eq2emu-content/SpawnScripts/DownBelow/forager.lua
2024-10-26 11:37:28 +00:00

72 lines
3.1 KiB
Lua
Executable file

--[[
Script Name : forager.lua
Script Purpose : Waypoint Path for forager.lua
Script Author : Devn00b
Script Date : 04/28/2020 03:23:58 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 = 6
local level2 = 7
local difficulty1 = 6
local hp1 = 150
local power1 = 150
local difficulty2 = 6
local hp2 = 215
local power2 = 215
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
spawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, -98.11, -0.08, -124.37, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -84.68, -0.08, -137.39, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -87.42, -0.13, -142.06, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -77.08, -0.1, -131.49, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -80.02, -0.09, -125.69, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -84.96, -0.07, -119.83, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -84.76, -0.11, -111.47, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -76.65, -0.11, -107.08, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -75.01, -0.11, -103.67, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -66.76, -0.11, -96.59, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -60.48, -0.06, -95.76, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -58.6, -0.11, -92.84, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -58.41, 0.53, -89.35, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -57.42, -0.06, -79.42, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -54.06, -0.09, -75.93, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -57.42, -0.06, -79.42, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -58.41, 0.53, -89.35, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -58.6, -0.11, -92.84, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -60.48, -0.06, -95.76, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -66.76, -0.11, -96.59, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -75.01, -0.11, -103.67, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -76.65, -0.11, -107.08, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -84.76, -0.11, -111.47, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -84.96, -0.07, -119.83, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -80.02, -0.09, -125.69, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -77.08, -0.1, -131.49, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -87.42, -0.13, -142.06, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -84.68, -0.08, -137.39, 2, math.random(0,20))
MovementLoopAddLocation(NPC, -98.11, -0.08, -124.37, 2, math.random(0,20))
end