mirror of
https://github.com/emagi/eq2emu-content
synced 2026-08-12 20:23:03 -04:00
72 lines
3.1 KiB
Lua
Executable file
72 lines
3.1 KiB
Lua
Executable file
--[[
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Script Name : forager.lua
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Script Purpose : Waypoint Path for forager.lua
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Script Author : Devn00b
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Script Date : 04/28/2020 03:23:58 PM
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Script Notes : Locations collected from Live
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--]]
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function spawn(NPC)
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local Level = GetLevel(NPC)
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local level1 = 6
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local level2 = 7
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local difficulty1 = 6
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local hp1 = 150
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local power1 = 150
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local difficulty2 = 6
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local hp2 = 215
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local power2 = 215
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if Level == level1 then
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SpawnSet(NPC, "difficulty", difficulty1)
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SpawnSet(NPC, "hp", hp1)
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SpawnSet(NPC, "power", power1)
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elseif Level == level2
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then
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SpawnSet(NPC, "difficulty", difficulty2)
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SpawnSet(NPC, "hp", hp2)
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SpawnSet(NPC, "power", power2)
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end
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waypoints(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function waypoints(NPC)
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MovementLoopAddLocation(NPC, -98.11, -0.08, -124.37, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -84.68, -0.08, -137.39, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -87.42, -0.13, -142.06, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -77.08, -0.1, -131.49, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -80.02, -0.09, -125.69, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -84.96, -0.07, -119.83, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -84.76, -0.11, -111.47, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -76.65, -0.11, -107.08, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -75.01, -0.11, -103.67, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -66.76, -0.11, -96.59, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -60.48, -0.06, -95.76, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -58.6, -0.11, -92.84, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -58.41, 0.53, -89.35, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -57.42, -0.06, -79.42, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -54.06, -0.09, -75.93, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -57.42, -0.06, -79.42, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -58.41, 0.53, -89.35, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -58.6, -0.11, -92.84, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -60.48, -0.06, -95.76, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -66.76, -0.11, -96.59, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -75.01, -0.11, -103.67, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -76.65, -0.11, -107.08, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -84.76, -0.11, -111.47, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -84.96, -0.07, -119.83, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -80.02, -0.09, -125.69, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -77.08, -0.1, -131.49, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -87.42, -0.13, -142.06, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -84.68, -0.08, -137.39, 2, math.random(0,20))
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MovementLoopAddLocation(NPC, -98.11, -0.08, -124.37, 2, math.random(0,20))
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end
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