eq2emu-content/SpawnScripts/Graystone/Steelvein.lua
2024-10-26 11:37:28 +00:00

38 lines
1.4 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/Graystone/Steelvein.lua
Script Purpose : Steelvein <Shieldsmith>
Script Author : John Adams
Script Date : 2008.09.21
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
end
function respawn(NPC)
spawn(NPC)
end
function hailed(NPC, Spawn)
RandomTalk(NPC, Spawn, false)
end
function RandomTalk(NPC, Spawn, Option)
local choice = 0
if Option == nil then
choice = math.random(1, 100)
end
if choice < 25 then
FaceTarget(NPC, Spawn)
local choice = math.random(1, 3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_45d92a75.mp3", "Welcome! What is it I can help you with?", "bow", 578929529, 647853, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 2476632966, 344262300, Spawn)
else
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gf_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 2158784304, 1517987989, Spawn)
end
end
end