mirror of
https://github.com/emagi/eq2emu-content
synced 2026-08-12 20:23:03 -04:00
630 lines
23 KiB
Lua
630 lines
23 KiB
Lua
--[[
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Script Name : ItemScripts/ForgeryFreeportCitizenshipPapers.lua
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Script Author : dorbin
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Script Date : 2024.01.09 04:01:41
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Script Purpose :
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:
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--]]
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local BB = 5860 --Welcome to Freeport (Big Bend )
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local BB_F = 5866 --Big Bend Citizenship Task
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local BC = 5861 --Beggar's Court
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local BC_F = 5867
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local LA = 5862 --Longshadow Alley
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local LA_F = 5868
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local SB = 5859 --Stonestair Byway
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local SB_F = 5870
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local SY = 5863 --Scale Yard
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local SY_F = 5869
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local TS = 5864 --Temple Street
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local TS_F = 5871
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function examined(Item, Player)
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local Race = GetRace(Player)
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conversation = CreateConversation()
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if not HasQuest(Player,BB)
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and not HasQuest(Player,BB_F)
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and not HasQuest(Player,BC)
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and not HasQuest(Player,BC_F)
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and not HasQuest(Player,SB)
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and not HasQuest(Player,SB_F)
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and not HasQuest(Player,LA)
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and not HasQuest(Player,LA_F)
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and not HasQuest(Player,SY)
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and not HasQuest(Player,SY_F)
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and not HasQuest(Player,TS)
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and not HasQuest(Player,TS_F) then
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if CanReceiveQuest(Player,BB) or
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CanReceiveQuest(Player,BC) or
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CanReceiveQuest(Player,SB) or
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CanReceiveQuest(Player,LA) or
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CanReceiveQuest(Player,SY) or
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CanReceiveQuest(Player,TS) then
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AddConversationOption(conversation, "[Glance over the forms]","Intro")
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end
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AddConversationOption(conversation, "[Put the papers away]","CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "This stack of papers looks like Freeport Citzenship forms. They could be useful for someone looking to quickly become a citizen...")
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elseif
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GetQuestStep(Player,BB_F) <12 or
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GetQuestStep(Player,BC_F) <12 or
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GetQuestStep(Player,SB_F) <12 or
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GetQuestStep(Player,LA_F) <12 or
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GetQuestStep(Player,SY_F) <12 or
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GetQuestStep(Player,TS_F) <12 then
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Welcome2(Item,Player)
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elseif
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GetQuestStep(Player,BB_F) ==12 and CanReceiveQuest(Player,BB) or
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GetQuestStep(Player,BC_F) ==12 and CanReceiveQuest(Player,BC) or
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GetQuestStep(Player,SB_F) ==12 and CanReceiveQuest(Player,SB) or
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GetQuestStep(Player,LA_F) ==12 and CanReceiveQuest(Player,LA) or
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GetQuestStep(Player,SY_F) ==12 and CanReceiveQuest(Player,SY) or
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GetQuestStep(Player,TS_F) ==12 and CanReceiveQuest(Player,TS) then
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Task1(Item,Player)
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elseif
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GetQuestStep(Player,BB_F) ==12 and GetQuestStep(Player,BB)==1 or
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GetQuestStep(Player,BC_F) ==12 and GetQuestStep(Player,BC)==1 or
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GetQuestStep(Player,SB_F) ==12 and GetQuestStep(Player,SB)==1 or
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GetQuestStep(Player,LA_F) ==12 and GetQuestStep(Player,LA)==1 or
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GetQuestStep(Player,SY_F) ==12 and GetQuestStep(Player,SY)==1 or
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GetQuestStep(Player,TS_F) ==12 and GetQuestStep(Player,TS)==1 then
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Task1(Item,Player)
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else
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Intro(Item,Player)
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end
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end
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function Intro(Item,Player)
