eq2emu-content/SpawnScripts/ForestRuinsDeepLurker.lua
2024-10-26 11:37:28 +00:00

94 lines
No EOL
2.9 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/ForestRuinsDeepLurker.lua
Script Author : LordPazuzu
Script Date : 2022.06.09 10:06:20
Script Purpose :
:
--]]
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function spawn(NPC)
local Level = GetLevel(NPC)
local level1 =7
local level2 = 8
local difficulty1 = 5
local hp1 = 125
local power1 = 55
local difficulty2 = 5
local hp2 = 145
local power2 = 65
if Level == level1 then
SpawnSet(NPC, "difficulty", difficulty1)
SpawnSet(NPC, "hp", hp1)
SpawnSet(NPC, "power", power1)
elseif Level == level2
then
SpawnSet(NPC, "difficulty", difficulty2)
SpawnSet(NPC, "hp", hp2)
SpawnSet(NPC, "power", power2)
end
ChooseMovement(NPC)
end
function respawn(NPC)
end
function ChooseMovement(NPC)
local route = math.random(1,4)
if route == 1 then
Route1(NPC)
elseif route == 2 then
Route2(NPC)
elseif route == 3 then
Route3(NPC)
elseif route == 4 then
Route4(NPC)
end
end
function Route1(NPC)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
MovementLoopAddLocation(NPC, X + 6, Y + 2, Z - 3, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X - 4, Y + 3, Z - 8, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X - 7, Y - 9, Z + 2, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X + 9, Y - 8, Z + 10, 2, math.random(20,60))
end
function Route2(NPC)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
MovementLoopAddLocation(NPC, X - 6, Y - 2, Z + 3, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X + 4, Y - 5, Z + 8, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X + 7, Y + 3, Z - 2, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X - 9, Y + 3, Z - 10, 2, math.random(20,60))
end
function Route3(NPC)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
MovementLoopAddLocation(NPC, X - 3, Y - 2, Z + 6, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X + 8, Y - 5, Z + 4, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X - 2, Y + 3, Z + 7, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X - 10, Y + 3, Z - 9, 2, math.random(20,60))
end
function Route4(NPC)
local X = GetX(NPC)
local Y = GetY(NPC)
local Z = GetZ(NPC)
MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
MovementLoopAddLocation(NPC, X + 6, Y - 2, Z - 3, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X - 4, Y - 5, Z - 8, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X - 7, Y + 3, Z + 2, 2, math.random(20,60))
MovementLoopAddLocation(NPC, X + 9, Y + 3, Z + 10, 2, math.random(20,60))
end