mirror of
https://github.com/emagi/eq2emu-content
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82 lines
No EOL
4 KiB
Lua
Executable file
82 lines
No EOL
4 KiB
Lua
Executable file
--[[
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Script Name : ItemScripts/asandyboneshardClassic.lua
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Script Author : Dorbin
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Script Date : 2022.09.16 09:09:30
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Script Purpose : Classic Version of a Sandy Bone Shard quest.
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:
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--]]
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local BoneShard = 5746
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function examined(Item, Player)
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if not HasQuest(Player, BoneShard) and not HasCompletedQuest(Player, BoneShard) then
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Dialog1(Item,Player)
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elseif GetQuestStep(Player,BoneShard)==1 or GetQuestStep(Player,BoneShard)==2 then
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Dialog2(Item,Player)
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elseif GetQuestStep(Player,BoneShard)==3 or GetQuestStep(Player,BoneShard)==4 then
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Dialog3(Item,Player)
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elseif GetQuestStep(Player,BoneShard)==5 or GetQuestStep(Player,BoneShard)==6 then
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Dialog4(Item,Player)
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elseif HasCompletedQuest(Player, BoneShard)then
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Completed(Item,Player)
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end
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end
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function Dialog1(Item,Player)
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conversation = CreateConversation()
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AddConversationOption(conversation, "I should try to see if other crabs have more missing pieces to the token.", "Dialog2")
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AddConversationOption(conversation, "[Put the Piece Away]", "CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "It appears as if there once were other pieces to the token and this is only one part. If you could find the rest and a chain or strap you might be able to fashion a necklace from the repaired trinket and gain a momento of the island. The other pieces may be near where you found this one.")
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end
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function Dialog2(Item,Player)
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conversation = CreateConversation()
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if not HasQuest(Player, BoneShard) and not HasCompletedQuest(Player, BoneShard) then
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OfferQuest(nil,Player,BoneShard)
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end
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if GetQuestStep(Player,BoneShard)==2 then
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AddConversationOption(conversation, "[Assemble the Pieces]", "Dialog3")
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end
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AddConversationOption(conversation, "[Put the Piece Away]", "CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "This old and yellowed piece of bone seems to be more than it first appears. Intricate etchings appear on the surface as you brush away the sand.")
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end
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function Dialog3(Item,Player)
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conversation = CreateConversation()
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if GetQuestStep(Player,BoneShard)==4 then
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AddConversationOption(conversation, "[Glue the Pieces Together]", "Dialog4")
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end
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if GetQuestStep(Player,BoneShard)==2 then
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SetStepComplete(Player,BoneShard,2)
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end
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AddConversationOption(conversation, "[Put the Piece Away]", "CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "As you assemble the pieces of the takon the intricate carving of a ship becomes clear. The pieces can be repaired but some sort of glue will be needed to hold them together again. Fish skin may be a good start to create the glue.")
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end
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function Dialog4(Item,Player)
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conversation = CreateConversation()
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if GetQuestStep(Player,BoneShard)==6 then
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AddConversationOption(conversation, "[Add the Leather Cord]", "QuestFinish")
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end
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if GetQuestStep(Player,BoneShard)==4 then
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SetStepComplete(Player,BoneShard,4)
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end
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AddConversationOption(conversation, "[Put the Token Away]", "CloseItemConversation")
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StartDialogConversation(conversation, 2, Item, Player, "The glue holds well and the lines made by the cracks are barely visible. The small hoop that had been carved long ago at the top only needs a cord of leather and the necklace will be complete.")
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end
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function QuestFinish(Item,Player)
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CloseItemConversation(Item,Player)
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if GetQuestStep(Player,BoneShard)==6 then
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SetStepComplete(Player,BoneShard,6)
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end
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if HasItem(Player,1001012) then
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RemoveItem(Player,1001012,1)
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end
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end
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function Completed(Item,Player)
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conversation = CreateConversation()
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AddConversationOption(conversation, "[Throw the token]", "QuestFinish")
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StartDialogConversation(conversation, 2, Item, Player, "This piece of bone looks like the talisman you've already remade. It may be best to throw it back into the sea for another crab to find.")
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end |