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local Race = GetRace(Player)
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conversation = CreateConversation()
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if Race == 11 then --Kerra
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if not HasQuest(Player,LA_F) and not HasCompletedQuest(Player,LA_F) then
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AddConversationOption(conversation, "[Make up a Overseer name]","Welcome1")
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OfferQuest(nil,Player,LA_F)
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end
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-- Erudite
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elseif Race == 3 or Race == 20 then
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if not HasQuest(Player,SY_F) and not HasCompletedQuest(Player,SY_F) then
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AddConversationOption(conversation, "[Make up a Overseer name]","Welcome1")
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OfferQuest(nil,Player,SY_F)
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end
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elseif Race == 9 then --Human
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local con = CreateConversation()
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if not HasQuest(Player,LA_F) and not HasCompletedQuest(Player,LA_F) then
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AddConversationOption(conversation, "[Make up a Overseer name]","Welcome1")
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OfferQuest(nil,Player,LA_F)
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end
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-- Barbarian / Dwarf
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elseif Race == 0 or Race == 2 then
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if not HasQuest(Player,SB_F) and not HasCompletedQuest(Player,SB_F) then
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AddConversationOption(conversation, "[Make up a Overseer name]","Welcome1")
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OfferQuest(nil,Player,SB_F)
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end
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-- Froglok / High Elf
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elseif Race == 4 or Race == 8 then
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if not HasQuest(Player,BC_F) and not HasCompletedQuest(Player,BC_F) then
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AddConversationOption(conversation, "[Make up a Overseer name]","Welcome1")
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OfferQuest(nil,Player,BC_F)
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end
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-- Half Elf / Wood Elf
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elseif Race == 6 or Race == 15 or Race == 16 then
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if not HasQuest(Player,TS_F) and not HasCompletedQuest(Player,TS_F) then
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AddConversationOption(conversation, "[Make up a Overseer name]","Welcome1")
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OfferQuest(nil,Player,TS_F)
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end
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-- Gnome / Halfling
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elseif Race == 5 or Race == 7 then
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if not HasQuest(Player,BB_F) and not HasCompletedQuest(Player,BB_F) then
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AddConversationOption(conversation, "[Make up a Overseer name]","Welcome1")
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OfferQuest(nil,Player,BB_F)
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end
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else
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if not HasQuest(Player,LA_F) and not HasCompletedQuest(Player,LA_F) then
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AddConversationOption(conversation, "[Make up a Overseer name]","Welcome1")
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OfferQuest(nil,Player,LA_F)
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end
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end
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AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "It states a Overseer is suppose to sign the document...\n\n[ ACCEPT THE QUEST ]")
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end
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function Welcome1(Item,Player) --ALIGNMENT/FACTION CHANGE + CHECK FOR QUEST1
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local Race = GetRace(Player)
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if not HasQuest(Player,BB)
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and not HasQuest(Player,BB_F)
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and not HasQuest(Player,BC)
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and not HasQuest(Player,BC_F)
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and not HasQuest(Player,SB)
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and not HasQuest(Player,SB_F)
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and not HasQuest(Player,LA)
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and not HasQuest(Player,LA_F)
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and not HasQuest(Player,SY)
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and not HasQuest(Player,SY_F)
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and not HasQuest(Player,TS)
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and not HasQuest(Player,TS_F) then
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Intro(Item,Player)
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else
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conversation = CreateConversation()
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AddConversationOption(conversation, "[Forge an address and check the list]","Welcome2")
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AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "The form states you need signitures from a landlord and to complete their checklist...")
