mirror of
https://github.com/emagi/eq2emu-content
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93 lines
No EOL
2.6 KiB
Lua
Executable file
93 lines
No EOL
2.6 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/Antonica/OlOneEye.lua
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Script Author : Premierio015
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Script Date : 2021.08.13 07:08:33
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Script Purpose :
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:
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--]]
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local TheOneThatGotAway = 5338
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function ChooseMovement(NPC)
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local route = math.random(1,4)
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if route == 1 then
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RouteOne(NPC, Spawn)
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elseif route == 2 then
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RouteTwo(NPC, Spawn)
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elseif route == 3 then
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RouteThree(NPC, Spawn)
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elseif route == 4 then
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RouteFour(NPC, Spawn)
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end
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end
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function RouteOne(NPC, Spawn)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
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MovementLoopAddLocation(NPC, X + 5, Y, Z, 2,0)
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MovementLoopAddLocation(NPC, X , Y, Z + 8, 2, 0)
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MovementLoopAddLocation(NPC, X + 5, Y, Z -5, 2, 0)
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MovementLoopAddLocation(NPC, X + 8, Y, Z + 4, 2, 0)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
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end
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function RouteTwo(NPC, Spawn)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
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MovementLoopAddLocation(NPC, X - 8, Y, Z, 2, 0)
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MovementLoopAddLocation(NPC, X, Y, Z - 8, 2, 0)
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MovementLoopAddLocation(NPC, X - 5, Y, Z -5, 2, 0)
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MovementLoopAddLocation(NPC, X , Y, Z - 4, 2, 0)
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MovementLoopAddLocation(NPC, X, Y, Z, 1, 0, "ChooseMovement")
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end
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function RouteThree(NPC, Spawn)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
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MovementLoopAddLocation(NPC, X + 5, Y, Z, 2, 0)
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MovementLoopAddLocation(NPC, X -8, Y, Z - 4, 2, 0)
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MovementLoopAddLocation(NPC, X + 8, Y, Z -5, 2, 0)
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MovementLoopAddLocation(NPC, X + 5, Y, Z - 5, 2, 0)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, 0, "ChooseMovement")
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end
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function RouteFour(NPC, Spawn)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
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MovementLoopAddLocation(NPC, X - 5, Y, Z -8, 2, 0)
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MovementLoopAddLocation(NPC, X - 8, Y, Z + 5, 2, 0)
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MovementLoopAddLocation(NPC, X + 5, Y, Z, 2, 0)
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MovementLoopAddLocation(NPC, X - 8, Y, Z + 5, 2, 0)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, 0, "ChooseMovement")
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end
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function spawn(NPC)
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SetPlayerProximityFunction(NPC, 5, "InRange", "InRange", Spawn)
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ChooseMovement(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function InRange(NPC, Spawn)
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if GetQuestStep(Spawn, TheOneThatGotAway) == 1 then
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SetStepComplete(Spawn, TheOneThatGotAway, 1)
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end
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end
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function respawn(NPC)
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spawn(NPC)
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end |