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https://github.com/emagi/eq2emu-content
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51 lines
2.1 KiB
Lua
Executable file
51 lines
2.1 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/Antonica/KnightGrelStoneshearer.lua
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Script Author : Premierio015
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Script Date : 2022.05.09 12:05:20
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Script Purpose :
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:
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--]]
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require "SpawnScripts/Generic/DialogModule"
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local LordGrimrotsScythe = 5522
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function spawn(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("And who might you be?")
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Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer000.mp3", 3381463190, 2283836874)
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if GetQuestStepProgress(Spawn, LordGrimrotsScythe,1) == 0 and HasQuest(Spawn,LordGrimrotsScythe) then
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Dialog.AddOption( "Ignar Steadirt sent me.", "Option1")
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end
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Dialog.AddOption("Just passing through, sorry to interrupt you.")
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Dialog.Start()
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end
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function Option1(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Ignar? Oh, I'll bet he's waiting on a report! Poor fellow, he can't hear with one ear, you know. That's why he's been assigned duty out of harm's way.")
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Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer001.mp3", 1129984683, 980692304)
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Dialog.AddOption("Do you have your report? Ignar asked me to pick them up.", "Option2")
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Dialog.Start()
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end
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function Option2(NPC, Spawn)
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SetStepComplete(Spawn, LordGrimrotsScythe, 1)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Yes, here it is. The word is, something peculiar's going on ... apparently, there's a group of gnolls--the little wretches--that are trying to conjure up an undead invasion. I'm not sure what they're using, but the activity of the undead has increased. I will send word to Ignar without delay should I learn more.")
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Dialog.AddVoiceover("voiceover/english/knight_grel_stoneshearer/antonica/quests/firemyst/grel_stoneshearer002.mp3", 1531924790, 1319128858)
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PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
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Dialog.AddOption("I'll let Ignar know.")
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Dialog.Start()
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end
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function respawn(NPC)
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spawn(NPC)
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end
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