mirror of
https://github.com/emagi/eq2emu-content
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42 lines
2.5 KiB
Lua
Executable file
42 lines
2.5 KiB
Lua
Executable file
--[[
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Script Name : ItemScripts/Ilucidesbatteredjournal.lua
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Script Author : Premierio015
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Script Date : 2021.07.09 09:07:35
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Script Purpose :
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:
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--]]
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local SearchingTheDepthsofFallenGate = 5307
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function examined(Item, Player)
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if not HasQuest(Player, SearchingTheDepthsofFallenGate) and not HasCompletedQuest(Player, SearchingTheDepthsofFallenGate) then
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OfferQuest(nil, Player, SearchingTheDepthsofFallenGate)
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end
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conversation = CreateConversation()
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AddConversationOption(conversation, "[continue reading]", "page2")
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AddConversationOption(conversation, "[close the journal]", "CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "Journal entry, day 15 - I can't seem to figure out this door. I've wracked my brain for a solution, but I can't seem to find a way past it. The zombies are starting to get on my nerves though. Ahh well, back to my exploration!")
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end
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function page2(Item, Player)
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conversation = CreateConversation()
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AddConversationOption(conversation, "[turn the page]", "page3")
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AddConversationOption(conversation, "[close the journal]", "CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "Journal entry, day 17: It is possible that the door is magically sealed. I do feel a bit uneasy getting close to it, but something behind it seems to draw me closer. It's almost as if it's calling out to me. Perhaps the door was magically sealed? I do not know yet, but I will find out!")
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end
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function page3(Item, Player)
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conversation = CreateConversation()
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AddConversationOption(conversation, "[turn the page]", "page4")
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AddConversationOption(conversation, "[close the journal]", "CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "Journal entry, day 21: Blast these foul undead! They interrupted my sleep THREE times last night. Or at least, I think it's night. So hard to tell down here. Oh, how I long for the cool air of the thicket and a nice jum jum ale! A stool, and a nice book ... hey, wait, a book! I think this might be a good plan...")
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end
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function page4(Item, Player)
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conversation = CreateConversation()
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AddConversationOption(conversation, "[put the journal in your quest satchel]", "CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "Journal entry, day 21-and-a-half: That's it! I'll head to Freeport and see if I can find something of use in that Academy of theirs! Oh wait ... what's this thing? It's certainly ugly ... hmm ... this could be bad...")
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end
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