eq2emu-content/SpawnScripts/Butcherblock/IrontoeForeman.lua
2024-10-26 11:37:28 +00:00

55 lines
1.8 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/ButcherblockMountains/IrontoeForeman.lua
Script Purpose : Irontoe Foreman <The Irontoe Brigade>
Script Author : jakejp
Script Date : 2018.06.08
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
local IrontoeBrigadeRequisitionLists = 282
function spawn(NPC)
end
function respawn(NPC)
spawn(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
local choice = math.random(1,3)
if HasQuest(Spawn, IrontoeBrigadeRequisitionLists) == true and GetQuestStep(Spawn, IrontoeBrigadeRequisitionLists) == 2 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I am here for your requisition list.", "dlg_3_1")
StartConversation(conversation, NPC, Spawn, "Yeah?")
else
if choice == 1 then
PlayFlavor(NPC, "", "I hope we get those shovels we need.", "", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "Not much to see in here. It's pretty boring.", "", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "Hello there!", "", 1689589577, 4560189, Spawn)
end
end
end
function dlg_3_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
SetStepComplete(Spawn, IrontoeBrigadeRequisitionLists, 2)
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Thank you.")
StartConversation(conversation, NPC, Spawn, "Ah, so you guys can tell us we don't have the budget... I know the drill, here ya go.")
end
--[[ raw_conversations
PlayFlavor(NPC, "", "Why must you bother me?", "", 1689589577, 4560189, Spawn)
PlayFlavor(NPC, "", "What is it? What do you want?", "", 1689589577, 4560189, Spawn)
--]]