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Faction(Item,Player)
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end
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end
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function Faction(Item,Player)
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Freeport = GetFactionAmount(Player, 11)
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Freeport_Add = (10000-Freeport)
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Freeport = GetFactionAmount(Player, 12)
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Freeport_Add = (-20000-Freeport)
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Neriak = GetFactionAmount(Player, 13)
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Kelethin = GetFactionAmount(Player, 14)
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Halas = GetFactionAmount(Player, 16)
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Gorowyn = GetFactionAmount(Player, 17)
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alignment = GetAlignment(Player)
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if Freeport <10000 and Freeport >=0 then ChangeFaction(Player, 11, Freeport_Add)
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elseif Freeport <0 then ChangeFaction(Player, 11, (Freeport*-1))
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Faction(Item,Player)
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end
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if Freeport <-20000 then ChangeFaction(Player, 12, Freeport_Add)
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elseif Freeport >-20000 then ChangeFaction(Player, 12, (Freeport*-1))
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end
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if Neriak >0 then ChangeFaction(Player, 13, -Neriak)
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elseif Neriak <0 then ChangeFaction(Player, 13, (Neriak*-1))
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end
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if Kelethin >0 then ChangeFaction(Player, 14, -Kelethin)
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elseif Kelethin <0 then ChangeFaction(Player, 14, (Kelethin*-1))
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end
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if Halas >0 then ChangeFaction(Player, 16, -Halas)
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elseif Halas <0 then ChangeFaction(Player, 16, (Halas*-1))
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end
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if Gorowyn >0 then ChangeFaction(Player, 17, -Gorowyn)
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elseif Gorowyn <0 then ChangeFaction(Player, 17, (Gorowyn*-1))
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end
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if GetRace(Player) == 0 or GetRace(Player) == 3 or GetRace(Player) == 5 or GetRace(Player) == 6 or GetRace(Player) == 9 or GetRace(Player) == 11 or GetRace(Player) == 20 then
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SetAlignment(Player, 2)
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end
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end
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function Welcome2(Item,Player)
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local Race = GetRace(Player)
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conversation = CreateConversation()
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AddConversationOption(conversation, "[Read the second form]","Task1")
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if Race == 11 then --Kerra
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if HasQuest(Player,LA_F) then
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SetStepComplete(Player,LA_F,1)
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SetStepComplete(Player,LA_F,2)
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SetStepComplete(Player,LA_F,3)
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SetStepComplete(Player,LA_F,4)
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SetStepComplete(Player,LA_F,5)
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SetStepComplete(Player,LA_F,6)
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SetStepComplete(Player,LA_F,7)
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SetStepComplete(Player,LA_F,8)
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SetStepComplete(Player,LA_F,9)
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SetStepComplete(Player,LA_F,10)
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SetStepComplete(Player,LA_F,11)
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SetStepComplete(Player,LA_F,12)
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end
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-- Erudite
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elseif Race == 3 or Race == 20 then
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if HasQuest(Player,SY_F) then
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SetStepComplete(Player,SY_F,1)
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SetStepComplete(Player,SY_F,2)
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SetStepComplete(Player,SY_F,3)
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SetStepComplete(Player,SY_F,4)
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SetStepComplete(Player,SY_F,5)
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SetStepComplete(Player,SY_F,6)
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SetStepComplete(Player,SY_F,7)
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SetStepComplete(Player,SY_F,8)
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SetStepComplete(Player,SY_F,9)
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SetStepComplete(Player,SY_F,10)
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SetStepComplete(Player,SY_F,11)
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SetStepComplete(Player,SY_F,12)
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end
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elseif Race == 9 then --Human
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local con = CreateConversation()
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if HasQuest(Player,LA_F) then
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SetStepComplete(Player,LA_F,1)
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SetStepComplete(Player,LA_F,2)
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SetStepComplete(Player,LA_F,3)
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SetStepComplete(Player,LA_F,4)
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SetStepComplete(Player,LA_F,5)
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SetStepComplete(Player,LA_F,6)
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SetStepComplete(Player,LA_F,7)
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SetStepComplete(Player,LA_F,8)
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SetStepComplete(Player,LA_F,9)
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SetStepComplete(Player,LA_F,10)
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SetStepComplete(Player,LA_F,11)
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SetStepComplete(Player,LA_F,12)
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elseif HasQuest(Player,SY_F) then
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SetStepComplete(Player,SY_F,1)
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SetStepComplete(Player,SY_F,2)
