, you'll need to fetch me some extra Coldwind fish so I can stir up another pot.")
AddConversationOption(conversation,"Sure, I will take it to him now.","dlg_8_2")
AddConversationOption(conversation,"Sorry, I don't have time for this.")
StartConversation(conversation,NPC,Spawn,"If there is one thing wholesome, hot food is good for it's warming the soul. That, and it helps those who have partaken of the good ale a bit heavily as well. Please, take this to Aroof.")
AddConversationOption(conversation,"Sure, I will do that for you.","dlg_21_2")
AddConversationOption(conversation,"Sorry, no time today.")
StartConversation(conversation,NPC,Spawn,"You have been so helpful today! My cousin, Blarton Blumble, has happened on some terrible luck and broke his leg while fishing. He is the sad sack today and in such a terrible mood. If you could deliver these lovely cookies to him for me, there will be plenty for you when you return!")
AddConversationOption(conversation,"Ok, I will go get those ingredients for you.","Quest5")
AddConversationOption(conversation,"Sorry, I have to meet someone.")
StartConversation(conversation,NPC,Spawn,"Every cook has their experimental side, which must be nurtured! If you could run out and rustle up these ingredients for me, I think we would make something new and exciting!")
StartConversation(conversation,NPC,Spawn,"I need you to purchase some pepper from Merchant Novak and bring it back here. She makes her stand out by the lighthouse near the docks.")
end
functiondlg_1_3(NPC,Spawn)
FaceTarget(NPC,Spawn)
conversation=CreateConversation()
PlayFlavor(NPC,"","","",0,0,Spawn)
AddConversationOption(conversation,"Sure, you bet!","Quest1")
StartConversation(conversation,NPC,Spawn,"Be as swift as you can... I wouldn't want my roux to clump!")
end
---------------- Killing
functiondlg_8_2(NPC,Spawn)
FaceTarget(NPC,Spawn)
conversation=CreateConversation()
PlayFlavor(NPC,"","","",0,0,Spawn)
AddConversationOption(conversation,"Let's hope that's not the case.","Quest3")
StartConversation(conversation,NPC,Spawn,"If he doesn't sober up we will be needing more than food to save him!")
end
--------------- Care
functiondlg_21_2(NPC,Spawn)
FaceTarget(NPC,Spawn)
conversation=CreateConversation()
PlayFlavor(NPC,"","","",0,0,Spawn)
AddConversationOption(conversation,"I will return.","Quest4")
StartConversation(conversation,NPC,Spawn,"Bless your heart.")