mirror of
https://github.com/emagi/eq2emu-content
synced 2026-08-12 20:23:03 -04:00
84 lines
4 KiB
Lua
Executable file
84 lines
4 KiB
Lua
Executable file
--[[
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Script Name : crypt_substance12.lua
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Script Purpose : Waypoint Path for crypt_substance12.lua
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Script Author : Devn00b
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Script Date : 05/13/2020 12:41:58 PM
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Script Notes : Locations collected from Live
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--]]
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function spawn(NPC)
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local Level = GetLevel(NPC)
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local level1 = 5
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local level2 = 6
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local difficulty1 = 6
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local hp1 = 130
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local power1 = 65
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local difficulty2 = 6
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local hp2 = 150
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local power2 = 80
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if Level == level1 then
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SpawnSet(NPC, "difficulty", difficulty1)
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SpawnSet(NPC, "hp", hp1)
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SpawnSet(NPC, "power", power1)
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elseif Level == level2
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then
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SpawnSet(NPC, "difficulty", difficulty2)
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SpawnSet(NPC, "hp", hp2)
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SpawnSet(NPC, "power", power2)
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end
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waypoints(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function waypoints(NPC)
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MovementLoopAddLocation(NPC, -182.74, -0.13, -189.32, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -183, -0.04, -186.94, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -183.04, -0.09, -193.12, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -183.38, -0.09, -190.41, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -176.05, -0.12, -188.15, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -173.91, -0.18, -185.37, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -173.77, -0.02, -176.62, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -166.87, 0.26, -171.63, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -154.76, -0.31, -172.57, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -143.91, -0.36, -178.18, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -132.44, 0.48, -181.8, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -121.31, 0.54, -180.9, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -118.02, -0.12, -168.19, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -120.82, 0.44, -151.95, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -126.49, -0.07, -146.98, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -129.07, -0.06, -137.61, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -125.1, -0.12, -123.18, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -123.04, 0.54, -119.89, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -115.8, -0.08, -116.77, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -108.04, -0.11, -114.56, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -83.15, -0.09, -139.11, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -108.04, -0.11, -114.56, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -115.8, -0.08, -116.77, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -123.04, 0.54, -119.89, 1, math.random(0,10))
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MovementLoopAddLocation(NPC, -125.1, -0.12, -123.18, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -129.07, -0.06, -137.61, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -126.49, -0.07, -146.98, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -120.82, 0.44, -151.95, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -118.02, -0.12, -168.19, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -121.31, 0.54, -180.9, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -132.44, 0.48, -181.8, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -143.91, -0.36, -178.18, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -154.76, -0.31, -172.57, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -166.87, 0.26, -171.63, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -173.77, -0.02, -176.62, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -173.91, -0.18, -185.37, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -176.05, -0.12, -188.15, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -183.38, -0.09, -190.41, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -183.04, -0.09, -193.12, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -183, -0.04, -186.94, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -182.74, -0.13, -189.32, 2, math.random(0,10))
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end
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