mirror of
https://github.com/emagi/eq2emu-content
synced 2026-08-12 20:23:03 -04:00
72 lines
3.1 KiB
Lua
Executable file
72 lines
3.1 KiB
Lua
Executable file
--[[
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Script Name : forager3.lua
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Script Purpose : Waypoint Path for forager3.lua
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Script Author : Devn00b
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Script Date : 05/12/2020 12:51:03 PM
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Script Notes : Locations collected from Live
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--]]
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function spawn(NPC)
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local Level = GetLevel(NPC)
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local level1 = 6
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local level2 = 7
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local difficulty1 = 6
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local hp1 = 150
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local power1 = 150
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local difficulty2 = 6
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local hp2 = 215
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local power2 = 215
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if Level == level1 then
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SpawnSet(NPC, "difficulty", difficulty1)
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SpawnSet(NPC, "hp", hp1)
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SpawnSet(NPC, "power", power1)
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elseif Level == level2
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then
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SpawnSet(NPC, "difficulty", difficulty2)
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SpawnSet(NPC, "hp", hp2)
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SpawnSet(NPC, "power", power2)
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end
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waypoints(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function waypoints(NPC)
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MovementLoopAddLocation(NPC, -99.62, -0.08, -120.93, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -84.65, -0.06, -135.33, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -86.72, -0.08, -139.76, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -90.29, -0.06, -141.64, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -76.12, -0.08, -134.93, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -76.59, -0.08, -127.34, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -86.36, -0.04, -121.45, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -84.34, -0.11, -108.14, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -75.67, -0.11, -109.61, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -67.2, -0.11, -97.82, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -58.84, -0.07, -95.67, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -59.26, -0.08, -84.87, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -55.08, -0.08, -71.06, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -48.77, -0.09, -64.95, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -37.84, -0.1, -68.68, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -48.77, -0.09, -64.95, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -55.08, -0.08, -71.06, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -59.26, -0.08, -84.87, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -58.84, -0.07, -95.67, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -67.2, -0.11, -97.82, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -75.67, -0.11, -109.61, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -84.34, -0.11, -108.14, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -86.36, -0.04, -121.45, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -76.59, -0.08, -127.34, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -76.12, -0.08, -134.93, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -90.29, -0.06, -141.64, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -86.72, -0.08, -139.76, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -84.65, -0.06, -135.33, 2, math.random(0,10))
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MovementLoopAddLocation(NPC, -99.62, -0.08, -120.93, 2, math.random(0,10))
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end
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