mirror of
https://github.com/emagi/eq2emu-content
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65 lines
2.8 KiB
Lua
Executable file
65 lines
2.8 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/ButcherblockMountains/BiminiBowchaser.lua
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Script Purpose : Bimini Bowchaser <The Far Seas Trading Company>
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Script Author : jakejp
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Script Date : 2018.06.02
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Script Notes : Auto-Generated Conversation from PacketParser Data
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--]]
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local CaptainSays = 267
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function spawn(NPC)
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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if HasQuest(Spawn, CaptainSays) and GetQuestStep(Spawn, CaptainSays) == 1 then
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PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "Avast ye, shortie! I come with Cap'n Stonnacky new orders for you!", "dlg_6_1")
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AddConversationOption(conversation, "Blimmey! You're three sheets to the wind!")
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StartConversation(conversation, NPC, Spawn, "Oooooh, what do ya do wit' a drunken halfling? What do ya do wit' a drunken' halfling? What do ya do wit' meeee.... *hick-up*.")
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else
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PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1040.mp3", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "Blimey! You're three sheets to the wind!")
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StartConversation(conversation, NPC, Spawn, "Oooooh, what do ya do wit' a drunken halfling? What do ya do wit' a drunken' halfling? What do ya do wit' meeee.... *hick-up*.")
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end
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end
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function dlg_6_1(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "You're to coil down the lines an' be sure the flemish boat falls correctly!", "WrongChoice")
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AddConversationOption(conversation, "You're to flemish down the boat falls an' be sure all the lines are coiled correctly!", "dlg_6_2")
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AddConversationOption(conversation, "You're to flemish down the lines an' be sure the boat is coiled correctly.", "WrongChoice")
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StartConversation(conversation, NPC, Spawn, "Oh yeah? And just what exactly do he want me to do?")
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end
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function dlg_6_2(NPC, Spawn)
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SetStepComplete(Spawn, CaptainSays, 1)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "On the double, matey!")
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StartConversation(conversation, NPC, Spawn, "Oh! Aye aye. You tell the Cap'n I'll be right on it!")
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end
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function WrongChoice(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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AddConversationOption(conversation, "Wait, maybe I had that wrong. Let me try again.", "dlg_6_1")
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StartConversation(conversation, NPC, Spawn, "He wants me to do what?! Ha ha ha! Tha's a good one. Almost made me believe you really did have orders from the ol' Cap'n hisself? *hick-up*.")
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end
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