eq2emu-content/SpawnScripts/Freeport/MissionaryGZule.lua
2025-03-07 01:39:52 +00:00

172 lines
8 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Freeport/MissionaryGZule.lua
Script Author : Premierio015
Script Date : 2020.07.15 06:07:47
Script Purpose :
:
--]]
require "SpawnScripts/Generic/DialogModule"
local RustySymbolOfMarr = 584
local DeathCert = 5872
local GraverobSpoils = 5970
local OfferingsOfTheFaithful = 5983
function spawn(NPC)
ProvidesQuest(NPC,DeathCert)
ProvidesQuest(NPC,GraverobSpoils)
end
function hailed(NPC, Spawn)
if GetFactionAmount(Spawn,12)<0 then
PlayFlavor(NPC,"","","cutthroat",0,0,Spawn)
elseif HasCompletedQuest(Spawn, DeathCert) and CanReceiveQuest(Spawn, GraverobSpoils) then
Dialog.New(NPC, Spawn)
Dialog.AddDialog("What do you want from me now?")
Dialog.AddOption("I want another task something with adventure, not being your errand runner.", "Dialog4")
Dialog.Start()
elseif GetQuestStep(Spawn, GraverobSpoils)==2 then
Dialog.New(NPC, Spawn)
Dialog.AddDialog("Have you returned with the spoils of your victory?")
Dialog.AddOption("Yeah and you have been just wasting my time with these 'Tasks'.", "FinishQuest2")
Dialog.Start()
elseif GetQuestStep(Spawn, OfferingsOfTheFaithful)==1 then
Dialog.New(NPC, Spawn)
Dialog.AddDialog("What do you want citizen, can you not see that I am far to busy for the likes of you?")
Dialog.AddOption("I'm here to collect offerings for the Dismal Rage, on behalf of Clara Maius.", "Dialog5")
Dialog.AddOption("On second thought, I dont need anything.", "No")
Dialog.Start()
else
Dialog1(NPC,Spawn)
end
end
function respawn(NPC)
end
--------------------------------------------------------------------------------------------------------------------------------
-- QUEST 1
--------------------------------------------------------------------------------------------------------------------------------
function Dialog1(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("You better watch your step if you choose to enter the Temple of War. I would suspect the greeting for a person like yourself would be a dagger in the back rather than a handshake.")
Dialog.AddVoiceover("voiceover/english/missionary_g_zule/fprt_north/qst_gzule.mp3", 1791825577, 3485372568)
Dialog.AddOption("Is that why you are afraid to go in yourself, hmm? ", "Dialog2")
if HasQuest(Spawn, RustySymbolOfMarr) then
Dialog.AddOption("I found something that may be of interest to you.", "quest")
end
if CanReceiveQuest(Spawn,DeathCert) then
Dialog.AddOption("Everyone has a warning of some kind around here. I am just looking for some work.","Offer")
end
Dialog.AddOption("I think I can handle myself just fine, thanks.")
Dialog.Start()
end
function Offer(NPC, Spawn)
FaceTarget(NPC, Spawn)
OfferQuest(NPC,Spawn,DeathCert)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("I wouldnt take these warnings lightly... Watch yourself, not everyone in Freeport is as forgiving as I. Take this death certificate to merchant Talia. You'll find her peddling her wares in the ruins.")
Dialog.AddOption("I will take the certificate to her.")
end
function Dialog2(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("It is my station to be here, you worm. Soon enough I'll take my place inside the temple.")
Dialog.AddVoiceover("voiceover/english/missionary_g_zule/fprt_north/qst_gzule001.mp3", 1035950997, 818649186)
Dialog.AddOption("What's the problem? You haven't done enough sacrificing to sit with the big boys yet?", "Dialog3")
Dialog.Start()
end
function Dialog3(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("I'll have you know that I have done all the sacrificing I need to do, lucky for your worthless carcass. I only have to find a symbol of the old paladins to desecrate to fulfill my advancement.")
PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
Dialog.AddVoiceover("voiceover/english/missionary_g_zule/fprt_north/qst_gzule002.mp3", 2865163916, 2862700718)
Dialog.AddOption("For some reason I see you standing here for a while.")
Dialog.Start()
end
function quest(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog( "I could take the symbol of Marr off your hands. You certainly don't want to carry that thing openly around here. I won't even charge the usual fee to dispose of it.")
Dialog.AddVoiceover("voiceover/english/missionary_g_zule/fprt_north/qst_gzule003.mp3", 212622032, 1987675547)
Dialog.AddOption("You won't charge me? How about you pay me for it. I know you need this.", "complete")
Dialog.Start()
end
function complete(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
PlayFlavor(NPC, "", "", "grumble", 0, 0, Spawn)
Dialog.AddDialog( "Fine, here is a small pouch of coins for the symbol. You know it's worthless to you anyway.")
Dialog.AddVoiceover("voiceover/english/missionary_g_zule/fprt_north/qst_gzule004.mp3", 2506235491, 1587607096)
Dialog.AddOption("A pleasure doing business with you.")
Dialog.Start()
SetStepComplete(Spawn, RustySymbolOfMarr, 1)
end
--------------------------------------------------------------------------------------------------------------------------------
-- QUEST 2
--------------------------------------------------------------------------------------------------------------------------------
function Dialog4(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
PlayFlavor(NPC, "voiceover/english/missionary_g_zule/fprt_north/qst_gzule007.mp3", "", "nod", 1887518719, 1521313683, Spawn, 0)
Dialog.AddDialog("Adventure, you say? Well, let's see what you're made of. Grave robbers are desecrating our cemetery for the bones of the recently deceased. You must stop these scoundrels' looting and return with their spoils. If you can't complete this menial task, don't bother returning.")
Dialog.AddOption("I shall return once I have retrieved the spoils from the Graverobbers.", "AcceptedQuest2")
Dialog.Start()
end
function AcceptedQuest2(NPC, Spawn)
FaceTarget(NPC, Spawn)
OfferQuest(NPC, Spawn, GraverobSpoils)
end
function FinishQuest2(NPC, Spawn)
SetStepComplete(Spawn, GraverobSpoils, 2)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
PlayFlavor(NPC, "voiceover/english/missionary_g_zule/fprt_north/qst_gzule008.mp3", "", "curse", 515108139, 969887952, Spawn, 0)
Say(NPC, "You insolent worm! You dare to address me in this manner? Relieve me of the bones you recovered and leave. Now, take this reward and go without my gratitude.")
Dialog.Start()
end
--------------------------------------------------------------------------------------------------------------------------------
-- QUEST 3
--------------------------------------------------------------------------------------------------------------------------------
function Dialog5(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("Great, that wretched hag... Unfit for this city.. And how she even has the nerve to send couriers on her behalf to collect for the Dismal Rage?! How dare she!")
Dialog.AddOption("I'm no courier... And I offered my help, just hand over the offering so we can move on..", "Dialog6")
Dialog.AddOption("You can keep your offering then, I'm sure the Dismal Rage will be pleased to hear that.", "No")
Dialog.Start()
end
function Dialog6(NPC, Spawn)
FaceTarget(NPC, Spawn)
Dialog.New(NPC, Spawn)
Dialog.AddDialog("How dare you, do you even understand who I am whelp? However, the last thing I need right now is to give the Dismal Rage more reason to breathe down my neck... Take this and begone... And tell Clara that her days are limited...")
Dialog.AddOption("I'll be sure to do that.", "UpdateQuest3")
Dialog.Start()
end
function UpdateQuest3(NPC, Spawn)
FaceTarget(NPC, Spawn)
SetStepComplete(Spawn, OfferingsOfTheFaithful, 1)
end