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SetStepComplete(Player,SY_F,3)
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SetStepComplete(Player,SY_F,4)
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SetStepComplete(Player,SY_F,5)
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SetStepComplete(Player,SY_F,6)
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SetStepComplete(Player,SY_F,7)
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SetStepComplete(Player,SY_F,8)
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SetStepComplete(Player,SY_F,9)
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SetStepComplete(Player,SY_F,10)
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SetStepComplete(Player,SY_F,11)
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SetStepComplete(Player,SY_F,12)
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end
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-- Barbarian / Dwarf
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elseif Race == 0 or Race == 2 then
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if HasQuest(Player,SB_F) then
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SetStepComplete(Player,SB_F,1)
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SetStepComplete(Player,SB_F,2)
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SetStepComplete(Player,SB_F,3)
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SetStepComplete(Player,SB_F,4)
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SetStepComplete(Player,SB_F,5)
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SetStepComplete(Player,SB_F,6)
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SetStepComplete(Player,SB_F,7)
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SetStepComplete(Player,SB_F,8)
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SetStepComplete(Player,SB_F,9)
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SetStepComplete(Player,SB_F,10)
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SetStepComplete(Player,SB_F,11)
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SetStepComplete(Player,SB_F,12)
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end
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-- Froglok / High Elf
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elseif Race == 4 or Race == 8 then
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if HasQuest(Player,BC_F) then
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SetStepComplete(Player,BC_F,1)
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SetStepComplete(Player,BC_F,2)
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SetStepComplete(Player,BC_F,3)
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SetStepComplete(Player,BC_F,4)
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SetStepComplete(Player,BC_F,5)
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SetStepComplete(Player,BC_F,6)
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SetStepComplete(Player,BC_F,7)
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SetStepComplete(Player,BC_F,8)
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SetStepComplete(Player,BC_F,9)
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SetStepComplete(Player,BC_F,10)
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SetStepComplete(Player,BC_F,11)
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SetStepComplete(Player,BC_F,12)
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end
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-- Half Elf / Wood Elf
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elseif Race == 6 or Race == 15 then
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if HasQuest(Player,TS_F) then
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SetStepComplete(Player,TS_F,1)
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SetStepComplete(Player,TS_F,2)
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SetStepComplete(Player,TS_F,3)
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SetStepComplete(Player,TS_F,4)
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SetStepComplete(Player,TS_F,5)
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SetStepComplete(Player,TS_F,6)
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SetStepComplete(Player,TS_F,7)
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SetStepComplete(Player,TS_F,8)
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SetStepComplete(Player,TS_F,9)
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SetStepComplete(Player,TS_F,10)
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SetStepComplete(Player,TS_F,11)
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SetStepComplete(Player,TS_F,12)
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end
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-- Gnome / Halfling
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elseif Race == 5 or Race == 7 then
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if HasQuest(Player,BB_F) then
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SetStepComplete(Player,BB_F,1)
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SetStepComplete(Player,BB_F,2)
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SetStepComplete(Player,BB_F,3)
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SetStepComplete(Player,BB_F,4)
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SetStepComplete(Player,BB_F,5)
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SetStepComplete(Player,BB_F,6)
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SetStepComplete(Player,BB_F,7)
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SetStepComplete(Player,BB_F,8)
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SetStepComplete(Player,BB_F,9)
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SetStepComplete(Player,BB_F,10)
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SetStepComplete(Player,BB_F,11)
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SetStepComplete(Player,BB_F,12)
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end
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else
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if HasQuest(Player,LA_F) then
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SetStepComplete(Player,LA_F,1)
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SetStepComplete(Player,LA_F,2)
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SetStepComplete(Player,LA_F,3)
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SetStepComplete(Player,LA_F,4)
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SetStepComplete(Player,LA_F,5)
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SetStepComplete(Player,LA_F,6)
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SetStepComplete(Player,LA_F,7)
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SetStepComplete(Player,LA_F,8)
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SetStepComplete(Player,LA_F,9)
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SetStepComplete(Player,LA_F,10)
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SetStepComplete(Player,LA_F,11)
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SetStepComplete(Player,LA_F,12)
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end
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end
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AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "There is another form meant to accompany the first. This second mentions a citizenship task. It states something about tokens and needing to prove yourself....\n\nWho has time for that?")
