eq2emu-content/SpawnScripts/DownBelow/forager3.lua
2024-10-26 11:37:28 +00:00

72 lines
3.1 KiB
Lua
Executable file

--[[
Script Name : forager3.lua
Script Purpose : Waypoint Path for forager3.lua
Script Author : Devn00b
Script Date : 05/12/2020 12:51:03 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 = 6
local level2 = 7
local difficulty1 = 6
local hp1 = 150
local power1 = 150
local difficulty2 = 6
local hp2 = 215
local power2 = 215
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
spawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, -99.62, -0.08, -120.93, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -84.65, -0.06, -135.33, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -86.72, -0.08, -139.76, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -90.29, -0.06, -141.64, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -76.12, -0.08, -134.93, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -76.59, -0.08, -127.34, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -86.36, -0.04, -121.45, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -84.34, -0.11, -108.14, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -75.67, -0.11, -109.61, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -67.2, -0.11, -97.82, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -58.84, -0.07, -95.67, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -59.26, -0.08, -84.87, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -55.08, -0.08, -71.06, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -48.77, -0.09, -64.95, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -37.84, -0.1, -68.68, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -48.77, -0.09, -64.95, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -55.08, -0.08, -71.06, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -59.26, -0.08, -84.87, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -58.84, -0.07, -95.67, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -67.2, -0.11, -97.82, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -75.67, -0.11, -109.61, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -84.34, -0.11, -108.14, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -86.36, -0.04, -121.45, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -76.59, -0.08, -127.34, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -76.12, -0.08, -134.93, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -90.29, -0.06, -141.64, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -86.72, -0.08, -139.76, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -84.65, -0.06, -135.33, 2, math.random(0,10))
MovementLoopAddLocation(NPC, -99.62, -0.08, -120.93, 2, math.random(0,10))
end