2024-10-26 11:37:28 +00:00
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--[[
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Script Name : SpawnScripts/Generic/EquipmentModule.lua
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Script Author : LordPazuzu
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Script Date : 2024.01.08 05:01:52
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Script Purpose : Equipment Appearance Presets for NPCModule
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:
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--]]
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function RandomWeapons(NPC, Spawn) --randomize weapons based on class
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local class = GetClass(NPC)
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if class >= 1 and class <= 4 then
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RandomFighterWeapons(NPC)
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elseif class >= 5 and class <=7 then
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RandomBrawlerWeapons(NPC)
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elseif class >= 8 and class <= 10 then
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RandomFighterWeapons(NPC)
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elseif class >= 11 and class <= 20 then
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RandomPriestWeapons(NPC)
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elseif class >= 21 and class <= 30 then
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RandomMageWeapons(NPC)
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elseif class >= 31 and class <= 40 then
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RandomScoutWeapons(NPC)
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else
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RandomFighterWeapons(NPC)
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end
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end
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function RandomFighterWeapons(NPC, Spawn)
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2025-08-06 00:00:06 +00:00
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local weapon = MakeRandomInt(1,11)
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2024-10-26 11:37:28 +00:00
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if weapon == 1 then
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SetEquipment(NPC, 0, 2228, 255, 255, 255, 255, 255, 255)
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elseif weapon == 2 then
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SetEquipment(NPC, 0, 2237, 255, 255, 255, 255, 255, 255)
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elseif weapon == 3 then
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SetEquipment(NPC, 0, 2240, 255, 255, 255, 255, 255, 255)
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elseif weapon == 4 then
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SetEquipment(NPC, 0, 2296, 255, 255, 255, 255, 255, 255)
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elseif weapon == 5 then
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SetEquipment(NPC, 0, 2319, 255, 255, 255, 255, 255, 255)
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elseif weapon == 6 then
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SetEquipment(NPC, 0, 2548, 255, 255, 255, 255, 255, 255)
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elseif weapon == 7 then
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SetEquipment(NPC, 0, 3242, 255, 255, 255, 255, 255, 255)
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elseif weapon == 8 then
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SetEquipment(NPC, 0, 2282, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255)
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elseif weapon == 9 then
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SetEquipment(NPC, 0, 2409, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255)
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elseif weapon == 10 then
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SetEquipment(NPC, 0, 2240, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255)
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2025-08-06 00:00:06 +00:00
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elseif weapon == 11 then
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SetEquipment(NPC, 0, 3845, 255, 255, 255, 255, 255, 255)
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2024-10-26 11:37:28 +00:00
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end
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end
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function RandomPriestWeapons(NPC, Spawn)
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local weapon = MakeRandomInt(1,6)
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if weapon == 1 then
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SetEquipment(NPC, 0, 3292, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255)
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elseif weapon == 2 then
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SetEquipment(NPC, 0, 3843, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255)
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elseif weapon == 3 then
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SetEquipment(NPC, 0, 2324, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255)
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elseif weapon == 4 then
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SetEquipment(NPC, 0, 2287, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255)
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elseif weapon == 5 then
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SetEquipment(NPC, 0, 2516, 255, 255, 255, 255, 255, 255)
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elseif weapon == 6 then
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SetEquipment(NPC, 0, 2396, 255, 255, 255, 255, 255, 255)
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end
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end
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function RandomMageWeapons(NPC, Spawn)
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local weapon = MakeRandomInt(1,4)
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if weapon == 1 then
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SetEquipment(NPC, 1, 3642, 255, 255, 255, 255, 255, 255)
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elseif weapon == 2 or weapon == 3 then
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SetEquipment(NPC, 1, 2426, 255, 255, 255, 255, 255, 255)
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elseif weapon == 4 then
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SetEquipment(NPC, 1, 3675, 255, 255, 255, 255, 255, 255)
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end
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end
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function RandomScoutWeapons(NPC, Spawn)
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2025-08-06 00:00:06 +00:00
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local weapon = MakeRandomInt(1,5)
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2024-10-26 11:37:28 +00:00
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if weapon == 1 then
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SetEquipment(NPC, 0, 2264, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 2264, 255, 255, 255, 255, 255, 255)
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elseif weapon == 2 then
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SetEquipment(NPC, 0, 2312, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 2312, 255, 255, 255, 255, 255, 255)
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elseif weapon == 3 then
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SetEquipment(NPC, 0, 3286, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3286, 255, 255, 255, 255, 255, 255)
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2025-08-06 00:00:06 +00:00
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elseif weapon == 4 then
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SetEquipment(NPC, 0, 3862, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3862, 255, 255, 255, 255, 255, 255)
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elseif weapon == 5 then
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SetEquipment(NPC, 0, 2264, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 2312, 255, 255, 255, 255, 255, 255)
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2024-10-26 11:37:28 +00:00
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end
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end
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function RandomBrawlerWeapons(NPC, Spawn)
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local weapon = MakeRandomInt(1,4)
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if weapon == 1 then
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SetEquipment(NPC, 0, 2536, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 2536, 255, 255, 255, 255, 255, 255)
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elseif weapon == 2 then
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SetEquipment(NPC, 0, 2534, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 2534, 255, 255, 255, 255, 255, 255)
