eq2emu-content/SpawnScripts/Generic/EcologyEmotes.lua
2024-10-26 11:37:28 +00:00

52 lines
No EOL
2 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Generic/EcologyEmotes.lua
Script Author : Dorbin
Script Date : 2022.02.20 05:02:12
Script Purpose : For generic NPC Flavor emotes - particular merchants.
:
--]]
function EcologyEmotes(NPC,Spawn)
local choice = math.random(1,10)
if choice == 1 then
PlayFlavor(NPC, "", "", "tap", 0, 0, Spawn)
AddTimer(NPC, 12000, "EcologyEmotes",1,Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn)
AddTimer(NPC, 11000, "EcologyEmotes",1,Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "", "shiver", 0, 0, Spawn)
AddTimer(NPC, 10000, "EcologyEmotes",1,Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn)
AddTimer(NPC, 8000, "EcologyEmotes",1,Spawn)
elseif choice == 5 then
PlayFlavor(NPC, "", "", "confused", 0, 0, Spawn)
AddTimer(NPC, 7000, "EcologyEmotes",1,Spawn)
elseif choice == 6 then
PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn)
AddTimer(NPC, 5000, "EcologyEmotes",1,Spawn)
elseif choice == 7 then
PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
AddTimer(NPC, 6000, "EcologyEmotes",1,Spawn)
elseif choice == 8 then
PlayFlavor(NPC, "", "", "yawn", 0, 0, Spawn)
AddTimer(NPC, 9000, "EcologyEmotes",1,Spawn)
elseif choice == 9 then
PlayFlavor(NPC, "", "", "smirk", 0, 0, Spawn)
AddTimer(NPC, 8000, "EcologyEmotes",1,Spawn)
elseif choice == 10 then
PlayFlavor(NPC, "", "", "cough", 0, 0, Spawn)
AddTimer(NPC, 8000, "EcologyEmotes",1,Spawn)
end
end