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end
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function Task1(Item,Player)
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local Race = GetRace(Player)
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conversation = CreateConversation()
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AddConversationOption(conversation, "[Check all the boxes and sign]","Task2")
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if Race == 1 or Race == 19 or Race == 17 then
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if CanReceiveQuest(Player,LA) then
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OfferQuest(nil,Player,LA)
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end
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-- Barbarian / Iksar / Sarnak
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elseif Race == 0 or Race == 10 or Race == 18 then
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if CanReceiveQuest(Player,SY) then
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OfferQuest(nil,Player,SY)
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end
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-- Erudite / Kerra
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elseif Race == 3 or Race == 11 then
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if CanReceiveQuest(Player,SB) then
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OfferQuest(nil,Player,SB)
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end
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-- Human / Half Elf
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elseif Race == 9 or Race == 6 then
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if CanReceiveQuest(Player,BC) then
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OfferQuest(nil,Player,BC)
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end
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-- Ratonga / Gnome
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elseif Race == 5 or Race == 13 then
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if CanReceiveQuest(Player,TS) then
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OfferQuest(nil,Player,TS)
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end
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-- Orge / Troll
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elseif Race == 12 or Race == 14 then
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if CanReceiveQuest(Player,BB) then
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OfferQuest(nil,Player,BB)
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end
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else
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if CanReceiveQuest(Player,BC) then
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OfferQuest(nil,Player,BC)
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end
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end
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AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "The second form lists...yadda yadda yadda.\n\nA few marks here and there should finish up everything.\n\n[ ACCEPT THE QUEST ]")
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end
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function Task2(Item,Player)
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local Race = GetRace(Player)
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if Race == 11 then --Kerra
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if HasQuest(Player,LA_F) then
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SetStepComplete(Player,LA_F,13)
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end
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if HasQuest(Player,LA) then
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SetStepComplete(Player,LA,1)
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SetStepComplete(Player,LA,2)
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SetStepComplete(Player,LA,3)
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SetStepComplete(Player,LA,4)
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SetStepComplete(Player,LA,5)
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SetStepComplete(Player,LA,6)
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SetStepComplete(Player,LA,7)
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end
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-- Erudite
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elseif Race == 3 or Race == 20 then
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if HasQuest(Player,SY_F) then
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SetStepComplete(Player,SY_F,13)
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end
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if HasQuest(Player,SY) then
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SetStepComplete(Player,SY,1)
