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https://github.com/emagi/eq2emu-content
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52 lines
No EOL
1.7 KiB
Lua
Executable file
52 lines
No EOL
1.7 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/FallenGate/fgepicaccessurn.lua
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Script Author : Premierio015
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Script Date : 2021.07.12 07:07:09
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Script Purpose :
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:
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--]]
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local SearchTheDepthsOfFallenGate = 5307
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function spawn(NPC)
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SetPlayerProximityFunction(NPC, 10, "InRange", Spawn)
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end
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function InRange(NPC, Spawn)
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if HasQuest(Spawn, SearchTheDepthsOfFallenGate) then
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if GetQuestStep(Spawn, SearchTheDepthsOfFallenGate) == 2 then
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SetAccessToEntityCommand(Spawn,NPC,"look in the urn", 1)
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SpawnSet(NPC, "show_command_icon", 1)
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SpawnSet(NPC, "display_hand_icon", 1)
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elseif QuestStepIsComplete(Spawn, SearchTheDepthsOfFallenGate, 2) then
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SetAccessToEntityCommand(Spawn,NPC,"look in the urn", 0)
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SpawnSet(NPC, "show_command_icon", 0)
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SpawnSet(NPC, "display_hand_icon", 0)
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end
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elseif not HasQuest(Spawn, SearchTheDepthsOfFallenGate) then
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SetAccessToEntityCommand(Spawn,NPC,"look in the urn", 0)
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SpawnSet(NPC, "show_command_icon", 0)
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SpawnSet(NPC, "display_hand_icon", 0)
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end
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end
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function casted_on(NPC, Spawn, SpellName)
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if SpellName == 'look in the urn' then
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if GetQuestStep(Spawn, SearchTheDepthsOfFallenGate) == 2 then
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SetStepComplete(Spawn, SearchTheDepthsOfFallenGate, 2)
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end
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SendMessage(Spawn, "The urn is filled with ashes. The markings around the edge match the inscriptions noted in the tome you read in the Academy. This must be what you're looking for!")
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SetAccessToEntityCommand(Spawn,NPC,"look in the urn", 0)
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SpawnSet(NPC, "show_command_icon", 0)
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SpawnSet(NPC, "display_hand_icon", 0)
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end
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end
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function respawn(NPC)
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spawn(NPC)
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end |