eq2emu-content/SpawnScripts/Antonica/OlOneEye.lua
2024-10-26 11:37:28 +00:00

93 lines
No EOL
2.6 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Antonica/OlOneEye.lua
Script Author : Premierio015
Script Date : 2021.08.13 07:08:33
Script Purpose :
:
--]]
local TheOneThatGotAway = 5338
function ChooseMovement(NPC)
local route = math.random(1,4)
if route == 1 then
RouteOne(NPC, Spawn)
elseif route == 2 then
RouteTwo(NPC, Spawn)
elseif route == 3 then
RouteThree(NPC, Spawn)
elseif route == 4 then
RouteFour(NPC, Spawn)
end
end
function RouteOne(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X + 5, Y, Z, 2,0)
MovementLoopAddLocation(NPC, X , Y, Z + 8, 2, 0)
MovementLoopAddLocation(NPC, X + 5, Y, Z -5, 2, 0)
MovementLoopAddLocation(NPC, X + 8, Y, Z + 4, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
end
function RouteTwo(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 8, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z - 8, 2, 0)
MovementLoopAddLocation(NPC, X - 5, Y, Z -5, 2, 0)
MovementLoopAddLocation(NPC, X , Y, Z - 4, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z, 1, 0, "ChooseMovement")
end
function RouteThree(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X + 5, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X -8, Y, Z - 4, 2, 0)
MovementLoopAddLocation(NPC, X + 8, Y, Z -5, 2, 0)
MovementLoopAddLocation(NPC, X + 5, Y, Z - 5, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0, "ChooseMovement")
end
function RouteFour(NPC, Spawn)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 5, Y, Z -8, 2, 0)
MovementLoopAddLocation(NPC, X - 8, Y, Z + 5, 2, 0)
MovementLoopAddLocation(NPC, X + 5, Y, Z, 2, 0)
MovementLoopAddLocation(NPC, X - 8, Y, Z + 5, 2, 0)
MovementLoopAddLocation(NPC, X, Y, Z, 2, 0, "ChooseMovement")
end
function spawn(NPC)
SetPlayerProximityFunction(NPC, 5, "InRange", "InRange", Spawn)
ChooseMovement(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function InRange(NPC, Spawn)
if GetQuestStep(Spawn, TheOneThatGotAway) == 1 then
SetStepComplete(Spawn, TheOneThatGotAway, 1)
end
end
function respawn(NPC)
spawn(NPC)
end