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https://github.com/emagi/eq2emu-content
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content updates
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4 changed files with 51 additions and 2 deletions
11
ItemScripts/aGigglegibbergoblingamblingametoken.lua
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11
ItemScripts/aGigglegibbergoblingamblingametoken.lua
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@ -0,0 +1,11 @@
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--[[
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Script Name : ItemScripts/aGigglegibbergoblingamblingametoken.lua
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Script Author : image
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Script Date : 2025.08.08 11:08:21
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Script Purpose :
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:
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--]]
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function obtained(Item, Player)
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-- this was required to trigger the Item properly being added to the player for triggering Lotto
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end
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@ -5,6 +5,7 @@
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Script Purpose :
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:
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--]]
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require "SpawnScripts/Generic/NPCModule"
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local Quest2 = 5783
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local greetingsTable = { "voiceover/english/voice_emotes/greetings/greetings_1_1034.mp3",
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@ -12,6 +13,7 @@ local Quest2 = 5783
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"voiceover/english/voice_emotes/greetings/greetings_3_1034.mp3"};
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function spawn(NPC, Spawn)
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human(NPC)
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end
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@ -83,4 +85,7 @@ end
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function respawn(NPC)
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spawn(NPC)
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end
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end
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34
SpawnScripts/Antonica/acoldwindpikeStream.lua
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34
SpawnScripts/Antonica/acoldwindpikeStream.lua
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@ -0,0 +1,34 @@
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--[[
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Script Name : SpawnScripts/Antonica/acoldwindpikeStream.lua
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Script Author : lordpazuzu
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Script Date : 2025.08.08 05:08:33
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Script Purpose :
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:
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--]]
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require "SpawnScripts/Generic/NPCModule"
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function spawn(NPC)
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NPCModule(NPC, Spawn)
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RandomMovement(NPC, Spawn, 4, -4, 2, 8, 15)
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ChooseClass(NPC)
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end
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function respawn(NPC, Spawn)
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spawn(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function ChooseClass(NPC)
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SetClass = MakeRandomInt(1,2)
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if SetClass == 1 then
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SpawnSet(NPC, "class", 1)
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SetSpellList(NPC, 291)
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elseif SetClass == 2 then
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SpawnSet(NPC, "class", 31)
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SetSpellList(NPC, 295)
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end
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end
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@ -19,7 +19,6 @@ function precast(Caster, Target)
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for k,v in ipairs(targets) do
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if GetID(Target) == GetID(v) then
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return true
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end
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end
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end
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end
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