eq2emu-content/SpawnScripts/DownBelow/shriller11.lua
2024-10-26 11:37:28 +00:00

82 lines
3.7 KiB
Lua
Executable file

--[[
Script Name : shriller11.lua
Script Purpose : Waypoint Path for shriller11.lua
Script Author : Devn00b
Script Date : 05/12/2020 12:23:40 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 = 7
local level2 = 8
local difficulty1 = 6
local hp1 = 200
local power1 = 90
local difficulty2 = 6
local hp2 = 240
local power2 = 100
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
spawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, -99.92, 2, -166.57, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -95.45, 2, -166.52, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -100.08, 2, -162.21, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -95.49, 2, -162.12, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -100.09, 2, -167.45, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -89.78, 2, -165.23, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -87.26, 2, -154.15, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -69.25, 2, -152.84, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -69.79, 2, -146.02, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -78.93, 2, -135.41, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -86.91, 2, -145.15, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -84.82, 2, -136.26, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -98.14, 2, -122.25, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -94.23, 2, -118.05, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -96.48, 2, -116.32, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -92.87, 2, -120.19, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -94.79, 2, -118.07, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -98.77, 2, -122.51, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -110.54, 2, -112.95, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -127.36, 2, -125.04, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -110.54, 2, -112.95, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -98.77, 2, -122.51, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -94.79, 2, -118.07, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -92.87, 2, -120.19, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -96.48, 2, -116.32, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -94.23, 2, -118.05, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -98.14, 2, -122.25, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -84.82, 2, -136.26, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -86.91, 2, -145.15, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -78.93, 2, -135.41, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -69.79, 2, -146.02, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -69.25, 2, -152.84, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -87.26, 2, -154.15, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -89.78, 2, -165.23, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -100.09, 2, -167.45, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -95.49, 2, -162.12, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -100.08, 2, -162.21, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -95.45, 2, -166.52, 1, math.random(0,10))
MovementLoopAddLocation(NPC, -99.92, -2, -166.57, 1, math.random(0,10))
end