mirror of
https://github.com/emagi/eq2emu-content
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75 lines
No EOL
2.4 KiB
Lua
Executable file
75 lines
No EOL
2.4 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/Generic/generic_fish_movement.lua
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Script Purpose : Randomly chooses a path for the spawn to take
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Script Author : theFoof
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Script Date : 2013.5.16
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Script Notes :
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--]]
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function spawn(NPC)
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ChooseMovement(NPC)
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end
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function respawn(NPC)
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end
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function ChooseMovement(NPC)
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local route = math.random(1,4)
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if route == 1 then
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Route1(NPC)
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elseif route == 2 then
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Route2(NPC)
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elseif route == 3 then
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Route3(NPC)
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elseif route == 4 then
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Route4(NPC)
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end
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end
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function Route1(NPC)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
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MovementLoopAddLocation(NPC, X + 6, Y + 2, Z - 3, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X - 4, Y + 3, Z - 8, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X - 7, Y - 9, Z + 2, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X + 9, Y - 8, Z + 10, 2, math.random(20,60))
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end
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function Route2(NPC)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
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MovementLoopAddLocation(NPC, X - 6, Y - 2, Z + 3, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X + 4, Y - 5, Z + 8, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X + 7, Y + 3, Z - 2, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X - 9, Y + 3, Z - 10, 2, math.random(20,60))
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end
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function Route3(NPC)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
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MovementLoopAddLocation(NPC, X - 3, Y - 2, Z + 6, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X + 8, Y - 5, Z + 4, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X - 2, Y + 3, Z + 7, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X - 10, Y + 3, Z - 9, 2, math.random(20,60))
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end
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function Route4(NPC)
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local X = GetX(NPC)
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local Y = GetY(NPC)
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local Z = GetZ(NPC)
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MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
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MovementLoopAddLocation(NPC, X + 6, Y - 2, Z - 3, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X - 4, Y - 5, Z - 8, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X - 7, Y + 3, Z + 2, 2, math.random(20,60))
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MovementLoopAddLocation(NPC, X + 9, Y + 3, Z + 10, 2, math.random(20,60))
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end |