mirror of
https://github.com/emagi/eq2emu-content
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102 lines
4.3 KiB
Lua
Executable file
102 lines
4.3 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/Castleview/GrommlukOognee.lua
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Script Purpose : Grommluk Oognee
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Script Author : Dorbin
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Script Date : 2022.01.26
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Script Notes :
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--]]
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require "SpawnScripts/Generic/DialogModule"
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dofile("SpawnScripts/Generic/GenericEcologyVoiceOvers.lua")
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local Bog = 5458
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function spawn(NPC)
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SetPlayerProximityFunction(NPC, 4, "InRange", "LeaveRange")
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ProvidesQuest(NPC, Bog)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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if GetFactionAmount(Spawn,11) <0 then
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FactionChecking(NPC, Spawn, faction)
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else
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Ahhh... It feels good to get into the water and relax, but too bad this isn't a swamp, though. The water is too clean the stone doesn't squish...")
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Dialog.AddVoiceover("voiceover/english/grommluk_oognee/qey_village04/grommlukoognee.mp3", 1671306238, 1249436621)
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PlayFlavor(NPC, "", "", "sigh", 0, 0, Spawn)
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if not HasCompletedQuest (Spawn, Bog) and not HasQuest (Spawn, Bog) then
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Dialog.AddOption("What seems to be the matter?", "Matter")
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end
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if GetQuestStep (Spawn, Bog)==2 then
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Dialog.AddOption("I have your jar with swamp water and extra muck.", "Delivery")
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end
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Dialog.AddOption("Enjoy your soak. Good day.")
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Dialog.Start()
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end
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function InRange(NPC, Spawn)
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if GetFactionAmount(Spawn,11) <0 then
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FactionChecking(NPC, Spawn, faction)
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else
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if MakeRandomInt(1, 100) <= 60 then
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if not HasCompletedQuest (Spawn, Bog) then
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FaceTarget(NPC,Spawn)
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local choice = MakeRandomInt(1,2)
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if choice == 1 then
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PlayFlavor(NPC, "voiceover/english/grommluk_oognee/qey_village04/100_swimmer_grommluk_multhail2_b5e61808.mp3", "I profess that I am not mad, but I do thinketh this water is too clean. And the stones! They doth not squish under thy feet!", "crazy", 2658355916, 3677777453)
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else
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PlayFlavor(NPC, "voiceover/english/grommluk_oognee/qey_village04/100_swimmer_grommluk_callout_893d31d6.mp3", "Aaaaahhh ... This is not how a Froglok should live. Hello, friend. What does thou need?", "pout", 1845678991, 1668939224, Spawn)
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end
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end
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else
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if HasCompletedQuest (Spawn, Bog) then
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local choice = MakeRandomInt(1,2)
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if choice == 1 then
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PlayFlavor(NPC, "voiceover/english/grommluk_oognee/qey_village04/100_swimmer_grommluk_multhail2_b5e61808.mp3", "I profess that I am not mad, but I do thinketh this water is too clean. And the stones! They doth not squish under thy feet!", "crazy", 2658355916, 3677777453)
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else
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PlayFlavor(NPC, "", "", "dance", 0, 0)
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end
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end
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end
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end
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end
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function Matter(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Nothing like being submerged in marsh water up to thy eyeballs, and feeling the ground squish between thy toes. I hear the Peat Bog is like that. Could'st thou go there and find out for me? I would graciously pay'st thou for the job.")
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Dialog.AddVoiceover("voiceover/english/grommluk_oognee/qey_village04/grommlukoognee000.mp3",2855844527, 67892333)
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PlayFlavor(NPC, "", "", "ponder", 0,0 , Spawn)
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Dialog.AddOption("I can explore the Peat Bog for you.", "QuestStart")
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Dialog.AddOption("I have no desire to wallow in the Peat Bog. Sorry.")
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Dialog.Start()
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end
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function QuestStart(NPC, Spawn, Quest)
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FaceTarget(NPC, Spawn)
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OfferQuest(NPC, Spawn, Bog)
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end
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-- This line is accurate, but the MP3 does not work. We need the keys. (2022.02.18 Dorbin)
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function Delivery(NPC, Spawn)
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SetStepComplete(Spawn,Bog , 2)
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FaceTarget(NPC, Spawn)
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Dialog.New(NPC, Spawn)
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Dialog.AddDialog("Ah, this is a great sample. It looks unto me like the Peat Bog is just what I'm looking for. Grammarcy for your help. Here is the money I told thee I would pay thou.")
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Dialog.AddVoiceover("voiceover/english/grommluk_oognee/qey_village04/grommlukoognee002.mp3",0, 0)
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PlayFlavor(NPC, "", "", "happy", 0,0 , Spawn)
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Dialog.AddOption("Enjoy your bog swims.")
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Dialog.Start()
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end
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function QuestDone(NPC, Spawn)
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end
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