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SetStepComplete(Player,SY,2)
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SetStepComplete(Player,SY,3)
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SetStepComplete(Player,SY,4)
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SetStepComplete(Player,SY,5)
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SetStepComplete(Player,SY,6)
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SetStepComplete(Player,SY,7)
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end
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elseif Race == 9 then --Human
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local con = CreateConversation()
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if HasQuest(Player,LA_F) then
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SetStepComplete(Player,LA_F,13)
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end
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if HasQuest(Player,LA) then
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SetStepComplete(Player,LA,1)
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SetStepComplete(Player,LA,2)
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SetStepComplete(Player,LA,3)
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SetStepComplete(Player,LA,4)
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SetStepComplete(Player,LA,5)
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SetStepComplete(Player,LA,6)
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SetStepComplete(Player,LA,7)
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end
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if HasQuest(Player,SY_F) then
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SetStepComplete(Player,SY_F,13)
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end
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if HasQuest(Player,SY) then
|
|
SetStepComplete(Player,SY,1)
|
|
SetStepComplete(Player,SY,2)
|
|
SetStepComplete(Player,SY,3)
|
|
SetStepComplete(Player,SY,4)
|
|
SetStepComplete(Player,SY,5)
|
|
SetStepComplete(Player,SY,6)
|
|
SetStepComplete(Player,SY,7)
|
|
end
|
|
-- Barbarian / Dwarf
|
|
elseif Race == 0 or Race == 2 then
|
|
if HasQuest(Player,SB_F) then
|
|
SetStepComplete(Player,SB_F,13)
|
|
end
|
|
if HasQuest(Player,SB) then
|
|
SetStepComplete(Player,SB,1)
|
|
SetStepComplete(Player,SB,2)
|
|
SetStepComplete(Player,SB,3)
|
|
SetStepComplete(Player,SB,4)
|
|
SetStepComplete(Player,SB,5)
|
|
SetStepComplete(Player,SB,6)
|
|
SetStepComplete(Player,SB,7)
|
|
end
|
|
-- Froglok / High Elf
|
|
elseif Race == 4 or Race == 8 then
|
|
if HasQuest(Player,BC_F) then
|
|
SetStepComplete(Player,BC_F,13)
|
|
end
|
|
if HasQuest(Player,BC) then
|
|
SetStepComplete(Player,BC,1)
|
|
SetStepComplete(Player,BC,2)
|
|
SetStepComplete(Player,BC,3)
|
|
SetStepComplete(Player,BC,4)
|
|
SetStepComplete(Player,BC,5)
|
|
SetStepComplete(Player,BC,6)
|
|
SetStepComplete(Player,BC,7)
|
|
end
|
|
-- Half Elf / Wood Elf
|
|
elseif Race == 6 or Race == 15 then
|
|
if HasQuest(Player,TS_F) then
|
|
SetStepComplete(Player,TS_F,13)
|
|
end
|
|
if HasQuest(Player,TS) then
|
|
SetStepComplete(Player,TS,1)
|
|
SetStepComplete(Player,TS,2)
|
|
SetStepComplete(Player,TS,3)
|
|
SetStepComplete(Player,TS,4)
|
|
SetStepComplete(Player,TS,5)
|
|
SetStepComplete(Player,TS,6)
|
|
SetStepComplete(Player,TS,7)
|
|
end
|
|
-- Gnome / Halfling
|
|
elseif Race == 5 or Race == 7 then
|
|
if HasQuest(Player,BB_F) then
|
|
SetStepComplete(Player,BB_F,13)
|
|
end
|
|
if HasQuest(Player,BB) then
|
|
SetStepComplete(Player,BB,1)
|
|
SetStepComplete(Player,BB,2)
|
|
SetStepComplete(Player,BB,3)
|
|
SetStepComplete(Player,BB,4)
|
|
SetStepComplete(Player,BB,5)
|
|
SetStepComplete(Player,BB,6)
|
|
SetStepComplete(Player,BB,7)
|
|
end
|
|
else
|
|
if HasQuest(Player,LA_F) then
|
|
SetStepComplete(Player,LA_F,13)
|
|
end
|
|
if HasQuest(Player,LA) then
|
|
SetStepComplete(Player,LA,1)
|
|
SetStepComplete(Player,LA,2)
|
|
SetStepComplete(Player,LA,3)
|
|
SetStepComplete(Player,LA,4)
|
|
SetStepComplete(Player,LA,5)
|
|
SetStepComplete(Player,LA,6)
|
|
SetStepComplete(Player,LA,7)
|
|
end
|
|
end
|
|
conversation = CreateConversation()
|
|
|
|
if GetClass(Player)==1 then
|
|
AddConversationOption(conversation, ""..GetName(Player).." the Fighter", "Task3")
|
|
elseif GetClass(Player)==11 then
|
|
AddConversationOption(conversation, ""..GetName(Player).." the Priest", "Task3")
|
|
elseif GetClass(Player)==21 then
|
|
AddConversationOption(conversation, ""..GetName(Player).." the Mage", "Task3")
|
|
elseif GetClass(Player)==31 then
|
|
AddConversationOption(conversation, ""..GetName(Player).." the Scout", "Task3")
|
|
else
|
|
AddConversationOption(conversation, ""..GetName(Player).."", "Task3")
|
|
end
|
|
|
|
AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
|
|
StartDialogConversation(conversation, 2, Item, Player, "All that is left to do is sign your name...\n\nAre you ready to be a citizen of Freeport?")
