eq2emu-content/SpawnScripts/Generic/MonsterCallouts/BaseHuman1.lua
2024-10-26 11:37:28 +00:00

154 lines
No EOL
6.2 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Generic/MonsterCallouts/BaseHuman1.lua
Script Author : Dorbin
Script Date : 2023.04.26 08:04:45
Script Purpose : Base Racial Human VOs
:
--]]
local HealthCallout = false --REDUCES Half-Health Spam
local CalloutTimer = false --REDUCES Callout Spam
local FIGHTER = 1
local WARRIOR =2
local GUARDIAN= 3
local BERSERKER = 4
local BRAWLER = 5
local MONK = 6
local BRUISER= 7
local CRUSADER = 8
local SHADOWKNIGHT = 9
local PALADIN = 10
local MAGE = 21
local SORCERER = 22
local WIZARD = 23
local WARLOCK = 24
local ENCHANTER = 25
local ILLUSIONIST = 26
local COERCER = 27
local SUMMONER = 28
local CONJUROR = 29
local NECROMANCER = 30
function aggro(NPC,Spawn)
CalloutTimer = true
AddTimer(NPC,7000,"ResetTimer")
if GetGender(NPC)==1 then --GENDER CHECK. 1==Male
if GetClass(Spawn)>=31 and GetClass(Spawn)<=42 then
choice = MakeRandomInt(1,4) --SCOUT CHECK
else
choice = MakeRandomInt(1,3)
end
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_a203c9ec.mp3", "Prepare to face your doom, meddler.", "", 1496819882, 365167432)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_a30c4f9d.mp3", "To arms!", "", 1238020980, 748146443)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_583690dc.mp3", "Summon help! We have invaders!", "", 3340212225, 279643307)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_maoscout_gm_d55d2935.mp3", "Use caution, they may have scouts!", "", 2353461553, 1453902220)
end
else
choice = MakeRandomInt(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_aggro_gf_583690dc.mp3", "Summon help! We have invaders!", "", 1598905349, 2204481929)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_aggro_gf_a203c9ec.mp3", "Prepare to face your doom, meddler.", "", 3593389433, 3838830228)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_aggro_gf_a30c4f9d.mp3", "To arms!", "", 2291750057, 1030180613)
end
AddTimer(NPC,15000,"FifteenCall")
end
end
function death(NPC,Spawn)
--[[if CalloutTimer == false then
CalloutTimer = true
AddTimer(NPC,7000,"ResetTimer")]]--
if GetGender(NPC)==1 then
local choice = MakeRandomInt(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_death_gm_3e24be0b.mp3", "Cover me while we regroup!", "", 144951462, 3922442401)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_death_gm_7612214f.mp3", "All hands retreat!", "", 3033325782, 1103449586)
end
else
local choice = MakeRandomInt(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_death_gf_3e24be0b.mp3", "Cover me while we regroup!", "", 3876965132, 3906042379)
else
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_death_gf_7612214f.mp3", "All hands retreat!", "", 3620177897, 757784861)
end
end
end
--end
function healthchanged(NPC, Spawn)
--[[ if CalloutTimer == false then
CalloutTimer = true
AddTimer(NPC,7000,"ResetTimer")]]--
if HealthCallout == false then
if GetHP(NPC) <= GetMaxHP(NPC) * 0.55 and GetHP(NPC) >= GetMaxHP(NPC) * 0.45 then
if GetGender(NPC)==1 then
local choice = MakeRandomInt(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_halfhealth_gm_1babf022.mp3", "Is that all you have?", "", 170267964, 1158805306)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_halfhealth_gm_8529e507.mp3", "I can't hold them forever!", "", 644448824, 755050547)
end
else
local choice = MakeRandomInt(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_halfhealth_gf_8529e507.mp3", "I can't hold them forever!", "", 3371581229, 792393228)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_halfhealth_gf_1babf022.mp3", "Is that all you have?", "", 2979351329, 4050238683)
end
end
end
end
end
--end
function victory(NPC,Spawn)
--[[if CalloutTimer == false then
CalloutTimer = true
AddTimer(NPC,7000,"ResetTimer")]]--
if GetGender(NPC)==1 then
local choice = MakeRandomInt(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_153f12ff.mp3", "One down!", "", 3009518664, 4140389760)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_4553e1e0.mp3", "Flee now or meet this one's fate.", "", 3032162747, 1359206304)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_victory_gm_ec0cd85a.mp3", "I hope they're all this easy.", "", 2687289628, 2303639320)
end
else
local choice = MakeRandomInt(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_6f459088.mp3", "Flee now or meet this one's fate.", "", 290765367, 473549337)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_victory_gf_ec0cd85a.mp3", "I hope they're all this easy.", "", 1073758360, 3342649012)
end
end
end
--end
function ResetTimer(NPC) -- 7 SECOND PAUSE BETWEEN VOs
CalloutTimer = false
end
function HealthReset (NPC) --SO HALF HEALTH DOESN'T SPAM
HealthCallout = false
end