eq2emu-content/SpawnScripts/Generic/tiny_movement_loop.lua
2024-10-26 11:37:28 +00:00

71 lines
2.1 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Generic/tiny_movement_loop.lua
Script Purpose : a tiny movement loop
Script Author : theFoof
Script Date : 2013.5.22
Script Notes :
--]]
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function spawn(NPC)
ChooseMovement(NPC)
end
function ChooseMovement(NPC)
local choice = math.random(1, 4)
if choice == 1 then
clockwise1(NPC)
elseif choice == 2 then
clockwise2(NPC)
elseif choice == 3 then
counter_clockwise1(NPC)
elseif choice == 4 then
counter_clockwise2(NPC)
end
end
function respawn(NPC)
spawn(NPC)
end
function clockwise1(NPC)
local x = GetX(NPC)
local y = GetY(NPC)
local z = GetZ(NPC)
MovementLoopAddLocation(NPC, x + 3 , y, z - 4 , 1, math.random(2, 5))
MovementLoopAddLocation(NPC, x - 1 , y, z - 6, 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x - 6, y, z + 5 , 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x + 1 , y, z + 4 , 1, math.random(2, 5))
end
function clockwise2(NPC)
local x = GetX(NPC)
local y = GetY(NPC)
local z = GetZ(NPC)
MovementLoopAddLocation(NPC, x + 2 , y, z - 4 , 1, math.random(2, 5))
MovementLoopAddLocation(NPC, x - 7 , y, z - 1 , 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x , y, z + 2 , 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x + 5 , y, z + 1 , 1, math.random(2, 5))
end
function counter_clockwise1(NPC)
local x = GetX(NPC)
local y = GetY(NPC)
local z = GetZ(NPC)
MovementLoopAddLocation(NPC, x - 3 , y, z + 4 , 1, math.random(2, 5))
MovementLoopAddLocation(NPC, x + 1 , y, z + 6, 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x + 4, y, z - 5 , 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x - 1 , y, z - 4 , 1, math.random(2, 5))
end
function counter_clockwise2(NPC)
local x = GetX(NPC)
local y = GetY(NPC)
local z = GetZ(NPC)
MovementLoopAddLocation(NPC, x - 2 , y, z + 4 , 1, math.random(2, 5))
MovementLoopAddLocation(NPC, x + 3 , y, z + 1 , 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x , y, z - 2 , 1, math.random(2, 5))
--MovementLoopAddLocation(NPC, x - 5 , y, z - 1 , 1, math.random(2, 5))
end