|
|
end
|
|
|
|
function Task3(Item,Player)
|
|
local Race = GetRace(Player)
|
|
if Race == 11 then --Kerra
|
|
if HasQuest(Player,LA_F) then
|
|
SetStepComplete(Player,LA_F,14)
|
|
end
|
|
if HasQuest(Player,LA) then
|
|
SetStepComplete(Player,LA,8)
|
|
end
|
|
-- Erudite
|
|
elseif Race == 3 or Race == 20 then
|
|
if HasQuest(Player,SY_F) then
|
|
SetStepComplete(Player,SY_F,14)
|
|
end
|
|
if HasQuest(Player,SY) then
|
|
SetStepComplete(Player,SY,8)
|
|
end
|
|
elseif Race == 9 then --Human
|
|
local con = CreateConversation()
|
|
if HasQuest(Player,LA_F) then
|
|
SetStepComplete(Player,LA_F,14)
|
|
end
|
|
if HasQuest(Player,LA) then
|
|
SetStepComplete(Player,LA,8)
|
|
end
|
|
if HasQuest(Player,SY_F) then
|
|
SetStepComplete(Player,SY_F,14)
|
|
end
|
|
if HasQuest(Player,SY) then
|
|
SetStepComplete(Player,SY,8)
|
|
end
|
|
-- Barbarian / Dwarf
|
|
elseif Race == 0 or Race == 2 then
|
|
if HasQuest(Player,SB_F) then
|
|
SetStepComplete(Player,SB_F,14)
|
|
end
|
|
if HasQuest(Player,SB) then
|
|
SetStepComplete(Player,SB,8)
|
|
end
|
|
-- Froglok / High Elf
|
|
elseif Race == 4 or Race == 8 then
|
|
if HasQuest(Player,BC_F) then
|
|
SetStepComplete(Player,BC_F,14)
|
|
end
|
|
if HasQuest(Player,BC) then
|
|
SetStepComplete(Player,BC,8)
|
|
end
|
|
-- Half Elf / Wood Elf
|
|
elseif Race == 6 or Race == 15 then
|
|
if HasQuest(Player,TS_F) then
|
|
SetStepComplete(Player,TS_F,14)
|
|
end
|
|
if HasQuest(Player,TS) then
|
|
SetStepComplete(Player,TS,8)
|
|
end
|
|
-- Gnome / Halfling
|
|
elseif Race == 5 or Race == 7 then
|
|
if HasQuest(Player,BB_F) then
|
|
SetStepComplete(Player,BB_F,14)
|
|
end
|
|
if HasQuest(Player,BB) then
|
|
SetStepComplete(Player,BB,8)
|
|
end
|
|
else
|
|
if HasQuest(Player,LA_F) then
|
|
SetStepComplete(Player,LA_F,14)
|
|
end
|
|
if HasQuest(Player,LA) then
|
|
SetStepComplete(Player,LA,8)
|
|
end
|
|
end
|
|
AddSpellBookEntry(Player, 8057, 1) --CALL TO QEYNOS
|
|
SendMessage(Player, "You are now a Citizen of Freeport!","yellow")
|
|
SendPopUpMessage(Player, "You are now a Citizen of Freeport!",250,250,250)
|
|
PlaySound(Player, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
|
|
ApplySpellVisual(Player, 324)
|
|
AddTimer(Player,1000,"TaskDone",1)
|
|
conversation = CreateConversation()
|
|
AddConversationOption(conversation, "[Stuff the completed forms away]","TaskDone")
|
|
StartDialogConversation(conversation, 2, Item, Player, "Well done, you've faked becoming a citizen of Freeport!")
|
|
end
|
|
|
|
function TaskDone(Item,Player)
|
|
CloseItemConversation(Item,Player)
|
|
if HasItem(Player,1001112) then
|
|
RemoveItem(Player,1001112,1)
|
|
end
|
|
end
|
|
|