mirror of
https://github.com/emagi/eq2emu-content
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97 lines
4.4 KiB
Lua
Executable file
97 lines
4.4 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/Graystone/Steelforge.lua
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Script Purpose : Steelforge <Weaponsmith>
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Script Author : Dorbin
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Script Date : 2022.03.07
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Script Notes :
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--]]
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local Delivery = 5502
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function spawn(NPC)
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SetPlayerProximityFunction(NPC, 8, "InRange", "LeaveRange")
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ProvidesQuest(NPC, Delivery)
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SetInfoStructString(NPC, "action_state", "tapfoot")
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end
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function InRange(NPC, Spawn) --Quest Callout
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if not HasCompletedQuest (Spawn, Delivery) and not HasQuest (Spawn, Delivery) and GetLevel(Spawn) >=6 then
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if math.random(1, 100) <= 70 then
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FaceTarget(NPC, Spawn)
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PlayFlavor(NPC, "voiceover/english/weaponsmith_soulforge/qey_village03/100_weaponsmith_barbarian_soulfoge_callout_f8f8f127.mp3", "I sure could use some more materials. Oh! Why, hello! Are you interested in weapons? Or perhaps some work?", "hello", 190942341, 2950153557, Spawn)
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end
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else
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if math.random(1, 100) <= 70 then
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PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
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end
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end
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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PlayFlavor(NPC, "voiceover/english/weaponsmith_soulforge/qey_village03/weaponsmithsoulforge000.mp3", "", "hello", 549167891, 890595853, Spawn)
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if not HasCompletedQuest (Spawn, Delivery) and not HasQuest (Spawn, Delivery) and GetLevel(Spawn) >=6 then
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AddConversationOption(conversation, "Can I assist you with anything around the shop?", "Snakes")
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end
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if GetQuestStep(Spawn, Delivery)==2 then
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AddConversationOption(conversation, "I'm back! I've got the skins you requested!", "SnakesFinish")
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end
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AddConversationOption(conversation, "I'm just looking around.")
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StartConversation(conversation, NPC, Spawn, "If steel is what you seek traveler, then look no further!")
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end
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function Snakes(NPC, Spawn)
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conversation = CreateConversation()
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PlayFlavor(NPC, "voiceover/english/weaponsmith_soulforge/qey_village03/weaponsmithsoulforge001.mp3", "", "", 1346634645, 774618868, Spawn)
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AddConversationOption(conversation, "Of course I am, sir.", "Snakes2")
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AddConversationOption(conversation, "I don't have time. Sorry.")
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StartConversation(conversation, NPC, Spawn, "To tell the truth, I need someone to fetch these skins for my handles. Do you think you're up to the task, young one?")
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end
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function Snakes2(NPC, Spawn)
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conversation = CreateConversation()
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PlayFlavor(NPC, "voiceover/english/weaponsmith_soulforge/qey_village03/weaponsmithsoulforge002.mp3", "", "nod", 2117434498, 740221965, Spawn)
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AddConversationOption(conversation, "I'll return with the skins soon.", "QuestBegin")
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AddConversationOption(conversation, "Snakes!? I hate snakes!", "Snakes3")
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AddConversationOption(conversation, "Err.. I'm not interested in going to the Caves. Good day.")
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StartConversation(conversation, NPC, Spawn, "Humor me then. Go skin some cave snakes in the caves north of the Baubbleshire. Bring me back the skins and I'll what I can do about paying you.")
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end
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function Snakes3(NPC, Spawn)
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conversation = CreateConversation()
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PlayFlavor(NPC, "voiceover/english/weaponsmith_soulforge/qey_village03/weaponsmithsoulforge004.mp3", "", "frustrated", 3067377267, 3322501955, Spawn)
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AddConversationOption(conversation, "I'll return with the skins soon.", "QuestBegin")
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AddConversationOption(conversation, "You'll have to find someone else. Sorry.")
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StartConversation(conversation, NPC, Spawn, "Oh all right! I don't have time to deal with youngling drama. Just bring me back as many as you see fit.")
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end
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function QuestBegin (NPC, Spawn)
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FaceTarget(NPC, Spawn)
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OfferQuest(NPC, Spawn, Delivery)
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end
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function SnakesFinish(NPC, Spawn)
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PlayFlavor(NPC, "voiceover/english/weaponsmith_soulforge/qey_village03/weaponsmithsoulforge005.mp3", "", "ponder", 3067377267, 3322501955, Spawn) --DOESN'T WORK (Wrong key)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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AddConversationOption(conversation, "Ok, well, I'll have to make due with that.", "Reward")
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StartConversation(conversation, NPC, Spawn, "Let's have a look, shall we? Hmm ... These skins are damaged. I can't pay you as much as I'd like. This will have to do.")
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end
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function Reward(NPC, Spawn)
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SetStepComplete(Spawn, Delivery, 2)
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end
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