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elseif weapon == 3 then
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SetEquipment(NPC, 0, 2274, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 2274, 255, 255, 255, 255, 255, 255)
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elseif weapon == 4 then
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SetEquipment(NPC, 0, 3290, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 1, 3290, 255, 255, 255, 255, 255, 255)
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end
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end
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function OrcArmorCommon(NPC, Spawn)
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RandomWeapons(NPC)
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local mismatch = MakeRandomInt(1,5)
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if mismatch == 1 then
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SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 1081, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255)
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elseif mismatch ==2 then
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SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 1081, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255)
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elseif mismatch == 3 then
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SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255)
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elseif mismatch == 4 then
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SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 1081, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 2, 1083, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255)
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elseif mismatch == 5 then
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SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255)
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end
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end
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function GhostOrcArmorCommon(NPC, Spawn)
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local mismatch = MakeRandomInt(1,5)
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if mismatch == 1 then
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SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 3744, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 3743, 255, 255, 255, 255, 255, 255)
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elseif mismatch ==2 then
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SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 3744, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 3743, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 3, 3742, 255, 255, 255, 255, 255, 255)
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elseif mismatch == 3 then
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SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255)
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elseif mismatch == 4 then
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SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 3744, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 3743, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 2, 3746, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 3, 3742, 255, 255, 255, 255, 255, 255)
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elseif mismatch == 5 then
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SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 3743, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 3, 3742, 255, 255, 255, 255, 255, 255)
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end
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end
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function FreeportGuard(NPC, Spawn)
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SetEquipment(NPC, 0, 2261, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 2, 932, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 3, 928, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 4, 934, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 930, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 6, 931, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 933, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 929, 255, 255, 255, 255, 255, 255)
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2025-02-05 20:59:38 +00:00
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SetEquipment(NPC, 19, 0)
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2024-10-26 11:37:28 +00:00
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end
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function QeynosGuard(NPC, Spawn)
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SetEquipment(NPC, 0, 3245, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 2, 713, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 3, 709, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 4, 715, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 711, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 6, 712, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 714, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 710, 255, 255, 255, 255, 255, 255)
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2025-02-21 23:33:38 +00:00
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SetEquipment(NPC, 19, 0)
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2024-10-26 11:37:28 +00:00
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end
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function OrcChainCommon(NPC, Spawn)
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SetEquipment(NPC, 3, 875, 50, 50, 50, 50, 50, 50)
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SetEquipment(NPC, 5, 877, 50, 50, 50, 50, 50, 50)
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SetEquipment(NPC, 7, 880, 50, 50, 50, 50, 50, 50)
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SetEquipment(NPC, 8, 876, 50, 50, 50, 50, 50, 50)
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end
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function TradesmanLow(NPC, Spawn)
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local gender = GetGender(NPC)
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if gender == 1 then
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SetEquipment(NPC, 3, 1873, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 1874, 255, 255, 255, 255, 255, 255)
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elseif gender == 2 then
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SetEquipment(NPC, 3, 2507, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 2508, 255, 255, 255, 255, 255, 255)
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end
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SetEquipment(NPC, 8, 1000, 255, 255, 255, 255, 255, 255)
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end
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function Beggar(NPC, Spawn)
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SetEquipment(NPC, 3, 5529, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 5530, 255, 255, 255, 255, 255, 255)
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end
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function DervishChain(NPC, Spawn)
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RandomWeapons(NPC)
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SetEquipment(NPC, 3, 867, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 869, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 6, 870, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 872, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 868, 255, 255, 255, 255, 255, 255)
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end
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function DervishLeather(NPC, Spawn)
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RandomWeapons(NPC)
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SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 1081, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 6, 1082, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255)
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end
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function DervishRobe(NPC, Spawn)
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RandomWeapons(NPC)
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SetEquipment(NPC, 3, 782, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 2, 791, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 6,424, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 790, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 470, 255, 255, 255, 255, 255, 255)
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end
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function DervishThug(NPC, Spawn)
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RandomWeapons(NPC)
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SetEquipment(NPC, 3, 859, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 5, 861, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 6, 862, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 7, 864, 255, 255, 255, 255, 255, 255)
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SetEquipment(NPC, 8, 860, 255, 255, 255, 255, 255, 255)
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end
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